Mike Greene wrote:
Trying to modify the osgscribe example. I want to display the scribe
lines, without the underlying model beneath it.
...
loadedModel-setNodeMask(0), nothing appears. Intuitively, I would have
thought this would show the scribe lines only. How do I achieve this
effect?
The
Hi Guy,
Thanks for your response. I think we are thinking of different
manipulators. I'm talking about the classes in the osgManipulator
namespace. Were you referring to camera manipulators like the trackball?
osgManipulator already provides GUI objects for doing the
transformations (just
I think you need to use PositionAttitudeTransform (OSGQSG.pdf page 49) but
there's a big chance that I misunderstand the case.
2008/6/10 Julian Looser [EMAIL PROTECTED]:
Hi Guy,
Thanks for your response. I think we are thinking of different
manipulators. I'm talking about the classes in the
Ok, sorry. I've no other idea.
Guy.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Julian
Looser
Sent: Tuesday, June 10, 2008 8:37 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Manually setting osgManipulator transformations
Hi Guy,
Thanks for
I somehow managed to decode the file. I hope it is the whole file.
# This is the CMakeCache file.
# For build in directory: /usr/develop/obj/osg
# It was generated by CMake: /usr/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of
Hi all,
I use osg 2.4 and followed
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPluginsfor
installing the quicktime plugin. However, it seems that mpg/avi
support
in the quicktime plugin is not supported under windows. Also xine is
probably
I tried the quicktime plugin for the first time yesterday. I tried with
mov and mp4 movies. But I had to specify -e qt as an argument.
Does it work for you if you specify the same argument?
Den 2008-06-10 13:07:57 skrev David De Weerdt [EMAIL PROTECTED]:
Hi all,
I use osg 2.4 and
yes, that works for .mov and .mp4, but not for .mpg and .avi
On Tue, Jun 10, 2008 at 1:12 PM, Joakim Simonsson [EMAIL PROTECTED] wrote:
I tried the quicktime plugin for the first time yesterday. I tried with mov
and mp4 movies. But I had to specify -e qt as an argument.
Does it work for you
Hi All
I have implemented BRLCAD, which is a CSG based ray tracing api, into an
Openscenegraph application. I am currently displaying BRLCAD models in the
Openscenegraph world by generating a point cloud using the native BRLCAD ray
tracer and rendering that as Osg point geometry.
I would
David De Weerdt schrieb:
yes, that works for .mov and .mp4, but not for .mpg and .avi
quicktime can't play movies of type avi or mpg. You can install these
codecs on OS X via Perian or other tools but IMHO not on Windows. The
best would be a directshow-plugin for windows, so all these
Hi
osgmovie is running on my windows computer with .mov and .mpg - I am using
osg2.3.6 and quicktime71sdk;
so it should also work for you
Dieter
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Stephan
Maximilian Huber
Sent: Tuesday, 10 June, 2008 14:05
I have it working with both avis and mpgs on Windows. You need to make
copies of the osgdb_qtd.dll (in the plugins directory) and rename them
osgdb_mpgd.dll and osgdb_avid.dll . Then you can give either of these
types of files as arguments to osgmovie.
Hello,
I am trying to build OSG from source, so I followed the explanations
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Now I got the sln File, opened it, tried to build and ended with sth like
150 LNK Errors.
I use the standard folder
Hello Paul,
For what it's worth... the whole messages are coming through for me but
they are just not visible. If I view the message source then I can see
the contents... including the encoded attachment. I'm not sure why
Thunderbird is getting confused by them.
Hey, you're right. Weird,
Hello Julian,
However, I also want to be able to specify the
manipulation directly. For example, I could drag the widgets around to
scale the model to 0.5, but I also want to be able to type in 0.5 in my
interface and get the same result. Problem is that seems to put the
widgets out of sync
Hello Steven,
I would like to display these BRLCAD models by ray trace in
Openscenegraph (yes, it will be slow!). I have done some searches
through the archives and have not found a lot of info. It appears that
I am going to have to use glReadPixels and glWritePixels prior to the
ok, both suggestions (copying and renaming the dll's and using the Registry)
work.
Thanks!!!
David DW
On Tue, Jun 10, 2008 at 3:02 PM, Mathieu MARACHE [EMAIL PROTECTED]
wrote:
Another way would be ot addFileExtensionAlias to the Registry
for example :
Hello
I had the problem, and I solve it using other version or Cmake
Cmake 2.4 for osg2.4
Cmake 2.6 for osg2.5.1
(with VS2005... don't know with VS9)
2008/6/10 Ariasgore [EMAIL PROTECTED]:
Hello,
I am trying to build OSG from source, so I followed the explanations
Hi
It's a case of what you want to do at a higher level. I guess I don't
see the point of rendering to an image to display that image in OSG...
What do you use OSG for in that case? Is the viewpoint fixed? (just
curious...)
The viewpoint in the simulation is not fixed. The point cloud was for
Hello Samuel,
Unfortunately each project links against dependencies in a similar way
like this-
$(NOINHERIT) kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib
ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib
..\..\lib\osgGAd ..\..\lib\osgUtild ..\..\lib\osgd
Martin Spott wrote:
Reverting the change in 'src/osgPlugins/OpenFlight/Record.h' at line 64 to
read:
virtual ~Record();
makes the compiler happy - yet I don't have the slightest clue if
this has any influence on proper functionality :-)
Hehe, it has. I'm getting the
Hi Paul,
So I can reproduce the problem by running osgocclusionquery
yourfile.osg? (all that example does is place an OQN above the .osg file
that is loaded.) If so, please post your .osg file so I can take a look at
the problem.
