[osg-users] Multi-pass rendering

2008-05-25 Thread Lars Karlsson
Hi, In my application, I have to perform the following operations: 1) render the scene into buffer A, using fixed GL pipeline 2) render the scene again into buffer B, using some shaders 3) render the scene again into the color framebuffer, using some shaders 4) superimpose (i.e. lay over)

Re: [osg-users] How to control Animation Speed?

2008-05-25 Thread Robert Osfield
Hi Donlin, The osg::AnimationPathCallback has a the following methods for controlling speed: void setTimeOffset(double offset) { _timeOffset = offset; } double getTimeOffset() const { return _timeOffset; } void setTimeMultiplier(double multiplier) { _timeMultiplier =

Re: [osg-users] OSG 2.5 and cmake

2008-05-25 Thread Robert Osfield
H Philip, On Sat, May 24, 2008 at 3:19 PM, Philip Lowman [EMAIL PROTECTED] wrote: FIND_PACKAGE(PkgConfig) IF(PKG_CONFIG_FOUND) # use pkg_check_modules() ENDIF(PKG_CONFIG_FOUND) I've just gone ahead and implement this approach, it's now checked into SVN. Robert.

Re: [osg-users] BUG: RTT camera setClearDepth function doesn't work

2008-05-25 Thread Robert Osfield
Hi Hesicong, Could you please sign your posts with the name you wished to be addressed with, it's tedious having to second guess this stuff, and polite not to just bark emails out without an introduction and a signature. As for the bug now introduced w.r.t clear depth. The line I changed I

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Robert Osfield
Hi Paul, Sounds like a reasonable thing to do i.e. stop google bots from indexing the old wiki. I'd be happy for others to go chase this one as my inbox is chock full of other tasks. Cheers, Robert. On Sat, May 24, 2008 at 11:21 AM, Paul Melis [EMAIL PROTECTED] wrote: It seems the old pmwiki

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Stephan Huber
Hi, Robert Osfield schrieb: Sounds like a reasonable thing to do i.e. stop google bots from indexing the old wiki. I'd be happy for others to go chase this one as my inbox is chock full of other tasks. I submitted a modified robots.txt to osg-submission. Hopefully this will remove the old

Re: [osg-users] Multi-pass rendering

2008-05-25 Thread Robert Osfield
Hi Lars, The OSG support multi-pass, multi-stage rendering pretty thoroughly. There are plenty of examples that use various combinations of multi-pass. For starters have a look at the osgprerender, osgprerendercubemap, osgdistortion and osghud examples. Robert. On Sun, May 25, 2008 at 8:04 AM,

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Robert Osfield
Hi Guys, I've added the googlegroups archive to the lists of archives, alongside the existing links to gmane and mail-archive. I've also reorganised the archive links so it's right alongside the link to the list subscription rather than a separate paragraph. It's worth note the mailman archive

Re: [osg-users] BUG: RTT camera setClearDepth function doesn't work

2008-05-25 Thread hesicong2006
Call me Hesicong, that's OK. You may remember I fixed a bug in volume render example :) Robert Osfield wrote: Hi Hesicong, Could you please sign your posts with the name you wished to be addressed with, it's tedious having to second guess this stuff, and polite not to just bark emails out

Re: [osg-users] can't change the multisamples

2008-05-25 Thread Guy
I think it could also be that the display driver overrides your settings. Try to check the display driver settings for anti-aliasing/multi sampling. Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, May 22, 2008 12:32 PM

Re: [osg-users] BUG: RTT camera setClearDepth function doesn't work

2008-05-25 Thread Robert Osfield
Hi Hesicong, On Sun, May 25, 2008 at 1:27 PM, hesicong2006 [EMAIL PROTECTED] wrote: Call me Hesicong, that's OK. You may remember I fixed a bug in volume render example :) Yes I do recall, but there are over 1900 people of the mailing list, I can't fit everybodies personal mapping in my head,

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Paul Melis
Stephan Huber wrote: Hi, Robert Osfield schrieb: Sounds like a reasonable thing to do i.e. stop google bots from indexing the old wiki. I'd be happy for others to go chase this one as my inbox is chock full of other tasks. I submitted a modified robots.txt to osg-submission.

