[osg-users] How to count polygons in view

2008-12-03 Thread oren david
Hello all,I'm a new around here. So far I've managed to get around but I'm stuck on a simple task. How many polygon do I have on screen right now. I saw the post

Re: [osg-users] How to count polygons in view

2008-12-03 Thread Vincent Bourdier
Hi, Maybe you can have a look on osg sources, on osgViewer and statistics... If you make a new viewer, press 's' and see the statistics... it can gives you an idea of what you can obtain. An other way can be to do it manually : with a nodecallback or a cullcallback, you can check if a node is in

Re: [osg-users] Performance of dynamic_cast vs. virtual call

2008-12-03 Thread Sukender
Hi Ulrich, Well of course a dynamic_cast is not always repleacable by a className() call. This happens only sometimes. My bench' only says if you can, then use className() and also says use dynamic_cast wisely: it costs a lot. And about the static_cast in the bench', you're right, but I'm not

Re: [osg-users] problems with CompositeViewer

2008-12-03 Thread David Oyarzun
Hi all, regarding the question yesterday about the problem with the compositeviewer, I attach the fragment of code that i am using. Has somebody any idea about where is the problem? Thank you very much. osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits;

Re: [osg-users] KDTree Picking (at an angle)

2008-12-03 Thread Robert Osfield
Hi Sean, This sounds like a bug, but without a dataset and example that reproduces the problem it's next to impossible to home in on a fix. Would it be possible for you to provide a problem dataset that illustrates the problem? If it can be reproduced with one of the existing examples like

Re: [osg-users] VPB: Partial terrain with vpbmaster, why?

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 2:11 AM, Alejandro Aguilar Sierra [EMAIL PROTECTED] wrote: I tried but no clue yet. How is going the VPB documentation project? Been too swamped by other work to get on to it. ___ osg-users mailing list

Re: [osg-users] aa

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 8:05 AM, Malcom Poiter [EMAIL PROTECTED] wrote: aaa ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-03 Thread Ümit Uzun
Hi Sukender, Thanks for confirmed message about Platform SDK. It really help me because I haven't tried express edition yet. I have an question about Effects. After installation OpenAL Sdk 1.1 there is some samples and all of them using Framework library. Can we use effects using plain alut

Re: [osg-users] Performance of dynamic_cast vs. virtual call

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 9:18 AM, Sukender [EMAIL PROTECTED] wrote: Well of course a dynamic_cast is not always repleacable by a className() call. This happens only sometimes. My bench' only says if you can, then use className() and also says use dynamic_cast wisely: it costs a lot.

Re: [osg-users] aa

2008-12-03 Thread Ümit Uzun
I have though to send bbb before Robert but then think it might be seen foolish :) But Robert seems braver :) Congratulations! And it's my turn :) ccc 2008/12/3 Robert Osfield [EMAIL PROTECTED] On Wed, Dec 3, 2008 at 8:05 AM, Malcom Poiter [EMAIL PROTECTED] wrote: aaa

Re: [osg-users] problems with CompositeViewer

2008-12-03 Thread Robert Osfield
HI David, I'll stop being subtle about it then as you seem to have ignored my previous email which told you exactly what to do. Using two views to do what you want to do is *completely* the wrong way to tackle the problem. You task requires a single view, but with either a slave Camera or a in

Re: [osg-users] Performance of dynamic_cast vs. virtual call

2008-12-03 Thread Sukender
Hi Robert, Thanks for being so precise. Well I knew most of it, but that's always good to remember all of this. :) And to also be precise: I just wanted to benchmark my system, and I had values than outcame my expectations. So I told others about this. Cheers, Sukender PVLE - Lightweight

[osg-users] How to count polygons in view

2008-12-03 Thread oren david
Well, I need the polygons counts not the node counts. maybe I can count drawables or something like that. According the post I mentioned OSG has something built-in for it ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to count polygons in view

