Re: [osg-users] The problem disappeared! (problem with osgUtil::LineSegmentIntersector) Make it please in the next version.

2008-08-01 Thread Paul Melis
GMD GammerMaxyandex.ru wrote: File (LineSegmentIntersector.cpp) which I recevie works perfectly. Thanks for it. Will this changes be included in rc2? I don't know, we'll have to see how Robert wants to fix the problem. Paul 31.07.08, 16:23, Paul Melis [EMAIL PROTECTED]: Hi, There is

Re: [osg-users] PAT and getWorldMatrices difference

2008-08-01 Thread Vincent Bourdier
Hi, I make an update to have some answers if possible... Thanks. Regards, Vincent. 2008/7/30 Vincent Bourdier [EMAIL PROTECTED] Hi All, Working on a way to find the good world matrix for a node, I've encountered some problems : My structure is this one : -root |-Node...(not

Re: [osg-users] The problem disappeared! (problem with osgUtil::LineSegmentIntersector) Make it please in the next version.

2008-08-01 Thread Paul Melis
Paul Melis wrote: GMD GammerMaxyandex.ru wrote: File (LineSegmentIntersector.cpp) which I recevie works perfectly. Thanks for it. Will this changes be included in rc2? I don't know, we'll have to see how Robert wants to fix the problem. Just to keep a note around, another way to fix this

[osg-users] Possible bug in osg::Sequence

2008-08-01 Thread Preece, Andy (GE EntSol, Intelligent Platforms)
Hi All, I have found a possible bug in osg::Sequence. Can anyone confirm this and/or let me know if it is fixed in a newer release than 2.4? To reproduce the bug: 1. Create a template osg::Sequence node (and underlying geometry) but do not attach the node to the current active

[osg-users] Job position still vacant!

2008-08-01 Thread Preece, Andy (GE EntSol, Intelligent Platforms)
Hi All, Please excuse the wide distribution but we are still looking for a graphics programmer. If anyone is interested in a full time position and has the basic requirements listed below, please let me know. Excellent maths skills Real time graphics skills C++ programming experience

Re: [osg-users] I want to read one pixel from a texture in video memory, back to system memory.

2008-08-01 Thread Art Tevs
Hi Viggo, Have you tried to setup the glReadBuffer properly first. Take a look into osgPPU, this has already the functionality to read from textures (UnitOutCapture) and to be used for post-processing calculation like you have. Maybe this could help you to solve the problem. Best regards,

[osg-users] Texture, Materials and Effects

2008-08-01 Thread Renan Mendes
Hi, Is there any example that deals with simple-to-use effects, change of texture, etc, so I can make my scene a little bit more attractive? Like making drawables have a metallic appearance. Thanks, Renan M

Re: [osg-users] Changes on the 2.6 branch

2008-08-01 Thread Paul Martz
Great! Thanks for the feedback. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of GMD GammerMaxyandex.ru Sent: Thursday, July 31, 2008 11:25 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Changes on the 2.6 branch

Re: [osg-users] Changes on the 2.6 branch

2008-08-01 Thread Jean-Sébastien Guay
Hi Paul, Just to let you know, I also tried a build on my Ubuntu VM and all went well. That's with CMake 2.4.7. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/

[osg-users] Own Trackball Manipulator gets resetet

2008-08-01 Thread Ariasgore
Hello, I create my own TrackballManipulator and set its Distance testwise to 10, then I set the Trackball to my current viewer and run a while(!done()) { frame();} loop by myself. But my Trackball has never the values I gave it. For instance is the distance of 10 resetet to something like

Re: [osg-users] transparency becomes dark

2008-08-01 Thread Dieter Pfeffer
Hi Ulrich thanks - you are right - it was the wrong place Dieter Unclassified Mail -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ulrich Hertlein Sent: Thursday, 31 July, 2008 01:34 To: OpenSceneGraph Users Subject: Re: [osg-users] transparency

[osg-users] Billboard and osgText

2008-08-01 Thread Tomas Hnilica
Hello OSG users, I am making an Compass (x,y,z axis arrows) node to show current rotation of the scene (model). Arrows are OK, but i have problem to set osgText into Billboard node (to show label on each axis). I cannot see the text, but it's processed, because the bounding box of the scene is

