Re: [osg-users] Render to texture problem

2008-11-07 Thread Engvall Åsa
I thought that the texture must be in RGBA to be used in a shader. The callback was just for debugging, so I didn't think so much about the format. Now I have changed to RGBA format in the callback too. I have also set the viewer to singlethreaded, using this command:

Re: [osg-users] Render to texture problem

2008-11-07 Thread J.P. Delport
Hi, is your RTT camera the child of anything? I'm just guessing without having an example to run. jp Engvall Åsa wrote: I thought that the texture must be in RGBA to be used in a shader. The callback was just for debugging, so I didn't think so much about the format. Now I have changed to

Re: [osg-users] Render to texture problem

2008-11-07 Thread Engvall Åsa
No, it isn't. Should it be? I tried to draw the scenegraph in my first message, but it's not easy just using text. If you want more code, please tell me. Åsa -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För J.P. Delport Skickat: den 7 november 2008

Re: [osg-users] Loose texture in ive after display the node

2008-11-07 Thread Lionel Lagarde
Hi, the texture used in your model has the unRefImageDataAfterApply flag set. The apply occurs in the first frame. You can turn off this flag in the Texture attribute. Eric ZAREMBA wrote: Hi, I have a strange problem during .IVE saving. As you can see in the following,

Re: [osg-users] Character animation in OSG

2008-11-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Alberto Luaces wrote: El Jueves 06 Noviembre 2008ES 17:48:24 Jan Ciger escribió: Well, I was referring to dedicated bones, not the principal ones from the skeleton. Think of an arm whose biceps changes its shape when bending: you might put a

Re: [osg-users] Render to texture problem

2008-11-07 Thread Andreas Lindmark
The camera has to be somewhere in the scenegraph under the root. Something like this: Root /\ RTTCamera Node1 \/ World Set the uniforms that you currently set at the Root in Node1 instead and they will not be used when rendering with the

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-11-07 Thread Andrea Negri
Hi Robert, I use XCode 2.4.1 with projects generated using CMake 2.6 (patch 2). I didn't compile in release mode, I'll give a try. I haven't tested any previous version, generally I build under Windows and I took the last version from the Osg website. On the mailing list I read of people

Re: [osg-users] osgVTK

2008-11-07 Thread Mathieu MARACHE
Thanks Luc ! Mathieu 2008/11/7 Frauciel Luc [EMAIL PROTECTED]: Hi, osgVTK is lost in osg archives. With the zip and the instructions found in the differents mails in attachment, you should make it work. It worked for me. Luc Luc FRAUCIEL - BRGM Unité Calcul, 3D et réalité virtuelle

Re: [osg-users] Explanation for OSGDEMS --levels

2008-11-07 Thread Robert Osfield
Hi Mark, --levels controls which LOD levels the source data contributes too. You'd typically use this for datasets where inserting high res data such as aerial photography into a low res background such as nasa blue marble. Robert. On Fri, Nov 7, 2008 at 12:38 AM, Mark Yantek [EMAIL PROTECTED]

Re: [osg-users] Render to texture problem

2008-11-07 Thread Engvall Åsa
Thank you J P and Andreas! Now it works. It isn't obvious to me why the RTT camera must be under the viewer. I just thought of the viewer as a camera which looks at the scene. Is the viewer more like something that collects the pictures from all cameras and make them visible to the user?

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-07 Thread J.P. Delport
Hi, yes, it uses FBO, I confirmed using DEBUG notify level. That is part of the reason why I'm stumped by the X errors. Hardware supports FBO, we are running lots of other FBO algo's requiring 512MB memory without problems. jp Robert Osfield wrote: Hi J.P, I haven't tried the example

[osg-users] Thank you Everyone!

