*Hi all !
I search for the article that* Don Burns wrote about ref pointers but I
can't find it.
I have search the web and find these links but all are broken links.*
http://dburns.dhs.org/OSG/Articles/RefPointers/RefPointers.html
Hi all,
OSG v2.2 win32 binaries built with VisualStudio 8 SP1, packaged as
InnoSetup installer executable or .zip archive, are available at
http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.exe (20MB)
http://mew.cx/osg/osg2.2.0_vs80_setup_2007-10-08.zip (30MB)
md5sums:
Hi all,
I am having a problem with my application, it crashs on exit (WinXP, VS8
SP1, SVN head version).
To make it crash I have added this line :
osg::DisplaySettings::instance()-setCompileContextsHint(true);
It allows me to make sure my GLObjects are compiled using a PBuffer when
available
Hi Panagiotis
2007/10/6, Panagiotis Papadakos [EMAIL PROTECTED]:
Hi.
I want to add an option of using multisampling for my app. So I have setup
DisplaySettings with setNumMultiSamples(4). The user is able to
enable/disable multisampling as he feels in the app, by enabling/disabling
the
On 10/9/07, Serge Lages [EMAIL PROTECTED] wrote:
Hi all,
I am having a problem with my application, it crashs on exit (WinXP, VS8
SP1, SVN head version).
To make it crash I have added this line :
osg::DisplaySettings::instance()-setCompileContextsHint(true);
It allows me to make sure my
Hello!
While browsing the source I noticed this line in Geometry.cpp (line
1060, rev 7375):
if (!array-getVertexBufferObject()) vbo = array-getVertexBufferObject();
As far as I can see, there never is anything assigned to vbo but the
NULL pointer, so a new vertex buffer object is always
Just to let people know,
I was using Windows x64 with latest Nvidia drivers and I was constantly
getting this errors and weird behaviour when using FBO´s. Just installed
Windows x32 and everything is working perfectly...
Thanks for all support.
Regards
Hi
just for your informations
i am working on a KD-Tree based line intersection test. First result are
quite better, event for the cow object with 5804 and passed 1000.0 lines
trought the object with 2 real intersection we have just to check against 33
triangles instead of all (5804).
Hi,
Marcus Fritzen schrieb:
I am really new to Mac OSX. I have never used XCode before. So i have
installed the Mac OSX binaries 2.0 from the website. I have set up a
new XCode project and so on. When I want to build the code i get the
error undefined symbols and this means everythings
Hi,
Marcus Fritzen schrieb:
Have you added the frameworks to your project? They should reside in
/Library/FrameWorks. Drop them into your project and rebuild.
Yes they are in this folder. What do you mean with drop them into
your project? I am really new to Mac and Xcode :(
The
Thanks a lot! This was the solution. Now only OpenThreads is missing,
but yet I now how it is working ;)
Am 09.10.2007 um 22:09 schrieb Stephan Huber:
Hi,
Marcus Fritzen schrieb:
Have you added the frameworks to your project? They should reside in
/Library/FrameWorks. Drop them into your
Hi Adrian,
Quoting Adrian Egli [EMAIL PROTECTED]:
i am working on a KD-Tree based line intersection test. First result are
quite better, event for the cow object with 5804 and passed 1000.0 lines
trought the object with 2 real intersection we have just to check against 33
triangles instead of
I've have updated http://mew.cx/osg/ for links to the new win32 2.2 binary
packages.
Robert, I'm unable to edit the wiki's downloads page to add links there.
cheers
-- mew
On 10/9/07, Mike Weiblen [EMAIL PROTECTED] wrote:
Hi all,
OSG v2.2 win32 binaries built with VisualStudio 8 SP1,
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