I had forgotten osgocclusionquery could read external files.
Jean-Sébastien Guay wrote:
So I would probably blame an e-mail client bug. Brian, what client are
you using and can you try another one? (but we're pretty far from OSG
support/discussion here :-) )
Just trying to be helpful...
I'm suspecting the email client now - it is an open source
Alberto Luaces wrote:
I somehow managed to decode the file. I hope it is the whole file
whoa - good job!
Size 47481 bytes
md5sum 66b6269f412416423aaf06f3c9b14706
bk
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Paul Speed wrote:
For what it's worth... the whole messages are coming through for me but
they are just not visible. If I view the message source then I can see
the contents... including the encoded attachment. I'm not sure why
Thunderbird is getting confused by them.
I posted to the
Hello Edward,
You can query the test pass/failure results on a per-camera basis.
(...)
Yes, the query works. I was talking about recovering the pass/failure
without acting accordingly (disabling the node if invisible),
If all you want is to be able to determine if a node is visible or not,
Hi,
I think that's still a bit beyond my osg/gl skills, and more so given my
time frame; hence the convenience of using library code. (If this
feature is already built in, I couldn't find it, please point!) I'll
have a look at it if this doesn't pan out, anyway.
Thanks,
E.
Jean-Sébastien
First, Thank you Paul, answer my question, I am new to this newsletter so I
didn't write thank you at last letter.
huiliang yang wrote:
Hi,
Hello
huiliang yang wrote:
I have a question about computeLocalToWorldMatrix in camera class.
First, since the openscenegraph use row matrix
Hello Eduard,
I think that's still a bit beyond my osg/gl skills, and more so given my
time frame; hence the convenience of using library code.
I just checked, there doesn't seem to be this specifically, but you
could use osgUtil::PolytopeIntersector for this. It would be pretty slow
if you
Hi fellow OSGers,
I was wondering if I could ask some questions about GIS in general on
this list. I know there are some really knowledgeable people on this
list (Glenn, I'm looking at you!). We have no one here who has any
expertise in this subject... :-)
In one of the subprojects of our
Eduard -- I thought you wanted more than just inside/outside the view
volume, I thought you wanted occlusion information (object is hidden behind
something in the scene).
J-S's suggestion will just tell you whether something is in or out of the
view volume, but won't tell you whether or not
Robert,
I'm not convinced that INHERIT_RENDERBIN_DETAILS does what it's supposed
to do.
I've done this:
_group-getOrCreateStateSet()-setRenderBinDetails( 3, RenderBin );
_geode1-getOrCreateStateSet()-setRenderBinDetails( 1, RenderBin,
osg::StateSet::INHERIT_RENDERBIN_DETAILS );
Hi folks,
I just grabbed the 2.4.0 release source of osg and have run into this
when initiating the cmake (2.6.0) configuration:
CMake Error at CMakeLists.txt:9 (ADD_EXECUTABLE):
Target cmTryCompileExec links to item -lpthread which has leading
or
trailing whitespace. This is now
nevermind.
Second time launching ccmake the message doesn't show. Configuration
process seems to work despite the error.
sorry for the noise
-bob
On Tue, 10 Jun 2008, Bob Huebert wrote:
Hi folks,
I just grabbed the 2.4.0 release source of osg and have run into this when
initiating the
This may be a silly question but can anyone enlighten me on what
osgViewer::setLight() does? Does it set the attributes for a global light
source in the scene? I want to change the defaults in the viewer.
Thanks in advance
-Shayne
smime.p7s
Description: S/MIME cryptographic signature
more noise...
The cmake configuration process bailed out during the generation phase
with this:
CMake Warning (dev) at src/osg/CMakeLists.txt:173 (ADD_LIBRARY):
Policy CMP0003 should be set before this line. Add code such as
if(COMMAND cmake_policy)
cmake_policy(SET CMP0003
Shayne,
If you really want to control lighting, you have to use osg::Light and
osg::LightSource. If you look at the code for the example osglight you
will see how those types of lights are set up.
Say for instance, you want a constant, non-directional light.
Copy the osglight example, but
Mrs. Mister [EMAIL PROTECTED] writes:
hi,
i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11.
in the cal3d faq i read:
It should also be noted that Cal3D's math classes assume a left-handed
rotation system.
i have trouble with setting the quaternions from osg to the cal3d
In one of the subprojects of our current project, we get some
coordinates for objects from a network feed, in UTM projected using
ED50 based on international 1924 spheroid, on zone 32. We'd need to use
those to position objects in a given world space, and I was wondering if
there was a general
INHERIT_RENDERBIN-DETAILS tells the CullVisitor to ignore a StateSet's bin
number and bin name, and instead simply keep using the current number/name.
So, in your example, I'd think both Drawables would go into the same bin,
and their order would be determined by the sorting associated with name
an issue. I was just looking for other techniques before I went ahead and brute forced it with glReadPixels and glDrawPixels.
Thanks
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