2008-12-03 Thread Robert Osfield
Hi Oren, Could you *please* use the same threads that you've already started. Starting up new threads to ask practically the same question over and over is really bad use of the osg mailing list. This is the second time I've had to suggest this to you. Also could please read the replies to your

Re: [osg-users] Packaging granularity + platform specific scripts

2008-12-03 Thread Mattias Helsing
Hi Robert, all, I have used the CPack program and module from the CMake suite with a small (but production) project at my company. It didn't use CPack to it's full extent nor did it ship for other platforms than win32. I believe that it might be a good and fairly unobtrusive way of defining

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-03 Thread Sukender
Hi Ümit, Well, for integration of audio in OSG I: - Compiled OpenAL-Soft (even if you can use OpenAL) - used freeALUT binaries - Compiled ligOGG and libVorbis - Compiled osgAL (uses FreeALUT and OpenAL/OpenAL-Soft and OGG/Vorbis) I did't use the OpenAL SDK, so I guess this is not required (or

[osg-users] Problem installing and running Open scene graph

2008-12-03 Thread olfat ibrahim
Hello iam a new user to OSG i tried to install it under win XP SP3 with MS visual studio 2008 : i used the steps in the site : http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio follower or combined with the steps in the text OsgInstallationOnWindows.rar:

[osg-users] unresolved external(s) in svn: boundingsphere

2008-12-03 Thread Ferdi Smit
I'm getting many unresolved external errors for the current svn version (rev. 9311) error LNK2001: unresolved external symbol public: void __thiscall osg::BoundingSphere::expandBy(class osg::BoundingBox const ) ([EMAIL PROTECTED]@osg@@[EMAIL PROTECTED]@@Z) TransferFunction.objosg I

Re: [osg-users] Packaging granularity + platform specific scripts

2008-12-03 Thread Robert Osfield
Hi Matthias, I was unware of CPack. It certainly sounds like something that might take us further along the road to standardising/automating more of this work. It would be great if you produce an example. Robert. On Wed, Dec 3, 2008 at 12:04 PM, Mattias Helsing [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] Problem installing and running Open scene graph

2008-12-03 Thread Gordon Tomlinson
Are you using the 3rd party pre-compiled dependency binaries package as there ones currently available off the site are for VS2005 and you cannot mix OSG and its dependencies between VS2005/2008 build ( see mail archives for all the details ) ( see

Re: [osg-users] unresolved external(s) in svn: boundingsphere

2008-12-03 Thread Robert Osfield
Hi Ferdi, Could you do a clean regeneration of the build system using Cmake then a clean build of the OSG. Robert. On Wed, Dec 3, 2008 at 12:07 PM, Ferdi Smit [EMAIL PROTECTED] wrote: I'm getting many unresolved external errors for the current svn version (rev. 9311) error LNK2001:

Re: [osg-users] flt-exporter: Index out of rangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
Hi Andreas, I don't know if it fits what you require, but the osg::DrawElements*() primitive set types provide index support that is fully supported by OpenGL so works with the fast paths. The index support works for all per vertex attributes at the same time, so it's quite as flexible as

Re: [osg-users] unresolved external(s) in svn: boundingsphere

2008-12-03 Thread Ferdi Smit
Robert, Ok that seems to work now; configuring/building everything from scratch (still busy, but the osg link went ok). Simply cleaning the project(s) didn't help. Anyway it works again, sorry for posting too quickly... Robert Osfield wrote: Hi Ferdi, Could you do a clean regeneration of

[osg-users] Question about FluidFrictionOperator

2008-12-03 Thread Lionel Lagarde
Hello, I think that I found a problem on osgParticle::FluidFrictionOperator::operate(Particle* P, double dt), I suppose that the current modular program is in relative reference frame. The method compute a force (Fr) from velocity of the particle which is in local space The force is then