2008-11-07 Thread Allen
Just wanted to say thank you to all who've helped me. I really appreciate your time assistance. Thanks so much! -- Sincerely, Allen Senior Software Engineer ITT-CAS, Inc 111 Research Blvd Madison, AL 35758 Ps 34:5 I sought the Lord, and he heard me; and he delivered me from all my fears

[osg-users] what kind of path should a referenced texture be written out with

2008-11-07 Thread brettwiesner
Hi, If an IVE file is written out with the noTexturesInIVEFile option, it references textures using an absolute path. Is this correct? I wondered what will happen when the application is run on a different machine with a different directory structure. So I changed the directory name where

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-07 Thread Jean-Sébastien Guay
Hi Sukender, However, the first problem still exists and *exists on others configs* (!): changing from OPAQUE_BIN to DEFAULT_BIN removes a strange behaviour. You mentioned earlier in the thread that your objects did not have a color array. This is exactly what would happen when that's the

Re: [osg-users] what kind of path should a referenced texture be written out with

2008-11-07 Thread Robert Osfield
Hi Brett, On Fri, Nov 7, 2008 at 1:51 PM, brettwiesner [EMAIL PROTECTED] wrote: If an IVE file is written out with the noTexturesInIVEFile option, it references textures using an absolute path. Is this correct? I didn't write this bit of code so I'd have to look up the code to see what

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-07 Thread Art Tevs
Hi J.P., Thats a really strange behaviour. Could it be that you ran into driver issues. I mean maybe linux gpu drivers doesn't work well with so much fbo's hanging around. osgPPU doesn't use cameras. It require a camera attachment only to get the output (RTT) texture out of the camera.

Re: [osg-users] Render to texture problem

2008-11-07 Thread Robert Osfield
Hi Asa, On Fri, Nov 7, 2008 at 1:16 PM, Engvall Åsa [EMAIL PROTECTED] wrote: It isn't obvious to me why the RTT camera must be under the viewer. I just thought of the viewer as a camera which looks at the scene. Is the viewer more like something that collects the pictures from all cameras

Re: [osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-07 Thread Robert Osfield
Hi J.P, I haven't tried the example yet, but if the camera is allocating X11 resources it sounds like its using a pbuffer rather than an FBO. Are you using FBOs? Does you hardware/drivers support FBO? Robert. On Fri, Nov 7, 2008 at 12:40 PM, J.P. Delport [EMAIL PROTECTED] wrote: Hi all, a

Re: [osg-users] Render to texture problem - resolved

2008-11-07 Thread Engvall Åsa
OK, that sounds logical. Thank you, bye for now! Åsa -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Robert Osfield Skickat: den 7 november 2008 14:22 Till: OpenSceneGraph Users Ämne: Re: [osg-users] Render to texture problem Hi Asa, On Fri, Nov 7, 2008

[osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Argentieri, John-P63223
Hello all. Does the FLT writer create duplicate node names for nodes with multiple transforms as parents? We're having trouble sharing a single model inside of multiple transforms scattered about. Some older OpenFlight software we are interfacing to does not like this. Any thoughts guys? Thank

Re: [osg-users] pragma warnings disabled in headers

2008-11-07 Thread Simon Hammett
2008/11/7 Robert Osfield [EMAIL PROTECTED] Hi Peter, On Fri, Nov 7, 2008 at 12:11 PM, Peter Wraae Marino [EMAIL PROTECTED] wrote: there is no push/pop for the warning in the header file which will make these warnings disabled in my own code too. I would like to catch this warnings in my

Re: [osg-users] pragma warnings disabled in headers

2008-11-07 Thread Robert Osfield
On Fri, Nov 7, 2008 at 3:42 PM, Simon Hammett [EMAIL PROTECTED] wrote: I agree with Peter, arbitrarily turning off peoples warnings isn't good practice. The OSG generally doesn't disable warnings, warning disabling is only done on VS as it's had a history of producing lots of warnings on

Re: [osg-users] pragma warnings disabled in headers

2008-11-07 Thread Robert Osfield
Hi Peter, On Fri, Nov 7, 2008 at 12:11 PM, Peter Wraae Marino [EMAIL PROTECTED] wrote: there is no push/pop for the warning in the header file which will make these warnings disabled in my own code too. I would like to catch this warnings in my own code and I shouldn't be forced to enabling

