Well I have already tried to change the stateset of the geode of the
osgText for example with something like
stateSetGeode-setRenderBinDetails(15, RenderBin,
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
, but it doesn't seem to help. The bigger the renderbin the
later it is rendered in
Hi,
I am attaching an old email below that I think addressed some of the
same issues you are having.
Also attached is a code snippet of a modified manipulator base class I use.
regards
jp
Code:
---8--
/** get by distance, rotation, center. */
virtual void
Brian Keener wrote:
Robert Osfield wrote:
The errors don't make any sense to me, the line is:
inline float log2(float v) { return logf(v) * static_castfloat(INVLN_2);
}
And the error you get is:
/usr/src/OpenSceneGraph/include/osg/Math:197: error: expected `)'
before '/' token
Christophe Medard wrote:
I think I have the very same problem with three textures.
No assignation to a particular rendering bin seems to correct the
problem.
(However, it would automatically be done since that database is a
3dsMax OSGExp export, who handle transparency issues properly in
Paul Melis wrote:
Panagiotis Papadakos wrote:
Hi again!
Well I don't think that RenderBins can help me with this. My problem is
probably due to the fact that I use transparent objects that are too close
to each other (0.1f). That is probably why if I move the camera around,
some times
Panagiotis Papadakos wrote:
Hi again!
Well I don't think that RenderBins can help me with this. My problem is
probably due to the fact that I use transparent objects that are too close
to each other (0.1f). That is probably why if I move the camera around,
some times things are rendered
Thanks robert,
i will working on NVidea System (Friday) and i hope that i can fix the
problems.
The z fighting is a know problem, but i don't yet know wether it come with
ati / nvidea.
i will fix it friday.
regards adrian
2007/9/19, Robert Osfield [EMAIL PROTECTED]:
Hi Adrian,
To help
Hi Zach,
Anybody using CI to build the OSG trunk? Which CI system do you like the
best? CruiseControl?
We are using Dart along with CMake/CTest :
http://www.itk.org/Dart/HTML/Install.shtml
--
Mathieu
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osg-users mailing list
Serge,
If you get that message in the log it would appear that Loadlibrary has been
successful and the os thinks the dependent assembles have been loaded
correctly.
The only thing I can think of is that the assembly that you are using
contains dlls that are not compatible with vista in some way.
Yeah, I considered that, but had the same queasiness
about it you do. I have decided to maintain a global
static list of callbacks, and just run through that
list once per frame, checking for those that are
done and clearing them out. This won't be done
during the update traversal, but it will
Hi all,
can someone tell how i can define an asymmetric viewing frustum using
openscenegraph.
thanks,
M. Raab
--
Pt! Schon vom neuen GMX MultiMessenger gehört?
Der kanns mit allen: http://www.gmx.net/de/go/multimessenger
___
osg-users mailing
If you set the render bins correctly, you can fix the problem.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: Friday, September 28, 2007 9:52 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Transparency problem
Paul Melis wrote:
So, how do you get rid of update callbacks that are no
longer needed? Do you have to do a separate traversal
just to check for update callbacks that are done?
--- Robert Osfield [EMAIL PROTECTED] wrote:
Hi beelzebob666
You cannot modify the scene graph during
renderingTraversals(), but
Thanks,
glad I asked :)
regards
jp
Robert Osfield wrote:
On 9/18/07, J.P. Delport [EMAIL PROTECTED] wrote:
Hi,
no, I have not looked at the new modes. The app was ported from OSG pre
1.0, so it just uses the default in the newest OSG.
Is there an overview of the new modes or should I use
Hello,
when setting a root node to an osgViewer with setSceneData, the ref.
count of the root node is increased by 2. A explicit call with
setSceneData(NULL) is necessary to release the node again, simply
setting the ref_ptr of osgViewer to NULL keeps one ref count of the root
node.
Could
On Fri, 2007-21-09 at 20:21 +0100, Robert Osfield wrote:
Hi Sylvain,
osgSim::SphereSegment is very specialist class that has been designed
not to be used with texturing, and its complex shape preclude any easy
tex coord mapping for them
Is there a reason why you aren't just rolling your
Thanks a lot!
Sorry for the question, I should have seen that, now it works with no problem.
Thanks,
Carlos.
On 9/28/07, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Carlos,
You need to be a bit more careful with your method signature - the
DrawCallback functor method is :
Hi Paul and Robert,
What you are saying makes sense indeed, I didn't think about that.
I will check that inferring (the database is large and exported from 3DSMax
using OSGExp) : maybe OSGEXp suffer of some lackings concerning transparency
issues indeed.
