Happy New Year!!!
OSG - the BEST!
Russia. Tyumen.
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Hi
I've been using osg in linux this far. Today I tried installing it in
windows vista with VC++ express edition 2008. I also downloaded the latest
cmake from their site and religiously followed the instructions given in the
wiki, but when I tried to configure it, it says visual studio 8.0
I have not done it myself so I am not 100 % sure but from what I've heard CMAKE
simply does not find your VS 2008 installation on standard predefined paths.
Workaround is to run cmake from VS 2008 command prompt. This is what I've
heard. If this does not help ask again in new year. My collegues
Hi ümit,
You really need to be more specific about what you are trying to do,
and what type of data you are trying to use. Are you trying to do the
database building yourself? Using VirtualPlanetBuilder??
Robert.
On Dec 28, 2007 7:44 PM, ümit uzun [EMAIL PROTECTED] wrote:
Hi mew;
Sorry
On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote:
You can do it just calling glReadPixels after viewer.frame()
This *only* works when you have a single window, and run single
threaded, all other times the above will crash.
Use a Camera post DrawCallack, placing the glReadPixels
Windows vista uses directx to emulate opengl calls, so the develop of any
software related to osg on that plataform isn't the best idea, is much
better to develop on *nix (basd, linux or even macOS), and if you have a
good drivers (to linux or bsd for instance) then is more convenient.
Greetings
I can state with full confidence that OpenGL is most certainly not
emulated by DirectX on Windows Vista. There is a direct3D wrapper for
OpenGL 1.4 only, and it is only enabled when certain games are
detected by Microsoft. Both ATI and NVidia have real ICD OpenGL
drivers for Windows Vista.
Nice info, thank you, i read the link and find this:
Performance-wise, developers can expect a decrease of
around 10-15% on Windows as compared to
Windows XP.
So i think the people to try to develop on vista have to follow a few tips
of this interesting article.
Greetings
2007/12/31, Richard
Performance-wise, developers can expect a decrease of
around 10-15% on Windows as compared to
Windows XP.
Sometimes it's even worse ;-)
XP drivers are basically highly evolved Windows NT drivers... the
vendors have had a lot of years to tune them into oblivion... with
Vista, they basically
Hi,
I have the 2.0 and 2.2 OSX *.dmg
I noticed that the 2.0 DMG has a installable package, which I had
installed a couple of months ago.
Now I am looking at 2.2 and the *.dmg contains folders which we are
suppose to drag across.
Is the long term plan to get a use to drag individual
I only intend to do the dmg/drag-and-drop release. It's extremely well
documented and even has screencasts now. Somebody else did the
installer but I don't think there are concrete plans to continue it.
Newbies should understand the concepts discussed in the screencasts,
installer or not.
*MyIterator-AnotherMethod(); should be MyIterator-AnotherMethod();
On Dec 30, 2007 12:47 AM, Renan Mendes [EMAIL PROTECTED] wrote:
Hi, everyone.
I've got quick question on STL vectors.
I've created a class (let's call it MyClass) with the method 'bool
MyMethod(std::vectorMyClass
Thanks Robert. That's what I need.
On Dec 31, 2007 12:40 PM, Robert Osfield [EMAIL PROTECTED] wrote:
On Dec 28, 2007 8:30 PM, Javier Taibo [EMAIL PROTECTED] wrote:
You can do it just calling glReadPixels after viewer.frame()
This *only* works when you have a single window, and run
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