Hi Sherman,
On 9/1/07, sherman wilcox [EMAIL PROTECTED] wrote:
If I run with --mt 1 it runs for a bithowever if I change that to --mt
10 it crashes immediately. Tried this on an old dual-proc and a new
quad-core system. Here's the stack from the quad-core:
For those interested. I finally finished my little osgDem UI and it turned out
pretty good. My clients are happy because they don’t have to deal with the
command line. Actually, I find it easier to use too since it automatically
validates long and complicated argument strings.
You can see a
OSG doesn't support compressed textures when using texture rectangles, does it?
Earlier today I tried to load some DDS files using the
osg::TextureRectangledidn't work. Thought it was something I was
doing wrong so I started digging and ran across this comment in
texturerectangle.cpp:
// UH:
HI Sherman,
I can't think of any problem with doing this. If it works great! And
please send in the changes so I can get it in OSG svn :-)
FYI, use of TextureRectangle is no longer required for modern graphics
cards as they all support non power of two textures, which
osg::Texture2D supports as
On 9/2/07, Robert Osfield [EMAIL PROTECTED] wrote:
I'll test it once again to see if I can knock it over.
Just tried running osgtext --mt 10 for 10 frames, repeat 100 times and
it run an exited cleanly all 100 times. Will try 1000 times next.
Robert.
5 matches
Mail list logo