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Tomlinson, Gordon
Duplicate names are really a no no in OpenFlight files, so the exporter should not really be writing duplicate node names as this breaks spec Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com

Re: [osg-users] pragma warnings disabled in headers

2008-11-07 Thread Simon Hammett
2008/11/7 Robert Osfield [EMAIL PROTECTED] On Fri, Nov 7, 2008 at 3:42 PM, Simon Hammett [EMAIL PROTECTED] wrote: I agree with Peter, arbitrarily turning off peoples warnings isn't good practice. The OSG generally doesn't disable warnings, warning disabling is only done on VS as it's had

[osg-users] exemple bullet + osg

2008-11-07 Thread Adonai S . Canêz
Hello, I am trying to compile the example that uses bullet + OSG, it on the page http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials but I am using version 2.6 of OSG and osgProducer isn't used and some methods aren't suported, I don't know how to convert to version 2.6 of OSG,

Re: [osg-users] Render to texture problem

2008-11-07 Thread J.P. Delport
I just read quickly, but it seems your camera is still not under the viewer, try viewer.setSceneData(root); jp Engvall Åsa wrote: Hi again! Now I have changed my scenegraph according to your drawing, and put the RTT camera under a root node, but it still doesn't work. This time I attach

[osg-users] pragma warnings disabled in headers

2008-11-07 Thread Peter Wraae Marino
Hi Users (Robert), I noticed that the include file export has the following #if defined(_MSC_VER) #pragma warning( disable : 4244 ) #pragma warning( disable : 4251 ) #pragma warning( disable : 4267 ) #pragma warning( disable : 4275 ) #pragma warning( disable : 4290 )

Re: [osg-users] exemple bullet + osg

2008-11-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Adonai S. Canêz wrote: Hello, I am trying to compile the example that uses bullet + OSG, it on the page http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials but I am using version 2.6 of OSG and osgProducer isn't used and some

Re: [osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-11-07 Thread Robert Osfield
Hi Andrea, I'm not a OSX expert, but for those that are you don't provide quite enough info to know what might be up. I presume using doing an XCode build, but you don't mentioned this explicitly. Did the XCode projects come from the manually maintained ones or CMake generated ones? Does the

Re: [osg-users] Render to texture problem

2008-11-07 Thread Engvall Åsa
Hi again! Now I have changed my scenegraph according to your drawing, and put the RTT camera under a root node, but it still doesn't work. This time I attach all the code in my application, hope anybody has time to have a look at it. Åsa // Create group nodes. osg::Group* root = new

Re: [osg-users] osgPPU vs RTT

2008-11-07 Thread Art Tevs
Hi Patrick. I am not familar with MPV, however let my try to help you ;) To let the ppu pipeline be applied for the complete scene, you have to provide it with a texture containing your scene as input. If you use the standard way, scene-osgPPU::Processor-osgPPU::Unit..., and attach a camera

Re: [osg-users] Need explanation about a strange behaviour with RenderBin

2008-11-07 Thread Robert Osfield
On Fri, Nov 7, 2008 at 12:14 AM, Sukender [EMAIL PROTECTED] wrote: Hi again Robert, I confirm that the strange behavior still exist while compiling against the rev 9119 (branch osgWidget-dev). I don't have any further suggests beyond my earlier suggestion that some vertex data such as

Re: [osg-users] infinite block with CullThreadPerCameraDrawThreadPerContext

2008-11-07 Thread Robert Osfield
Hi Csaba, I have finally cleared through my inbox to looking closely at this issue and the suggested bug fix. I believe your suggested change is safe in normal execution for CullThreadPerCameraDrawThreadPerContext and DrawThreadPerContext, as the the _startRenderingBarrier barrier being joined

Re: [osg-users] exemple bullet + osg

2008-11-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, Adonai S. Canêz wrote: Hello, I am trying to compile the example that uses bullet + OSG, it on the page http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials but I am using version 2.6 of OSG and osgProducer isn't used

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Paul Martz
The exporter dumps the Node name to the FLT record name, just as the importer does the inverse operation. I don't believe there is any code to check for and avoid duplicate node names. I'd think it would be up to the application to specify unique Node names, as the exporter has no other way to

[osg-users] OpenSceneGraph-2.7.5 dev release tagged.