Re: [osg-users] flt-exporter: Index out of rangeinVertexPaletteManager

2008-12-03 Thread Andreas Goebel
Robert Osfield schrieb: Hi Andreas, I don't know if it fits what you require, but the osg::DrawElements*() primitive set types provide index support that is fully supported by OpenGL so works with the fast paths. The index support works for all per vertex attributes at the same time, so it's

Re: [osg-users] [osg-submissions] osgdb_curl.dll does notcompile without wldap32.lib

2008-12-03 Thread Jean-Sébastien Guay
Hi Paul, I'm using VS 2008 and I've confirmed that wldap32.lib is indeed installed in the directory C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib. Regardless, the osgdb_curl build fails with the message: LINK : fatal error LNK1181: cannot open input file 'wldap32.lib' May I ask: How

Re: [osg-users] Depth/Cull question

2008-12-03 Thread Jean-Sébastien Guay
Hi Vincent, My goal is to set this state in a callback, to allow changes when camera is near the plane : the culling is good without cheating... when camera is far from it, the culling/zbuffer makes stranges things, so I would make the necessary things to set the plane always visible...

Re: [osg-users] flt-exporter: Index out ofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
Hi Robert I know in our case we use vertex index arrays out of need, we have so much vertex data and have to share that many times that in our use cases we simply cannot have duplicate data , we simply cannot afford the memory bloat this would cause While understand for many using

Re: [osg-users] How to count polygons in view

2008-12-03 Thread Jean-Sébastien Guay
Hello David, I will repeat what Robert already said, please use the Reply button in your mail client instead of starting a new message each time. This helps people keep track of what has been said before, and also allows you to keep the relevant parts of the previous message to give context

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Jean-Sébastien Guay
Hi Sukender, Well, this can easily happen with mails, since we often write quite quickly (or well, at least *I* do answer often quickly, and I suppose that's the same for many!)... That and we're missing some vital information to be able to ascertain someone's tone (facial expressions,

Re: [osg-users] Depth/Cull question

2008-12-03 Thread Tomlinson, Gordon
To NOT render a node and all its children simply set is Node mask to 0x0 to stop it being drawn, and set it 0xFFF and any value that results in true when locial AND'ed cameras mask As to alsway being drawn 1) Turn OSG culling of on the node 2) Place the node and its children in a render bin

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Sukender
Well, this can easily happen with mails, since we often write quite quickly (or well, at least *I* do answer often quickly, and I suppose that's the same for many!)... That and we're missing some vital information to be able to ascertain someone's tone (facial expressions, voice level,

Re: [osg-users] Depth/Cull question

2008-12-03 Thread Vincent Bourdier
Hi, I know that I want to render some nodes without Z-buffer. It is a choice, implemented as a solution enabled ans disabled in real-time execution, when necessary. Sure there will be no nodes (clouds) over it. I know exactly what can be the associated problems. Near/Far calculation is already

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Sukender
The supreme shame is that I made a typo in my normal text... (I you don't understand = If...) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] 4m 36 seconds!

2008-12-03 Thread Robert Osfield
Hi Guys, I've been done a few basic benchmarks today and was stunned to find far lower performance than on my older and slower quad core system, the cull and draw traversals being far longer. I've traced the problem back to cmake's release build options being blank on this machine - so release

Re: [osg-users] osgAudio/OpenAL/osgAL

2008-12-03 Thread Ümit Uzun
Hi Sukender, I have got back to the VS-2003. And compile osgal by plain openal not soft. But When I try to execute samples ( example osgal and etc) program can't read wav data by using createSound function and catching error and exit program. I created dlls and libraries all of related stuff.

