Re: [osg-users] how to hide/unhide an object picked

2007-08-06 Thread Robert Osfield
Hi Xinguo, As well as node mask you can also use an osg::Switch node above the subgraph you want to toggle on/off. Robert. On 8/6/07, Xinguo Liu [EMAIL PROTECTED] wrote: Hi, I currently hide an object by removing the corresponding node from the scene graph. Is there any simple way, like

[osg-users] How to set flag COMPILE_GLOBJECTS_AT_INIT for osgViewer?

2007-08-06 Thread GMD GammerMaxyandex.ru
How to set flag COMPILE_GLOBJECTS_AT_INIT for osgViewer? ...sceneView-setDefaults (COMPILE_GLOBJECTS_AT_INIT); In osgViewer there is no property getSceneView: ( ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Small pb with osgviewerWX

2007-08-06 Thread Mario Valle
SVN from this morning, wxWidgets 2.7.0-1 gtk. Run osgviewerWX (or also osgviewerWXd) and close the window with the right X button. The application exits with the following warning: Warning: deleting still referenced object 0x81b2be8 of type 'PN3osg10ReferencedE' the final reference

Re: [osg-users] How to set flag COMPILE_GLOBJECTS_AT_INIT for osgViewer?

2007-08-06 Thread Robert Osfield
HI, osgViewer by defaults does a compile traversal so there is no need to switch it on. For future reference if you absolutely need to get the SceneView that is used under the hood then you'll need to use SVN or 2.1.4 onwards at it now assigned a osgViewer::Renderer to each Camera, and the

[osg-users] multi-threads

2007-08-06 Thread ronaldss
Hi, I need to up to date the scene of graph through several threads, therefore he would like to know if the OSG implements some type of synchronization of threads. Where I can find examples? Thanks, Ronald S. Serrão. São Luís - Brazil. ___

Re: [osg-users] invalid conversion from `int*' to `socklen_t*'

2007-08-06 Thread Robert Osfield
On 8/6/07, Martin Spott [EMAIL PROTECTED] wrote: Martin Spott wrote: just wanted to let you know that I'm getting a compile error with current SVN on FreeBSD: Ok, the current state of 2.1.4 compiles fore me on FreeBSD. For this we must thank John Shue :-)

Re: [osg-users] multi-threads

2007-08-06 Thread Robert Osfield
Hi Ronald, On 8/6/07, ronaldss [EMAIL PROTECTED] wrote: I need to up to date the scene of graph through several threads, therefore he would like to know if the OSG implements some type of synchronization of threads. Where I can find examples? The OSG is designed to support single threaded

[osg-users] DISPLAY

2007-08-06 Thread Dave Pugmire
Hi, I'm running an example remotely over ssh. I did ssh -X, and verified that DISPLAY is set. However, when I run, I get: 'unable to open display :0.0' Ideas? ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] compiling on Mac OS X Leopard 64 bit

2007-08-06 Thread Andy Skinner
We have someone trying to build OSG on 64 bit Leopard. He has run into a couple of things: GraphicsWindowCarbon.cpp won't compile. Is anyone doing a Cocoa version? We aren't looking for one, but would like to not have a build issue, and may be able to help out. The quicktime plugin is

Re: [osg-users] invalid conversion from `int*' to `socklen_t*'

2007-08-06 Thread Martin Spott
Robert Osfield wrote: On 8/6/07, Martin Spott [EMAIL PROTECTED] wrote: Martin Spott wrote: just wanted to let you know that I'm getting a compile error with current SVN on FreeBSD: Ok, the current state of 2.1.4 compiles fore me on FreeBSD. For this we must thank John Shue :-)

[osg-users] osgTerrain Tutorial

2007-08-06 Thread
Hi, I'm new to OSG and I have a bit of problem wrapping my head around how to use osgTerrain and paged databases in general. I looked at the Quick Start Guide and there's no info. Is there an OSS app I can download to learn how to use osgTerrain? Thanks - Nick -

Re: [osg-users] compiling on Mac OS X Leopard 64 bit

2007-08-06 Thread E. Wing
Can't say much about Leopard due to the NDA. But there has been public traffic about Carbon and 64-bit. The summary is that there will be no 64-bit path for Carbon. That means GraphicsWindowCarbon will not work and a Cocoa version of GraphicsWindow is the way to go for 64-bit. (I've warned people