2008-11-07 Thread Robert Osfield
Hi All, After completing a bit of marathon submissions purge I've just tagged the 2.7.5 developer release, here's the link to the release page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.7.5, released on 7th November 2008.

Re: [osg-users] Loose texture in ive after display the node

2008-11-07 Thread Robert Osfield
Hi Linoel, If you use unRefImageDataAfterApply then the image is discarded as soon as the image data to download to OpenGL, which helps reduce memory consumption significantly so is great for real-time sims. However, if you discard the image data then you can't later use to it write out to disk.

[osg-users] Many RTT cameras, strange out of memory errors on Linux

2008-11-07 Thread J.P. Delport
Hi all, a colleague of mine is trying to implement an image processing algorithm that requires many RTT cameras (+-150). His algorithm runs on his Windows machine, but fails under Linux (I'm quite sad about it :) with some of the following errors: --8-- Got an X11ErrorHandling call

[osg-users] Build error on MAc OSX 10.4 and OSG 2.7.4

2008-11-07 Thread Andrea Negri
Hi folks, I tried to build OSG 2.7.4 on my Mac (OSX 10.4.11 PPC, XCode 2.4.1) and I have some errors (undefined symbols): Building target “libOsgText.dylib” of project “OpenSceneGraph” with configuration “Debug” Ld /Users/andreanegri/Developement/OSG-2.7.4/

Re: [osg-users] A Windows binary version of OSG 2.6.x available?

2008-11-07 Thread Robert Osfield
Hi Simon, On Thu, Nov 6, 2008 at 1:02 PM, Simon Hammett [EMAIL PROTECTED] wrote: If you want binaries you need to specify which compiler you are using. I've got 2.7.1 built for vc.Net 2003 but it's a 200Mb zip, without the examples. Free to anybody who can provide me somewhere to upload it if

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Paul Martz
The exporter writes an external reference record when it encounters a ProxyNode. The importer should do the inverse operation. I searched for the error text you mentioned, but could not find any code in OSG that displays that error, so I can't really help you with that. -Paul _

Re: [osg-users] FLT Writer Duplicate Node Names?

2008-11-07 Thread Argentieri, John-P63223
Paul, Is there a way that I can place multiple instances of an external .flt file into another .flt file? I'm trying to use ProxyNode, but still getting these errors: Non primary record found as child. op=19 Non primary record found as child. op=19 Non primary record found as child. op=20 Non

[osg-users] Res: exemple bullet + osg

2008-11-07 Thread Adonai S . Canêz
thanks Jan, It's ok now De: Jan Ciger [EMAIL PROTECTED] Para: OpenSceneGraph Users osg-users@lists.openscenegraph.org Enviadas: Sexta-feira, 7 de Novembro de 2008 15:46:44 Assunto: Re: [osg-users] exemple bullet + osg -BEGIN PGP SIGNED MESSAGE- Hash:

[osg-users] Teaching an intro to graphics course

2008-11-07 Thread rpingry
Hello All, I am going to be teaching my first semester as a part-time adjunct professor at BYU-Idaho. I am really EXCITED! We will be teaching an intro. to graphics course that has not been taught before at this school. Our focus will be on juniors and seniors wanting to get out in the

Re: [osg-users] Teaching an intro to graphics course

2008-11-07 Thread Simon Hammett
For me Geometry handling and generators. I've spent part of today writing a generalised extrusion function but I'd be highly surprised if this hasn't been done 10,000 times already. I couldn't find such a function in osg. If it is there, then maybe you could get your students to help with the

Re: [osg-users] A Windows binary version of OSG 2.6.x available?

