Re: [osg-users] ScalarBar Text Properties (UNCLASSIFIED)

2007-10-01 Thread Eric Sokolowsky
Craig, Joel S. (SED/TMI) wrote: Classification: UNCLASSIFIED Caveats: NONE Greetings, We use a ScalarBar in our app (OSG 2.0, x86-dual core, Red Hat). When it is created, we get the warning that the file fonts/arial.ttf cannot be found. We have our fonts files in a different

Re: [osg-users] OpenSceneGraph-2.1.13 dev version released

2007-10-01 Thread Martin Spott
Robert Osfield wrote: Please test on as many platforms as you can lay your hands on and provide positive negative feedback. Just an informal note, FreeBSD-6.2, GCC 3.4.6: /usr/local/bin/cmake -H/usr/local/src/OpenSceneGraph -B/usr/local/src/OpenSceneGraph --check-build-system

[osg-users] osgText and setMaximumHeight

2007-10-01 Thread Panagiotis Papadakos
Hi. Setting the maximum height of osgText doen't seem to work. If the text is big enough, it exceeds the height that I gave as input to setMaximumHeight. I would expect it to not render any text after the cursor has passed the maximum height. Regards Panagiotis Papadakos

[osg-users] Cannot compile osgconv with vrml support

2007-10-01 Thread aredmer
Hello, I have tried unavailingly to compile the VRML Plugin for OSG. I don't get it. Can someone send me a compiled windows binary of the osgconv.exe programm with enabled VRML support please. It would be very kind. Thank you. Andreas ___ osg-users

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Andy Skinner
I'm basically treating it like unix. I suspect there has been a change in the infrastructure here, because it built in my sandbox but not in the build and test system we use. I've updated my sandbox, and if I have a problem, it'll because something changed here. Hopefully it will be something I

Re: [osg-users] Getting all the osg::Image objects from a scene

2007-10-01 Thread Robert Osfield
Hi Miguel, You'll need to write a custom NodeVisitor to do this. Robert. On 7/27/07, Miguel Martinez [EMAIL PROTECTED] wrote: Is there any easy way to know all the Images (osg::Image) that are loaded by osg in a scene graph? I thought of using a nodeVisitor, but, I should also get the

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Alberto Luaces
I have managed to crash the osgviewer application by changing the texture mode on and off with the 't' key and changing from time to time the threading model with the 'm' key. It usually crashes while in 'DrawThreadPerContext' mode, but not always. It is easier to reproduce this bug under

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Stephan Maximilian Huber
Robert Osfield schrieb: How are you building under the Mac? Stephan Huber has been making recent updates to the Xcode projects to keep them in sync so my assumption that things were mostly on an even keel. There is a problem with the new hdr-writer-plugin-code. OS X does not like the #include

Re: [osg-users] OpenSceneGraph-2.1.13 dev version released

2007-10-01 Thread Robert Osfield
HI Martin, Could you send me the changed file as doing stuff from email is unreliable. Cheers, Robert. On 10/1/07, Martin Spott [EMAIL PROTECTED] wrote: Robert Osfield wrote: Thanks for the report. I've just double checked and pthread_yield() is just a void so I've changed the code to

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Robert Osfield
HI Alberto, This suggest a problem with the StateSet in question not being tagged as dynamic, I am quite surprised it crashes though. Could you explain a bit more specifically what you do and the type of model you load to recreate the problem? Robert. On 10/1/07, Alberto Luaces [EMAIL

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Alberto Luaces
El Monday 01 October 2007 16:06:32 Robert Osfield escribió:  Could you explain a bit more specifically what you do and the type of model you load to recreate the problem? Yes, I'm loading a OBJ file. After that, I'm pressing several times the 't' key in order to switch on and off the

Re: [osg-users] debug libraries in windows

2007-10-01 Thread Serge Lages
When the vcproj is build by CMAKE it generates everything needed to build the project in Debug or Release. As I build OSG with command lines I just launch : call C:\Program Files\CMake 2.4\bin\cmake.exe . -DBUILD_OSG_EXAMPLES=OFF -DBUILD_OSG_NET_PLUGINS=OFF -DOSG_MSVC_VERSIONED_DLL=ON devenv

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread sylvain cormier
Hi, I am using the latest svn with i386 Ubuntu Linux install. I am using the --3d-sd display with osgmovie. Everything works perfectly. Thank you devs. Sylvain ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Alberto Luaces
El Monday 01 October 2007 16:19:54 Alberto Luaces escribió: Maybe some node is not marked as dynamic by default, may I do something more in order to get a better isolation of the bug? Maybe convert the OBJ to OSG and inspect the resulting file? I have done the conversion. Every node and

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Robert Osfield
Hi Albeto, I've follow your suggestion and for large models have not found crashes but rather 't' only toggles once when in DrawThreadPerContext, but if I enter SingleThreaded and CullDrawPerContext it works fine. This is very likely related to the crashes you are seeing. The fact you are using