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Paul Melis
Paul Melis wrote: Stephan Huber wrote: Hi, Robert Osfield schrieb: Sounds like a reasonable thing to do i.e. stop google bots from indexing the old wiki. I'd be happy for others to go chase this one as my inbox is chock full of other tasks. I submitted a modified robots.txt to

Re: [osg-users] Send all the transformation as uniform to vertex shader

2008-05-25 Thread Mike Weiblen
(I've really just skimmed your message quickly) Do you know about the built-in OSG uniforms osg_ViewMatrix and osg_ViewMatrixInverse? Combined with the GLSL built-in gl_ModelViewMatrix, perhaps all the info you need is already available to the shader? cheers -- mew On Sun, May 25, 2008 at

[osg-users] URLs inside win32 installer (WAS Too much support!!!!!)

2008-05-25 Thread Mike Weiblen
Hi all, FWIW I have the win32 installer populate some convenience URLs in the OSG area of the Start Menu for easy access, see Start Menu\Programs\OpenSceneGraph\URLs I was just a quick thing and I didn't put too much thought into it. Assuming anyone even uses those links, it occurs to me that

Re: [osg-users] Remove old wiki from Google?

2008-05-25 Thread Stephan Huber
Hi Paul, Paul Melis schrieb: I don't understand why the file only disallows /data, the old wiki is under /osgwiki/*pmwiki*.php Robert did not upload the new robots.txt files till yet (I have no access to the web-server), what you are seeing is the old one. This is the new one: -- 8 -- snip

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Guys, ... So better search engines, better docs yep all helps, but in the end it's just tweaking things, it's not addressing the real problem - the projects over dependence on me carrying the ball for too many aspects

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Jean-Sébastien Guay
Hello Mike, Robert, Are you saying that you need few underlings to share the load? I think that idea is a long overdue, Robert. I totally agree. I think there is a need for direct and clear delegation of tasks. I can certainly step up and help in some areas if it is desired. Some parts I

Re: [osg-users] Rendering the scene multiple times with differentshaders.

2008-05-25 Thread Viggo Løvli
Hi Robert, I've wondering about making it possible to have a composite StateSe to provide switch and layer functionality, but have never tackled this as it complicates the basic API quite a bit for functionality that only a very small proportion of users will ever require. That being

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Robert Osfield
Hi Jan, On Sun, May 25, 2008 at 5:12 PM, Jan Ciger [EMAIL PROTECTED] wrote: So better search engines, better docs yep all helps, but in the end it's just tweaking things, it's not addressing the real problem - the projects over dependence on me carrying the ball for too many aspects of

Re: [osg-users] Too much support!!!!!

2008-05-25 Thread Robert Osfield
Hi JS, On Sun, May 25, 2008 at 6:51 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Are you saying that you need few underlings to share the load? I think that idea is a long overdue, Robert. I totally agree. I think there is a need for direct and clear delegation of tasks. The direct and

Re: [osg-users] Rendering the scene multiple times with differentshaders.

2008-05-25 Thread Robert Osfield
Hi Viggo, On Sun, May 25, 2008 at 10:13 PM, Viggo Løvli [EMAIL PROTECTED] wrote: Maybe I can take a look at how to integrate this into OSG? Well, if I get time to actually do it :-) You have the itch, you just need to scratch it :-) But in case I do, then I would like to try a direct

Re: [osg-users] Bug in version 2.5.0 (PNG alfa)

2008-05-25 Thread GMD GammerMaxyandex.ru
El Miércoles 21 Mayo 2008ES 13:05:58 GMD GammerMaxyandex.ru escribió: When I upgrad version of OSG from 2.4 to version 2.5 I get some problems with PNG images. When I use PNG image with opacity in my scene on version 2.5 image disappeared but on v2.4 it looks correct (with normal opacity). I

Re: [osg-users] Multi-pass rendering

2008-05-25 Thread Lars Karlsson
Robert, I'll start with the samples you mentioned. Thanks, Lars Hi Lars, The OSG support multi-pass, multi-stage rendering pretty thoroughly. There are plenty of examples that use various combinations of multi-pass. For starters have a look at the osgprerender, osgprerendercubemap,