Re: [osg-users] Changes on the 2.6 branch

2008-08-01 Thread Paul Martz
Great! Thanks. With the exception of a couple of submissions that I still don't have time to deal with, it sounds like the branch is in pretty good shape. -Paul Hi Paul, Just to let you know, I also tried a build on my Ubuntu VM and all went well. That's with CMake 2.4.7. J-S --

Re: [osg-users] Perspective Camera Question

2008-08-01 Thread Peter Wraae Marino
Hi Yuen, magnification is easier to use if you change the field of view. this also has the advantage that your camera doesn't have to change position, just like in the real world you don't move a telescope closer to an object. Peter http://osghelp.com On Fri, Aug 1, 2008 at 6:05 PM, Helbig,

[osg-users] moving models...

2008-08-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This is probably a silly and simple question, but does anyone have an example of how to move a model explicitly without using a canned animation? Most of the examples I've seen, update the position in an animation using UpdateCallback. I have a position update coming from another process

Re: [osg-users] moving models...

2008-08-01 Thread Todd J. Furlong
Shayne, If you add your model as a child of a MatrixTransform (or related) node, you just need to update the matrix of that parent node. -Todd Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: This is probably a silly and simple question, but does anyone have an example of how to move a

Re: [osg-users] Node needs to render at least one pixel

2008-08-01 Thread Tessier, Philip
Thank you, Robert. That worked well. Phil Philip A. Tessier Northrop Grumman IT [EMAIL PROTECTED] Cell 210-867-6775 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, July 23, 2008 3:46 AM To: OpenSceneGraph Users

[osg-users] Saving an Image of the Viewer...?

2008-08-01 Thread Tessier, Philip
All, I have a osg::Viewer, which is working well, and showing my scene. I am implementing a button that, when clicked, will capture what the user currently sees. I suspect that I am pretty close to a solution, but I don't seem to be able to bridge the gap to get it to actually work. I have

Re: [osg-users] Saving an Image of the Viewer...?

2008-08-01 Thread Vican, Justin E.
Hi Phil, The easiest way to do this is to add a camera draw callback to the camera. I've attached a simple example (based on osgcompositeviewer example). You can also reference some of the discussions of this topic in the user group archive.

Re: [osg-users] Saving an Image of the Viewer...?

2008-08-01 Thread Jean-Sébastien Guay
Hi Phil and Justin, You can also look at the osgscreencapture example. There is now another alternative in SVN (or OSG-2.6rc1), the osgViewer::ScreenCaptureHandler. This is an EventHandler that captures the screen (code based on the osgscreencapture example) and then calls a

[osg-users] One shader, multiple textures?

2008-08-01 Thread Jeremy Trammell
I hope this isn't a ridiculously obvious question, but I have yet to find a clear set of solid documentation for OSG, so pardon my naiveness! I'm working on a little game that allows the user to assemble a 3D map out of blocks. As part of the user interface, I wrote a shader that would

[osg-users] OSG Training, Austin, Texas, Oct 13-16

2008-08-01 Thread Paul Martz
http://www.skew-matrix.com/training.asp Hi all -- Skew Matrix http://www.skew-matrix.com/ Software and http://www.blue-newt.com/ Blue Newt Software will bring their OSG training to Austin, Texas, October 13-16, 2008. The following courses will be offered: * Introduction to

[osg-users] OSG VR juggler viewer

2008-08-01 Thread Christopher Back
hi, I am new to using VR juggler. I have worked with OSG and now I am trying to put the two together for a school project. I can build a scene in VR juggler using OSG but I want to be able to manipulate it. In OSG I would do so by using attaching callbacks etc to the viewer but with VR juggler

Re: [osg-users] OSG VR juggler viewer

2008-08-01 Thread Todd J. Furlong
Chris, The VR Juggler / OSG interaction is tied to SceneView right now. There has been some talk of porting it over to osgViewer but no action on that. You should set up your scene in initScene, and update/run callbacks in one of the Frame functions (pre-, post-, or intra-). Those are the

Re: [osg-users] One shader, multiple textures?

2008-08-01 Thread Paul Speed
I am by no means a shader expert, but this is not an OSG problem. It is a shader problem. OSG doesn't do much special on top of what OpenGL gives you for shaders. I'd recommend the orange book on the OpenGL shading language. It will help you reconstruct the parts of the built-in shader