2008-11-07 Thread Simon Hammett
2008/11/7 Robert Osfield [EMAIL PROTECTED] Hi Simon, On Thu, Nov 6, 2008 at 1:02 PM, Simon Hammett [EMAIL PROTECTED] wrote: If you want binaries you need to specify which compiler you are using. I've got 2.7.1 built for vc.Net 2003 but it's a 200Mb zip, without the examples. Free to

[osg-users] Mailman just kicked off 180+ members

2008-11-07 Thread Robert Osfield
Hi All, I just got notification from the mailman server that 180+ members have un-subscribed in just one minute. Clearly this is the server deciding to do stuff all by itself. We've seen this suspect behaviour before and in the past I've logged a support call to Dreamhost to reinstate. In the

Re: [osg-users] Teaching an intro to graphics course

2008-11-07 Thread Paul Martz
Hi Rick -- Congrats, this sounds like a great undertaking. I have somewhat similar plans you might be interested in. My intent is to set up an internship program with CU Boulder and take in two interns starting in January. While I will expect real work out of them (to be open sourced, either as

Re: [osg-users] A Windows binary version of OSG 2.6.x available?

2008-11-07 Thread Csaba Halász
On Fri, Nov 7, 2008 at 10:55 AM, Robert Osfield [EMAIL PROTECTED] wrote: You can uploaded data to the server via WebDAV: I wonder if there is public interest in having the automated nightly builds available. -- Csaba (aka. Jester on the dashboard)

Re: [osg-users] Teaching an intro to graphics course

2008-11-07 Thread rpingry
Thanks Simon, A CSG library would be a great idea to work on. I needed one of those for some work I did with Northrop Grumman. The generalized extrusion function is cool too, maybe for a single student or as a feature of the CSG library. I didn't look too deeply, but does the gts library work

Re: [osg-users] Teaching an intro to graphics course

2008-11-07 Thread rpingry
Thanks Paul, Lots of great project ideas. We are looking for text book kinds of materials. Do you have recommendations in that regard, perhaps something you and Bob have already written? Like I mentioned, I would really like to start off with OpenGL and then show how OSG helps. -- Rick Hi

[osg-users] Tagging triangles in the BSP

2008-11-07 Thread Chen, Andrew
Hi guys, I hear that the OSG now supports BSP tree capability. I was wondering if this included functionality for tagging metadata onto the individual triangles in the BSP tree, or even onto the individual triangles in a Geode. If so, what is the method? If not, where would be a good place

Re: [osg-users] Teaching an intro to graphics course

2008-11-07 Thread Simon Hammett
2008/11/7 [EMAIL PROTECTED] Thanks Simon, A CSG library would be a great idea to work on. I needed one of those for some work I did with Northrop Grumman. The generalized extrusion function is cool too, maybe for a single student or as a feature of the CSG library. I didn't look too

Re: [osg-users] Teaching an intro to graphics course

2008-11-07 Thread Jean-Sébastien Guay
Hi Rick, We are looking for text book kinds of materials. Do you have recommendations in that regard, perhaps something you and Bob have already written? Like I mentioned, I would really like to start off with OpenGL and then show how OSG helps. Hehe, you do know that Paul wrote OpenGL

[osg-users] osgCairo and osgPango on Windows : some progress

2008-11-07 Thread Jean-Sébastien Guay
Hi all, Hi Jeremy, As I mentioned a little while ago, I stopped trying to get osgCairo and osgPango working on Windows because of time constraints (it was just for a personal project, so it didn't have much priority)... Well I've gone back to it tonight, and have some progress to report.

Re: [osg-users] Tagging triangles in the BSP

2008-11-07 Thread Wang Rui
Hi Chen, The OSG core seems not to support BSP tree at the moment. I have just created an open source project named osgModeling ( http://code.google.com/p/osgmodeling/), to support NURBS and kinds of modeling methods, and the BSP tree of individual geometries (to help do boolean operations). It's