Re: [osg-users] flt-exporter: Index out ofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
Hi Gordon, On Wed, Dec 3, 2008 at 2:18 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: I know in our case we use vertex index arrays out of need, we have so much vertex data and have to share that many times that in our use cases we simply cannot have duplicate data , we simply cannot afford

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Robert Osfield
Hi Guys, On Wed, Dec 3, 2008 at 2:28 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Sukender, Well, this can easily happen with mails, since we often write quite quickly (or well, at least *I* do answer often quickly, and I suppose that's the same for many!)... That and we're missing

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Jean-Sébastien Guay
Hi Robert, Can we stop all the kiss and make up nonsense Hey, come on, we're just trying to be friendly... J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/

Re: [osg-users] CompositeViewer views rendering order

2008-12-03 Thread Robert Osfield
Hi Sebastien, The Camera::setRenderOrder(RenderOrder,int) method controls the rendering order that cameras are rendering in. If you have just one camera active per view then you'd use something like: v1-getCamera()-setRenderOrder(osg::Camera::PRE_RENDER);

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 3:11 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Robert, Can we stop all the kiss and make up nonsense Hey, come on, we're just trying to be friendly... And I was only joking... or at least trying to... But now you are picking on ME, WHAT IS YOUR PROBLEM!!!

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
Not using display list our data is too dynamic Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1)

Re: [osg-users] KDTree Picking (at an angle)

2008-12-03 Thread Sean Spicer
Robert, I will see if I can repro the problem with osgpick and send you the osg file. It may take me a week or two though as I've got a lot on my plate ;-) cheers, sean On Wed, Dec 3, 2008 at 3:28 AM, Robert Osfield [EMAIL PROTECTED]wrote: Hi Sean, This sounds like a bug, but without a

[osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-03 Thread Robert Osfield
HI All, I've been testing my newly built Intel Core i7/X58/Kubuntu 8.10 system and found that OSG performance was around 1/3rd of what I expected, and have traced the cause of this down to the cmake-2.6.0 (2.6 patch 0) that I installed from the Ubuntu repositories. The specific problem is that

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-03 Thread Smeenk, R.J.M. (Roland)
Rusty, Here's my take on what you intend to do. You are using one of the latest developer versions of OSG or even the SVN version. Skinned mesh support is part of the osgAnimation nodekit which was recently integrated with OSG. OK, so you load an .osg or .ive model that contains skinned mesh

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
Hi Robert Short answer is yes we get acceptable rates (through hard work :)) using geometries with indexed array's, Basically we have a terrain handling system that is capable of handling the world and doing this on the fly from elevation sources such as DTED 1/2/3 sub meter Lidar data etc

Re: [osg-users] Depth/Cull question

2008-12-03 Thread Vincent Bourdier
2008/12/3 Tomlinson, Gordon [EMAIL PROTECTED] To NOT render a node and all its children simply set is Node mask to 0x0 to stop it being drawn, and set it 0xFFF and any value that results in true when locial AND'ed cameras mask As to alsway being drawn 1) Turn OSG culling of on the node

[osg-users] Bad Link on SkewMatrix age

2008-12-03 Thread Fred
On page http://www.skew-matrix.com/OSGQSG/ the contact link is http://www.skew-matrix.com/OSGQSG/..%5Ccontact.html it should be http://www.skew-matrix.com/contact.html In addition the contact.html page's submit produces a page containing: Sorry You entered an incorrect security code. So, I guess

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
Hi Gordon, If you data is regular grids then you may well be able to use osgTerrain and have it build the geometry at the resolution you required. osgTerrain::TerrainTile uses vertex arrays, draw elements indexing and VBO's. The algorithm used for generating the geometry is still in it's

[osg-users] OSGQSG: Error

2008-12-03 Thread Fred
http://www.skew-matrix.com/OSGQSG/ p37, Memeory Management Examples. Misspelled Memory in the errata. - p37, Memory Management Examples. There are multiple solutions to the dilemma of how to return a Referenced object address. The method employed in this book's example code is

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
Unfortunately for our use cases VirtualPlanetBuilder is not a usable solution The key is for us is ours is done on the FLY ( for most users) and with live data is not at that time gridded (we do that on the fly as art of our process) Most of our users simply cannot use pre-built data they live

