Hi Robert
Perfect, i will help you in analyzing the performance bottle neck. of course
the kd-tree will be an imporant new feature, and also new rendering technics
could become reasonable once we have a really fast framework for
intersection tests.
/adrian
2008/7/12 Jean-Sébastien Guay [EMAIL
Hi Robert
Compiling...ends in some warnings, may you can fix them
KdTree.cpp(108) : warning C4018: '=' : signed/unsigned mismatch
osgkdtree.cpp
c:\dev\OpenSceneGraphSVN\Openscenegraph\examples\osgkdtree\fixeddivision.h(115)
: warning C4018: '' : signed/unsigned mismatch
Hi Nolan,
You have a couple of options for reducing the elevation resolution,
either use the command line option
--tile-terrain-size size
It defaults to ta size of 64, so reduce this to something like 16.
The other route is to use the --terrain option and at runtime vary the
sampling by
Hi J-S,
On Sat, Jul 12, 2008 at 1:09 AM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
I think I may be able to help a bit regarding the higher-level setup and
bookkeeping changes needed to speed things up on that regard. One thing I
noticed before is that creating a new Intersector and
Done, Visual Studio 2003 , XP
no error detected
adrian
2008/7/12 Jean-Sébastien Guay [EMAIL PROTECTED]:
Hi Robert,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running
Hi Robert,
i tested the whole afternoon with a really big terrain database (city of
cannes). i rebuild our internet based visualisation plugin with latest
openscenegraph (SVN of this morning) and the performance with
the kdTree datastructure enabled is much better than with elder OSG version.
i
Hi Adrian,
It's great to hear you getting better performance. How much is down
to more efficient intersections vs other changes to the OSG I cannot
say - you'd need to profile the relative costs of intersections/cull
and draw traversals etc.
KdTree are only used in intersections, so it doesn't
VS9 compiled fine (using cmake 2.6)
James Killian
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Friday, July 11, 2008 2:38 PM
Subject: [osg-users] Please test SVN of OpenSceneGraph
Hi All,
I'm winding
On Fri, 2008-07-11 at 19:58 -0400, Jean-Sébastien Guay wrote:
Hi Robert,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major changes are now checked in, so it's time to make sure that
things are compiling and running sensible across platforms. If things
core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
wrappers (not at that machine to provide details)
-- mew
On Fri, Jul 11, 2008 at 2:38 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi All,
I'm winding up towards the OpenSceneGraph-2.5.4 developer release, all
the major
I'll verify and send details later this afternoon
-- mew
On Sat, Jul 12, 2008 at 11:59 AM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Mike,
On Sat, Jul 12, 2008 at 5:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
core built ok w/ winxp, vs8sp1, cmake2.4.8, but there was an error in
wrappers
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine. Win XP, CMake 2.4
-- Rick
On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
wrote:
I'll verify and send details later this afternoon
-- mew
On Sat, Jul 12, 2008 at 11:59 AM, Robert
Hello All,
Is there a way to use image maps with some of the other material properties,
like emission or specular or diffuse? I am working on adding some
functionality to the LWO reader. We have been able to get the transparancy
working along with how LightWave does it, by taking the
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine. Win XP, CMake 2.4
-- Rick
On Sat, Jul 12, 2008 at 1:18 PM, Mike Weiblen [EMAIL PROTECTED]
wrote:
I'll verify and send details later this afternoon
-- mew
On Sat, Jul 12, 2008 at 11:59 AM, Robert
Sorry, I only have the core, plugins, and apps compiling. I am not building
the wrappers or examples.
-- Rick
On Sat, Jul 12, 2008 at 3:27 PM, [EMAIL PROTECTED] wrote:
I have build 8572 running using Visual Studio 7.1 and linking with my
project just fine. Win XP, CMake 2.4
-- Rick
On
Hi Robert,
updated to SVN trunk r8575, that seems to have fixed the unresolved
error I was seeing in osg wrapper
thanks
-- mew
--
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
On Sat, Jul 12, 2008 at 12:18 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
I'll verify and send details later
Hi All,
I've now tagged the OpenSceneGraph-2.5.4 developer release, you can
grab it from:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
Details:
* OpenSceneGraph-2.5.4, released on 12th July 2008.
OpenSceneGraph-2.5.4 introduces osg::KdTree, with automatic
Hi J-S, et. al.
When you mention caching the intersect visitors, when should you use reset()
and when are setStart()/setEnd() used?
In my game, I keep simplified, bounding box representations of the ships in
the scene and then do line segment intersections. When I do the
calculations, I start
I decided to go down the route of writting my own line, circle etc
algorithms as I only need a few, but I have hit a slight snag. :-( I have
attached an image to show the effect I am getting, ideally I would like the
Texture2D which is projected onto the billboard to be sharper? I.e the lines
multi translucent geometry with equal depth but alpha value is not equal.
when i render these geometry ,i can not see all geometry! Why ?
Can everyone give me some advice!
Thanks!
-
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