GMD GammerMaxyandex.ru wrote:
File (LineSegmentIntersector.cpp) which I recevie works perfectly. Thanks for
it. Will this changes be included in rc2?
I don't know, we'll have to see how Robert wants to fix the problem.
Paul
31.07.08, 16:23, Paul Melis [EMAIL PROTECTED]:
Hi,
There is
Hi,
I make an update to have some answers if possible...
Thanks.
Regards,
Vincent.
2008/7/30 Vincent Bourdier [EMAIL PROTECTED]
Hi All,
Working on a way to find the good world matrix for a node, I've encountered
some problems :
My structure is this one :
-root
|-Node...(not
Paul Melis wrote:
GMD GammerMaxyandex.ru wrote:
File (LineSegmentIntersector.cpp) which I recevie works perfectly.
Thanks for it. Will this changes be included in rc2?
I don't know, we'll have to see how Robert wants to fix the problem.
Just to keep a note around, another way to fix this
Hi All,
I have found a possible bug in osg::Sequence. Can anyone confirm this
and/or let me know if it is fixed in a newer release than 2.4?
To reproduce the bug:
1. Create a template osg::Sequence node (and underlying geometry)
but do not attach the node to the current active
Hi All,
Please excuse the wide distribution but we are still looking for a
graphics programmer. If anyone is interested in a full time position and
has the basic requirements listed below, please let me know.
Excellent maths skills
Real time graphics skills
C++ programming experience
Hi Viggo,
Have you tried to setup the glReadBuffer properly first.
Take a look into osgPPU, this has already the functionality to read from
textures (UnitOutCapture) and to be used for post-processing calculation like
you have.
Maybe this could help you to solve the problem.
Best regards,
Hi,
Is there any example that deals with simple-to-use effects, change of
texture, etc, so I can make my scene a little bit more attractive? Like
making drawables have a metallic appearance.
Thanks,
Renan M
Great! Thanks for the feedback.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of GMD GammerMaxyandex.ru
Sent: Thursday, July 31, 2008 11:25 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Changes on the 2.6 branch
Hi Paul,
Just to let you know, I also tried a build on my Ubuntu VM and all went
well. That's with CMake 2.4.7.
J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
http://www.cm-labs.com/
Hello,
I create my own TrackballManipulator and set its Distance testwise to 10,
then I set the Trackball to my current viewer and run a while(!done()) {
frame();} loop by myself.
But my Trackball has never the values I gave it. For instance is the
distance of 10 resetet to something like
Hi Ulrich
thanks - you are right - it was the wrong place
Dieter
Unclassified Mail
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Ulrich
Hertlein
Sent: Thursday, 31 July, 2008 01:34
To: OpenSceneGraph Users
Subject: Re: [osg-users] transparency
Hello OSG users,
I am making an Compass (x,y,z axis arrows) node to show current rotation of
the scene (model). Arrows are OK, but i have problem to set osgText into
Billboard node (to show label on each axis).
I cannot see the text, but it's processed, because the bounding box of the scene
is
Great! Thanks.
With the exception of a couple of submissions that I still don't have time
to deal with, it sounds like the branch is in pretty good shape.
-Paul
Hi Paul,
Just to let you know, I also tried a build on my Ubuntu VM
and all went well. That's with CMake 2.4.7.
J-S
--
Hi Yuen,
magnification is easier to use if you change the field of view.
this also has the advantage that your camera doesn't have to change
position, just like in the real world you don't move a telescope closer to
an object.
Peter
http://osghelp.com
On Fri, Aug 1, 2008 at 6:05 PM, Helbig,
This is probably a silly and simple question, but does anyone have an
example of how to move a model explicitly without using a canned animation?
Most of the examples I've seen, update the position in an animation using
UpdateCallback.
I have a position update coming from another process
Shayne,
If you add your model as a child of a MatrixTransform (or related) node,
you just need to update the matrix of that parent node.
-Todd
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
This is probably a silly and simple question, but does anyone have an
example of how to move a
Thank you, Robert. That worked well.
Phil
Philip A. Tessier
Northrop Grumman IT
[EMAIL PROTECTED]
Cell 210-867-6775
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: Wednesday, July 23, 2008 3:46 AM
To: OpenSceneGraph Users
All,
I have a osg::Viewer, which is working well, and showing my scene. I am
implementing a button that, when clicked, will capture what the user
currently sees. I suspect that I am pretty close to a solution, but I
don't seem to be able to bridge the gap to get it to actually work.
I have
Hi Phil,
The easiest way to do this is to add a camera draw callback to the
camera. I've attached a simple example (based on osgcompositeviewer
example). You can also reference some of the discussions of this topic
in the user group archive.
Hi Phil and Justin,
You can also look at the osgscreencapture example.
There is now another alternative in SVN (or OSG-2.6rc1), the
osgViewer::ScreenCaptureHandler. This is an EventHandler that captures
the screen (code based on the osgscreencapture example) and then calls a
I hope this isn't a ridiculously obvious question, but I have yet to
find a clear set of solid documentation for OSG, so pardon my naiveness!
I'm working on a little game that allows the user to assemble a 3D map
out of blocks. As part of the user interface, I wrote a shader that
would
http://www.skew-matrix.com/training.asp
Hi all -- Skew Matrix http://www.skew-matrix.com/ Software and
http://www.blue-newt.com/ Blue Newt Software will bring their OSG training
to Austin, Texas, October 13-16, 2008.
The following courses will be offered:
* Introduction to
hi,
I am new to using VR juggler. I have worked with OSG and now I am trying to
put the two together for a school project.
I can build a scene in VR juggler using OSG but I want to be able to
manipulate it. In OSG I would do so by using attaching callbacks etc to the
viewer but with VR juggler
Chris,
The VR Juggler / OSG interaction is tied to SceneView right now. There
has been some talk of porting it over to osgViewer but no action on that.
You should set up your scene in initScene, and update/run callbacks in
one of the Frame functions (pre-, post-, or intra-). Those are the
I am by no means a shader expert, but this is not an OSG problem. It is
a shader problem. OSG doesn't do much special on top of what OpenGL
gives you for shaders.
I'd recommend the orange book on the OpenGL shading language. It will
help you reconstruct the parts of the built-in shader
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