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Paul Martz
Misspelled Memory in the errata. Fixed, thanks. Why is it return grp.get(); rather than return grp; Isn't grp.get() a pointer to an osg::Group? osg::ref_ptr has a constructor that takes an address. -Paul ___ osg-users mailing list

Re: [osg-users] CompositeViewer views rendering order

2008-12-03 Thread Sebastien Roy
Thanks Robert, Using -setRenderOrder() does fix the problem, but only partially. Now the rendering of overlapping viewports is displayed correctly, but the mouse input events still go to the first added view. Actually, the composite viewer process events in the order of cameras of the

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Paul Martz
Not using display list our data is too dynamic Be advised that both glBegin/glEnd _and_ display lists are deprecated in OpenGL 3.0, and I can tell you from my exposure to the ARB that they will be removed in the OpenGL 3.1 spec.(*). Moving forward, the preferred method for dynamic data will be

[osg-users] Fancy window managers and their effect on performance and window behaviour

2008-12-03 Thread Robert Osfield
Hi All, Prior to building my new machine I've been a KDE 3.x user, and it's been a solid base for graphics work, the X11 window manager that comes with it works robustly and does what it's told and generally keeps out of the way - for a full screen visual simulation is just what you want. With

Re: [osg-users] Bad Link on SkewMatrix age

2008-12-03 Thread Paul Martz
Interesting. The Skew Matrix web page is undergoing redesign, so stuff breaks periodically. Thanks for pointing these issues out. I'll have my webmaster take a look, because the HTML appears correct to me. If you start from the root page (www.skew-matrix.com), then click Contact Us, these

Re: [osg-users] CompositeViewer views rendering order

2008-12-03 Thread Robert Osfield
Hi Sebastien, You can disable whether a camera allows event focus using Camera::setAllowEventFocus In general if you have an app that has overlapping viewports then I would tend to think perhaps separate views is not the most appropriate usage of the viewer, perhaps using slave cameras (that has

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Fred
So when I see things like the following in the OSG code base is it wrong? ApplicationUsage* ApplicationUsage::instance() { static osg::ref_ptrApplicationUsage s_applicationUsage = new ApplicationUsage; return s_applicationUsage.get(); } To me this looks like your first example. // DON'T

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
Hi Gordon, I intended to use VirtualPlanetBuilder as an example that building terrain on the fly and at extremely high resolution can be done on the fly using osgTerrain::TerrainTile. You needn't use VirtualPlanetBuidler at all, its the osgTerrain::TerrainTile that is all you need to leverage.

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Robert Osfield
Hi Fred, Returning a C pointer is more flexible, and as long as ref counting is managed cleanly everything works fine, so the ApplicationUsage::instance() code you suggest is perfectly fine, and avoids thrashing the reference count something that is helps on the performance front. One little

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Paul Martz
So when I see things like the following in the OSG code base is it wrong? ApplicationUsage* ApplicationUsage::instance() { static osg::ref_ptrApplicationUsage s_applicationUsage = new ApplicationUsage; return s_applicationUsage.get(); } In the code above, s_applicationUsage is

Re: [osg-users] flt-exporter: Index outof rangeinVertexPaletteManager

2008-12-03 Thread Paul Martz
One more question regarding the flt-exporter: I use the RT 3d Model viewer plugin for firefox to display flt-files in a browser. The background is black here. I don´t know if this is an error of that plugin, or if the GL_CLEAR_COLOR is not yet exported by the exporter. The primary

Re: [osg-users] aa

2008-12-03 Thread Michael Bosse'
On Wed, Dec 3, 2008 at 4:37 AM, Ümit Uzun [EMAIL PROTECTED] wrote: I have though to send bbb before Robert but then think it might be seen foolish :) But Robert seems braver :) Congratulations! And it's my turn :) ccc 2008/12/3 Robert Osfield [EMAIL PROTECTED] On Wed, Dec 3, 2008

