[osg-users] Happy New Year!!! OSG - the BEST!

2007-12-31 Thread GMD GammerMaxyandex.ru
Happy New Year!!! OSG - the BEST! Russia. Tyumen. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Sashidhar Guntury
Hi I've been using osg in linux this far. Today I tried installing it in windows vista with VC++ express edition 2008. I also downloaded the latest cmake from their site and religiously followed the instructions given in the wiki, but when I tried to configure it, it says visual studio 8.0

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Wojciech Lewandowski
I have not done it myself so I am not 100 % sure but from what I've heard CMAKE simply does not find your VS 2008 installation on standard predefined paths. Workaround is to run cmake from VS 2008 command prompt. This is what I've heard. If this does not help ask again in new year. My collegues

Re: [osg-users] Texturing a Terrain On A Sphere..!

2007-12-31 Thread Robert Osfield
Hi ümit, You really need to be more specific about what you are trying to do, and what type of data you are trying to use. Are you trying to do the database building yourself? Using VirtualPlanetBuilder?? Robert. On Dec 28, 2007 7:44 PM, ümit uzun [EMAIL PROTECTED] wrote: Hi mew; Sorry

Re: [osg-users] access frame buffer when using osgViewer::Viewer

2007-12-31 Thread Robert Osfield
On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote: You can do it just calling glReadPixels after viewer.frame() This *only* works when you have a single window, and run single threaded, all other times the above will crash. Use a Camera post DrawCallack, placing the glReadPixels

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Percy Camilo Triveño Aucahuasi
Windows vista uses directx to emulate opengl calls, so the develop of any software related to osg on that plataform isn't the best idea, is much better to develop on *nix (basd, linux or even macOS), and if you have a good drivers (to linux or bsd for instance) then is more convenient. Greetings

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Richard S. Wright Jr.
I can state with full confidence that OpenGL is most certainly not emulated by DirectX on Windows Vista. There is a direct3D wrapper for OpenGL 1.4 only, and it is only enabled when certain games are detected by Microsoft. Both ATI and NVidia have real ICD OpenGL drivers for Windows Vista.

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Percy Camilo Triveño Aucahuasi
Nice info, thank you, i read the link and find this: Performance-wise, developers can expect a decrease of around 10-15% on Windows as compared to Windows XP. So i think the people to try to develop on vista have to follow a few tips of this interesting article. Greetings 2007/12/31, Richard

Re: [osg-users] osg in Visual C++ Express Edition 2008

2007-12-31 Thread Richard S. Wright Jr.
Performance-wise, developers can expect a decrease of around 10-15% on Windows as compared to Windows XP. Sometimes it's even worse ;-) XP drivers are basically highly evolved Windows NT drivers... the vendors have had a lot of years to tune them into oblivion... with Vista, they basically

[osg-users] OSX installation changes

2007-12-31 Thread Nicholas Yue
Hi, I have the 2.0 and 2.2 OSX *.dmg I noticed that the 2.0 DMG has a installable package, which I had installed a couple of months ago. Now I am looking at 2.2 and the *.dmg contains folders which we are suppose to drag across. Is the long term plan to get a use to drag individual

Re: [osg-users] OSX installation changes

2007-12-31 Thread E. Wing
I only intend to do the dmg/drag-and-drop release. It's extremely well documented and even has screencasts now. Somebody else did the installer but I don't think there are concrete plans to continue it. Newbies should understand the concepts discussed in the screencasts, installer or not.

Re: [osg-users] STL vectors and function calls

2007-12-31 Thread Wu Xiaodong
*MyIterator-AnotherMethod(); should be MyIterator-AnotherMethod(); On Dec 30, 2007 12:47 AM, Renan Mendes [EMAIL PROTECTED] wrote: Hi, everyone. I've got quick question on STL vectors. I've created a class (let's call it MyClass) with the method 'bool MyMethod(std::vectorMyClass

Re: [osg-users] access frame buffer when using osgViewer::Viewer

2007-12-31 Thread Yanling Liu
Thanks Robert. That's what I need. On Dec 31, 2007 12:40 PM, Robert Osfield [EMAIL PROTECTED] wrote: On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote: You can do it just calling glReadPixels after viewer.frame() This *only* works when you have a single window, and run