Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-02 Thread Robert Osfield
Hi Sherman, On 9/1/07, sherman wilcox [EMAIL PROTECTED] wrote: If I run with --mt 1 it runs for a bithowever if I change that to --mt 10 it crashes immediately. Tried this on an old dual-proc and a new quad-core system. Here's the stack from the quad-core:

[osg-users] osgDem UI

2007-09-02 Thread Nick Prudent
For those interested. I finally finished my little osgDem UI and it turned out pretty good. My clients are happy because they don’t have to deal with the command line. Actually, I find it easier to use too since it automatically validates long and complicated argument strings. You can see a

[osg-users] compressed textures (DDS) and texture rectangles

2007-09-02 Thread sherman wilcox
OSG doesn't support compressed textures when using texture rectangles, does it? Earlier today I tried to load some DDS files using the osg::TextureRectangledidn't work. Thought it was something I was doing wrong so I started digging and ran across this comment in texturerectangle.cpp: // UH:

Re: [osg-users] compressed textures (DDS) and texture rectangles

2007-09-02 Thread Robert Osfield
HI Sherman, I can't think of any problem with doing this. If it works great! And please send in the changes so I can get it in OSG svn :-) FYI, use of TextureRectangle is no longer required for modern graphics cards as they all support non power of two textures, which osg::Texture2D supports as

Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-02 Thread Robert Osfield
On 9/2/07, Robert Osfield [EMAIL PROTECTED] wrote: I'll test it once again to see if I can knock it over. Just tried running osgtext --mt 10 for 10 frames, repeat 100 times and it run an exited cleanly all 100 times. Will try 1000 times next. Robert.