[osg-users] using picking

2008-12-03 Thread Claudio Rogerio
Hello ! So I'm new in OSG and I don't make a code about picking, for example:I'm load a object 3DS and would like use in this case , if anybody know ! please! Thanks , Claudio Rogerio ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] using picking

2008-12-03 Thread christophe loustaunau
Hi Claudio, Take a look at the example osgpick. Regards. On Wed, Dec 3, 2008 at 8:47 PM, Claudio Rogerio [EMAIL PROTECTED]wrote: Hello ! So I'm new in OSG and I don't make a code about picking, for example:I'm load a object 3DS and would like use in this case , if anybody know ! please!

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Tomlinson, Gordon
To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a luxury :) Gordon __ Gordon

Re: [osg-users] aa

2008-12-03 Thread Tomlinson, Gordon
E or . . . . . :) Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ (C): (+1) 571-265-2612 (W): (+1) 703-437-7651 Self defence is

Re: [osg-users] aa

2008-12-03 Thread Sukender
0xff (=16777215 = b = ...) PS: Morse code is not used anymore! PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Wed, 03 Dec 2008 21:02:57 +0100,

[osg-users] Request: bool Polytope.contains(another_polytope)

2008-12-03 Thread Jefferson Pinheiro
Hello Robert, Can you please implement a function, in class Polytope, that checks if the current polytope intersects another polytope? Or is there another way to do that, and I'm not seeing? Thanks, -- Jefferson Pinheiro ___ osg-users mailing list

Re: [osg-users] aa

2008-12-03 Thread Jeremy Moles
On Wed, 2008-12-03 at 21:09 +0100, Sukender wrote: 0xff (=16777215 = b = ...) PS: Morse code is not used anymore! PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :) Whatver, I'm not a fool. Shsh... Sukender PVLE - Lightweight

Re: [osg-users] Request: bool Polytope.contains(another_polytope)

2008-12-03 Thread Tomlinson, Gordon
Rather than asking Robert to implement this function you could implent it your self as you have the source and contribute it back to the OSG source and community for which we would all be grateful Gordon __ Gordon Tomlinson Product

Re: [osg-users] Request: bool Polytope.contains(another_polytope)

2008-12-03 Thread Jefferson Pinheiro
Alas, I lack the knowledge to do that. On Wed, Dec 3, 2008 at 6:25 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: Rather than asking Robert to implement this function you could implent it your self as you have the source and contribute it back to the OSG source and community for which we

Re: [osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-03 Thread Jean-Sébastien Guay
Hi Robert, Once we have a pattern of what is cmake versions/platforms this problem we can post an advisory on the wiki, and perhaps see if we can get the repositories updated. We could also show a warning on Configure if we detect that the CMake version is one of those that cause the

Re: [osg-users] aa

2008-12-03 Thread Jeremy Moles
On Wed, 2008-12-03 at 15:15 -0500, Jeremy Moles wrote: On Wed, 2008-12-03 at 21:09 +0100, Sukender wrote: 0xff (=16777215 = b = ...) PS: Morse code is not used anymore! PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :)

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Paul Martz
To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a luxury :) A very decent card in its day. I think I have one in my collection! :-)

Re: [osg-users] osgviewerWX vs. osgPython 2.2.0

2008-12-03 Thread Hartmut Seichter
Hi Randolph, seems that was missed out from wrapping ... I guess we have a 2.6.x release next week out - please be patient :) Hartmut -- Dr. Hartmut Seichter PhD (HKU), Dipl.-Ing. (BUW) Post-Doctoral Fellow, HIT Lab NZ +64 3 364 2987 Ext. 3078 http://www.hitlabnz.org/people/hse25