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Robert Osfield
Hi Alberto, On 10/1/07, Robert Osfield [EMAIL PROTECTED] wrote: The fact you are using a .obj is just a symptom and not a cause. The issue most likely stems from modifying state at the same time that its being read from at the same time. I've added the line

Re: [osg-users] osgParticleEffect attached to a node

2007-10-01 Thread Dieter Pfeffer
Robert I received the mail now - but was sent some weeks ago - so no response from me Dieter -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Robert Osfield Sent: Wednesday, 15 August, 2007 20:07 To: osg-users@lists.openscenegraph.org Subject: Re:

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Robert Osfield
On 10/1/07, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: Robert Osfield schrieb: How are you building under the Mac? Stephan Huber has been making recent updates to the Xcode projects to keep them in sync so my assumption that things were mostly on an even keel. There is a problem

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Jean-Sébastien Guay
Hello again Robert, Compiling on Linux (FC6) at school as I type this, will report once it's done. Compiled and ran fine too. J-S -- __ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Andy Skinner
It is the issue of () vs (...). Our Mac guy came by and pointed out that include/osg/GLU has an ifdef for APPLE where GLU_CALLBACK_PARAMETER is defined to be '...'. When he comments this out, it compiles for him. I see that there was an early August change in this file, but I haven't been able

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Robert Osfield
Hi Andy, On 10/1/07, Andy Skinner [EMAIL PROTECTED] wrote: It is the issue of () vs (...). Our Mac guy came by and pointed out that include/osg/GLU has an ifdef for APPLE where GLU_CALLBACK_PARAMETER is defined to be '...'. When he comments this out, it compiles for him. I see that there

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Alberto Luaces
Robert, I have applied your patch and tried very hard to crash the program, but I couldn't :) so I think you were absolutely correct. El Monday 01 October 2007 16:37:51 Robert Osfield escribió: Hi Alberto, On 10/1/07, Robert Osfield [EMAIL PROTECTED] wrote: The fact you are using a .obj is

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread Leif Delgass
On 10/1/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, In tracking down a problem with build that exists on the CMake buiild under OSX and I believe under certain Mingw (or perhaps Cyginw) setups as well - it comes down to some glu.h defining the glu tesselator callback in different

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread Leif Delgass
On 10/1/07, Leif Delgass [EMAIL PROTECTED] wrote: On 10/1/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi All, In tracking down a problem with build that exists on the CMake buiild under OSX and I believe under certain Mingw (or perhaps Cyginw) setups as well - it comes down to some

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread Michele Bosi
MESA 7.1: /* Internal convenience typedefs */ typedef void (GLAPIENTRYP _GLUfuncptr)(); ... GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc); MinGW w32api-3.10: typedef void (APIENTRY *_GLUfuncptr)(); ... GLAPI void APIENTRY gluNurbsCallback

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread Andy Skinner
Although I sent stuff that started this, let me be specific. Here are maci with the glu.h we use, and a bit about glu.h we don't use. Here are also linux 32 bit and solaris 64 information. I get the info from building Tessellator.i. On our Intel Mac build using CMake, we are getting

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread Glenn Waldron
On Win32, in glu.h: void APIENTRY gluNurbsCallback (GLUnurbs *nobj, GLenum which, void (CALLBACK* fn)() ); and in windef.h: #define javascript:searchRef('define') WINAPI javascript:searchRef('WINAPI') __stdcall javascript:searchRef('__stdcall') #define javascript:searchRef('define') CALLBACK

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Jean-Sébastien Guay
Hello Robert, My linux box has /* Internal convenience typedefs */ typedef void (GLAPIENTRYP _GLUfuncptr)(); We could possible utilise these, but.. the comment doesn't fill me with confidence. Could users on other platforms check to see if the above is defined on their platforms glu.h? I

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread David Callu
2007/10/1, Andy Skinner [EMAIL PROTECTED]: Although I sent stuff that started this, let me be specific. Here are maci with the glu.h we use, and a bit about glu.h we don't use. Here are also linux 32 bit and solaris 64 information. I get the info from building Tessellator.i. On our

Re: [osg-users] Call for feedback : glu.h does it contain _GLUfuncptr?

2007-10-01 Thread Jean-Sébastien Guay
Hello Robert, I'd like you feedback, how is the glu tesselator callback defined on your system, on my linux box I have /usr/include/GL/glu.h Ok, now that I know what to look for, here it is on the MS Platform SDK 2003 R2 (which is needed to build C++ projects using MS Visual C++ Express -

Re: [osg-users] NVidia implementation of clipmaps in DX10

2007-10-01 Thread Mathieu MARACHE
Hi, Thanks for the info, I've been using clipmaps with good old pfDays and it was definetly very powerfull. However using it doesn't seem very efficient compared to osgdem outputs for example : 30fps at 585x445 as seen on this video :

Re: [osg-users] OpenSceneGraph-2.1.13 dev version released

2007-10-01 Thread Martin Spott
Martin Spott wrote: In file included from /usr/local/src/OpenSceneGraph/src/osgPlugins/hdr/hdrwriter.cpp:34: /usr/include/malloc.h:3:2: #error malloc.h has been replaced by stdlib.h *** Error code 1 Ok, fixed now. I currently don't have any FlightGear environment for testing, but at least a

Re: [osg-users] 'loosing' textures?