Maybe I have after loading of the .osg
Hi,
In my OSG based application, I need to draw some openGL objects with
texture. So I used glpush and glpop before and after the code to draw OSG
objects. But the some of the OSG objects can’t display on the screen. Below is
part of the code:
Hi Shane,
Othographic views and zooming don't mix, one should never allow a user
to zoom into scene in orthographic view.
You can try and hack an orthographic view to kinda of behave like a
perspective view but as soon as you enter the scene itself you end up
with all manner of problems with
Hi Carlos,
You need to be a bit more careful with your method signature - the
DrawCallback functor method is :
virtual void operator () (const osg::Camera /*camera*/) const {}
You've not got the const.
Robert.
On 9/28/07, Carlos Zoido [EMAIL PROTECTED] wrote:
Hi all!,
I'm
Hello,
We are having some Ortho Clipping problems and I was wondering if anyone
had some insight on this. We are using and older version of OSG. Version
0.9.9, we are using a camera and two types of lenses. Ortho and
Perspective. You can switch between the lenses and use either or. The
problem
Hi Rafa,
This crash very much sounds like a bug in the ATI driver.
Robert.
On 9/28/07, Rafa Gaitan [EMAIL PROTECTED] wrote:
Hi Robert,
We have been using some classes of osgTerrain combined
with PagedLOD. On Nvidia cards.. all works well but on
ATI cards we have found a a crash!.
We are
Yes, we'll test a lot more as soon as we get finished incorporating
latest OSG into our build environment. I'd like another developer
release with the GLExtensions change made, but at the moment I'm using
2.1.3 and making that change myself.
We definitely would prefer 2.2 to have a good round of
Hi philipp
try to do
getOrCreateStateSet()-setMode(GL_LIGHTING,osg::StateAttribute::OFF |
osg::StateAttribute::OVERRIDE);
2007/9/28, Philipp Siemoleit [EMAIL PROTECTED]:
Hi,
i try to turn off the light on my scene - without success :(
Here is the example code:
int main(int argc,
Did this get resolved? I am seeing the same thing with 2.1.12.
Actually, I don't see it when I build by hand, and I do when I build in
our automatic build farm. Hmmm.
If this is resolved, what was the fix? Maybe that'll narrow down what
the problem is here.
thanks,
andy
Hi Rafa,
Ah. ATI cards. Gotta love 'em!
Anyways, we encountered a very similar problem with VBOs and ATI cards -- well,
at least with Radeon cards -- so we added an extra startup step to disable VBOs
if the renderer string contains Radeon. Not the most elegant solution, but
it allowed us
Use a IntersectionVisitor + PolytopeIntersector. See osgkeyboardmouse example.
On 9/28/07, Michele Bosi [EMAIL PROTECTED] wrote:
Hi all,
I am currently working on an application where the user needs to
select some lines using the mouse. I already succeeded in picking
objects made of triangles
HI Andy,
There hasn't been any fix submitted for this issue.
Robert.
On 9/28/07, Andy Skinner [EMAIL PROTECTED] wrote:
Did this get resolved? I am seeing the same thing with 2.1.12.
Actually, I don't see it when I build by hand, and I do when I build in our
automatic build farm.
Hello
I used osg::Manipulator to load an image and perform transitions on
it .I want the transformed node which corresponds to that image,without the
box dragger which the TABPLANE TRACKBALL DRAGGER puts it by
default..i.e., I want the box created by the dragger to be removed when I
wish
Hi all,
I'm getting the following error:
/home/uli/projects/osg/OpenSceneGraph/src/osg/Image.cpp: In member
function 'void osg::Image::readImageFromCurrentTexture(unsigned int,
bool, GLenum)':
/home/uli/projects/osg/OpenSceneGraph/src/osg/Image.cpp:537: error:
'GL_TEXTURE_BINDING_2D_ARRAY_EXT'
Sorry for the confusion,
I am trying to compensate for the deformation caused by a movie screen
in the shape of a sphere segment by applying a movie texture to a sphere
segment.
if the osgviewer already provides the option of deforming to a spherical
3d segment shape, (--panoramic-sd and --3d-sd)
The Delta3D team at the MOVES Institute announces the availability of
osgGauge, a 2D gauge and instrument panel rendering library for use with
Open Scene Graph.
The osgGauge nodekit allows users to easily render 2D gauges in their
simulation or game application. The gauges can be created via
Nick,
That's correct, osgDem is part of VPB. The setup for building it is
very similar to OSG and just as easy. Make sure that you have GDAL
installed, and define an environment variable GDAL_DIR (not sure if this
is necessary for Windows, though) to point to the root of your GDAL
installation
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