Re: [osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-03 Thread Mattias Helsing
Hi Robert, I have cmake-2.6.0. I had it before Intrepid; downloaded from cmake.org and it has the proper CMAKE_CXX_FLAGS_RELEASE (-O3 -NDEBUG). This suggests that the ubuntu archives might be the source of your problem. I - like you - also have cmake-2.6.2 installed with proper

[osg-users] Node Kits for Charts Graphs

2008-12-03 Thread Simon Sanderson
Can anyone tell me whether there are any node kits for OSG in existence that provide chart or graph capabilities? In particular I am mainly interested in 3D bar charts and if there was support for intersection (i.e mouse hovering) with displayed data Cheers

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Fred
Ah yes, static makes a world of difference. page 47 osg::ref_ptrosg::Geode geode0 = new osg::Geode; group-addChild( Geode0.get() ); osg::ref_ptrosg::Geode geode1 = new osg::Geode; group-addChild( Geode1.get() ); Upper case problem with Geode0 and Geode1. They should be geode0 and

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Paul Martz
Thanks! All memeory instances should be fixed. One of these days I'll have to find a free tool that spell checks HTML because I'm too cheap to buy one. Thanks for catching the capitalization issue on p47, this is added to the errata and changes in the master book source for a possible future

Re: [osg-users] Node Kits for Charts Graph

2008-12-03 Thread Ümit Uzun
Hi Simon, As far as I know, there isn't any special nodekit about chart or graph as you want. But you can create these processes easly using canned osg geometry ( coni, sphere, box and etc ) and using callback and update visitors to check if mouse cursor is on the desired chart or not and you can

[osg-users] setUpdateOperations?

2008-12-03 Thread Brad Colbert
What are the UpdateOperations used for in the osgViewer::Viewer class? -B --- Brad Colbert Renaissance Sciences Corporation W: 480 374-5073 x:5073 F: 425 675-8044 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Calendar time in FrameStamp

2008-12-03 Thread Paul Martz
Hi Robert -- There doesn't appear to be any code in the OSG distribution that sets or gets the calendar time in FrameStamp. Is this purely for application convenience? Applications can store any values they want in the tm struct? (The header comment says, Note the calendar time can be an

Re: [osg-users] osgviewerWX vs. osgPython 2.2.0

2008-12-03 Thread R Fritz
Great! Will be waiting... Randolph On Dec 3, 2008, at 12:55 PM, Hartmut Seichter wrote: Hi Randolph, seems that was missed out from wrapping ... I guess we have a 2.6.x release next week out - please be patient :) Hartmut -- Dr. Hartmut Seichter PhD (HKU), Dipl.-Ing. (BUW)

Re: [osg-users] 4m 36 seconds!

2008-12-03 Thread Ulrich Hertlein
Hi Robert, Quoting Robert Osfield [EMAIL PROTECTED]: My quick look at benchmarking also hinted that hyper threading may be hurting performance, or at least the current CPU affinity strategy employed by osgViewer may be hurting performance on a hyper threading CPU. Until I get an optimitized

Re: [osg-users] Node Kits for Charts Graph

2008-12-03 Thread Brent Fulgham
Simon, I just started lurking here, in the hopes of doing something similar. If something doesn't exist yet, perhaps we could discuss how to make this work? -Brent ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Node Kits for Charts Graph

2008-12-03 Thread Paul McIntosh
I've been toying with the idea of osgDiagram. I have created my own Edge node which links two geodes to create dynamic graphs. I definitely see scope for graphing capabilities in OSG and would be happy to contribute. Cheers, Paul -- Paul McIntosh www.internetscooter.com ---Original

Re: [osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-03 Thread J.P. Delport
Hi, I have -O3 -DNDEBUG on Debian Sid 32-bit for CMAKE_CXX_FLAGS_RELEASE. cmake --help claims it is: cmake version 2.6-patch 0 The Debian package is 2.6.0-6 jp Robert Osfield wrote: HI All, I've been testing my newly built Intel Core i7/X58/Kubuntu 8.10 system and found that OSG