2007-10-01 Thread Robert Osfield
Hi Raymond, I am perplexed why you'd want to use GLUT for any multiple window work. Why not just try the native windowing support. Robert. On 9/19/07, Raymond de Vries [EMAIL PROTECTED] wrote: Hi Robert, Sure, I did not provide information for the complete solution. At this moment I was

Re: [osg-users] release and flush GL Objects?

2007-10-01 Thread Rafa Gaitan
Hi Robert On 9/17/07, Robert Osfield [EMAIL PROTECTED] wrote: HI Rafa, On 9/17/07, Rafa Gaitan [EMAIL PROTECTED] wrote: Node doesn't have a releaseAllGLObjects, and trying with releaseGLObjects, doesn't work as I expect. Maybe I'm using a bad approach to the problem! :(. Sorry,

Re: [osg-users] OpenSceneGraph-2.1.13 dev version released

2007-10-01 Thread Adrian Egli
hi robert, Visual Studio 2003 .Net . TEST . OK OS/X Xcode . TEST . OK /adegli 2007/10/1, Martin Spott [EMAIL PROTECTED]: Martin Spott wrote: In file included from /usr/local/src/OpenSceneGraph/src/osgPlugins/hdr/hdrwriter.cpp:34: /usr/include/malloc.h:3:2: #error malloc.h has been

Re: [osg-users] collada animation?

2007-10-01 Thread Gerrick Bivins
Hi Abe and Robert, I asked this question earlier but somehow it got off topic to discussing osgCAL. With the osg exporter from blender ( http://projects.blender.org/projects/osgexport/) we were able to do simple animations(the kind you are describing I think) directly. For our testing, we exported

[osg-users] osgShadow under OS/X

2007-10-01 Thread Adrian Egli
hi robert, i come from testing the osg under OS/X. all osgShadow doesn't work well, or it doesn't work at all on my mac book pro (ATI X1600, ... ) the whole scene is black, and only black. if i add --sv as parameter then it seems to work, but with hundereds of artefacts. did we change anything

[osg-users] osgUtil::PolytopeIntersector finding the closest intersection

2007-10-01 Thread Michele Bosi
Hi all, my program needs to select some lines, since osgViewer-computeIntersections is unable to pick lines I switched to osgUtil::PolytopeIntersector which is able to do so. Unfortunately PolytopeIntersector seems unable to tell me the intersection points/lines from which I would determine the

Re: [osg-users] OpenSceneGraph-2.1.13 dev version released

2007-10-01 Thread Tony Horrobin
Hi Robert, Testing SVN from tonight: Athlon 64 X2 4400+ GeForce 7800GT Microsoft Visual Studio 2005 Express SP1 Compiles without errors including wrappers. Examples all run ok except the following depthpeel - can't create PixelBuffer = crash distortion, osgshadow - increasing draw time,

Re: [osg-users] running vrml plugin on 2.0

2007-10-01 Thread Robert Osfield
Hi Jan, On 8/16/07, Jan Ciger [EMAIL PROTECTED] wrote: Robert, I think that there may be indeed some threading bug in the osgViewer. I have tested the files from Joan and if I view them using osgViewer, it starts up (no black screen) but hangs right away after displaying the first few frames

Re: [osg-users] View/Projection/ModelView matrix not applied?

2007-10-01 Thread Robert Osfield
Hi Anders, On 8/3/07, Anders Backman [EMAIL PROTECTED] wrote: Two things of which the first is of higher priority... 1. To make the ModelView matrix match the osg definition (z-up) how would you recommend that I calculate the modelview assuming that only the Camera is known in a

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-01 Thread Brian Keener
Robert Osfield wrote: flags and added to CMAKE_C_FLAGS too. This change is required for some reason to get Tessellator to compile and ignore those GLvoid conversion errors but that it probably all it is doing is ignoring them and allowing Tessellator to compile. Which of the above

Re: [osg-users] Addition and Subtraction

2007-10-01 Thread Steve Satterfield
On Sun, 16 Sep 2007, Robert Osfield wrote: On 9/16/07, Renan Mendes [EMAIL PROTECTED] wrote: Oh, that's a shame. Thanks anyway... But how would you do that? Is there any OpenGL primitive appropriate for this kind of rendering? Anywhere I can read about it? There is no OpenGL primitive to

[osg-users] Fade Text and Outlines possible bug In release 2.0.0

2007-10-01 Thread Garrett Potts
Hello All: When you enable outlining it looks like the fade text is not applying the color multiplier to the background as well. The foreground fades in and out but the background is always black. It is not clear to me where to look in Text.cpp. This is with the released 2.0.0 version.