Hi Gert,
osgdem is not in your path, so vpbmaster can't access it.
Regards.
2009/3/30 Gert van Maren g...@k2vi.com
Hi guys,
Has anyone used vpbmaster successfully on windows?
I tried the latest version: VirtualPlanetBuilder-0.9.10 dev release
osgdem.exe works fine until I try a huge
On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu wrote:
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without adequate
training or education. Ever look at a GL capture of SketchUp? It's utter
crap,
Hi Gert,
Rather misleading subject line you got there... freeze isn't quite the same
as exit cleanly reporting errors. The blacklisting is done by vpbmaster to
prevent the whole build being killed by a single machine that is failing for
whatever reason.
The errors reported as very likely down
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Robert Osfield wrote:
Another thing that SGI used to do
was promote the use of scene graphs to solve this problem but moving
software vendors up the food chain so they could take advantage of all
the know how and avoid the pitfalls.
This is
Hi all.
I'm using OSG 2.8, I'd like to know if it supports multisampling
antialiasing,
and how I can enable it.
Thanks,
Gianluca Natale
P.S.= I tried to search for GL_MULTISAMPLE in the whole OSG source code, but
I couldn't find it.
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Robert Osfield wrote:
Hi Jan,
I wasn't trying to suggest the OSG as the specific solution to the
AutoCAD/Sketch3D graphics programming woes, but making a parallel
between the role of scene graph that SGI used to promote as a solution
to making
HI Gianluca,
Another approach you can try is to the set the defaults the graphics windows
open up with in osgViewer by use the DislpaySettings singleton. The
osgthirdpersonexample illustrates this in action. Look for the line:
osg::DisplaySettings::instance()-setNumMultiSamples( 4 );
Hi,
I have not implemented IK yet, but the CCD would be the first i would
try, it's one of the easiest to do, I read some articles from chris
hecker, he has a lot of experience in IK solver in video game and wrote
some slides with pro and cons. I guess you can find those slides
browsing his
Hi J-S,
One thing you need to be careful of when deriving classes from OSG base
classes which themselves derive from osg::Referenced ... In most cases,
the destructors of those classes should be protected. Since they're
normally protected already (as in osg::Object, osg::Drawable, etc) you
Hi David,
Thanks for the response. It ended up being how I declared the destructor for
my derived class as J-S pointed out. I was going down the path of when and if
I needed to call releaseGLObjects() and nothing seemed to make a difference.
And I'm still a little unsure of when that method
Thank you so much, Ill try.
Gianluca
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun
Sent: lunedì 30 marzo 2009 11.55
To: OpenSceneGraph Users
Subject: Re: [osg-users] multisampling antialiasing in OSG
Hi
Hi Gianluca;
I recommend you to use multisampling to implement antialiasing.
You can enable multisample while creating GraphicsContext.
// Init the GraphicsContext Traits.
osg::ref_ptrosg::GraphicsContext::Traits traits = new
osg::GraphicsContext::Traits;
// Setup the traits
Hi Jan,
I wasn't trying to suggest the OSG as the specific solution to the
AutoCAD/Sketch3D graphics programming woes, but making a parallel between
the role of scene graph that SGI used to promote as a solution to making
better use of hardware, and the role that the OSG has today.
Although we
Hi Robert, thanks for your answer.
I now switched to use triangles for the intersection mesh. This works, but only
if I disable using the KD tree for intersection testing.
When I do
intersectVisitor.setUseKdTreeWhenAvailable(true);
the primitiveIndex values are not correct. When I switch
Hi Paul;
Thanks for your reply. I have tried your suggestion but there is some wierd.
carMT-computeLocalToWorldMatrix(carWorldMatrix, NULL);
carDirection = carWorldMatrix * osg::Vec3d(1.0, 0.0, 0.0);
This code gives me the direction vector, but vector gives me the mirrored
Adam Wise wrote:
rogerjames99 wrote:
Adam Wise wrote:
I set osg_notify_level to debug, and I recieved this when I ran osgconv. I honestly have no idea what this means, but at least it finds something.
Hi Charles,
That was the problem. The destructor of my derived class was public. I
changed it to protected and to use a ref_ptr for the class and no more crashes.
I'm not sure I would have ever found this bug. I wasn't even looking in that
direction. So, thanks so much!
Glad I could
rogerjames99 wrote:
Adam Wise wrote:
rogerjames99 wrote:
Adam Wise wrote:
I set osg_notify_level to debug, and I recieved this when I ran
osgconv. I honestly have no idea what this means, but at least it
finds something.
Same question here !
There is a bug with the scaling perform of MatrixTransform. So I would like to
use a 3D scaling of osgManipulator.
Thank you !
Excuse the faults.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9458#9458
Hi All,
I was trying to compile the latest svn revision (9972), when the
latest wrapper of osgAnimation::Bone failed to link because the
needLink method is missing (no implementation). So I simple
commented the method definition in order to compile:
Index: include/osgAnimation/Bone
Adam Wise wrote:
A unique little issue comes up when I build with release, visual studio C++ prompts me for an executable for debug session. What should I select?
I am guessing here, but I suspect that are pressing the icon that looks
like the play symbol on a cd player to the left of
On Mar 30, 2009, at 1:07 AM, Robert Osfield wrote:
On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu
wrote:
I guess I'm not too surprised. There seems to be an overall lack of
expertise in 3D graphics. Lots of people practice it without
adequate
training or education. Ever
Hi Ralf,
On Mon, Mar 30, 2009 at 5:08 PM, R Fritz rfr...@u.washington.edu wrote:
That would be a substantial improvement for more complex models and
walkthrough--it is no fun to wait for your software to catch up with your
mouse. If it can be done without affecting the model editing
Hi Jose L.
Cedric's sent me a fix for this last week, but I've been too busy to do a
submissions purge so haven't got to it yet. I'll get to it tomorrow or
Wednesday.
Robert.
On Mon, Mar 30, 2009 at 4:34 PM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi All,
I was trying to
Hi, Robert and every friend,
I want to implement some interaction gestures like IPod or IPhone. I don't know
if I need to design another manipulator or just design a mouse event.
So my question is, when do I need to make another manipulator like Driver or
so, when do I need to make a mouse
If the tool starts to act sluggish when rendering complex models, then
moving away from glBegin/glEnd to buffer objects would improve performance.
It would be unfortunate if someone were to use a poorly-written OpenGL or
OSG application and blame the poor performance on OpenGL and mistakenly
think
Hi Robert,
Rather misleading subject line you got there... freeze isn't quite the
same as exit cleanly reporting errors. The blacklisting is done by
vpbmaster to prevent the whole build being killed by a single machine
that is failing for whatever reason.
The big freeze happened when I
[quote=Paul Martz] You have the address of the vertex array
(because you created it) so when you get mouse drag events (by definitionthey
are outside the draw traversal), just modify the points.
[/quote]
thanks - it seemed a little crude to just change the vertex data directly.
ps. for the
Hi all -- I've reserved a room for the OSG BOF at SIGGRAPH 2009. Here are
the details:
Group Name: OpenSceneGraph BOF
Date:Wednesday 5 August
Time: 2-3pm
Location: Ernest N. Morial Convention Center
Room Name: 264
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
Performance can be affected by being load/store bound and/or floating point
bound. Tools like VTune are really helpful in determining hot spots in the
code for stuff running on the CPU. I don't know if they have something
similar for GPUs or not.
In a former life, I wrote OpenGL driver code. We
I know that usually my suggestions for your problems doesn't work
Your advice was definitely helpful! :)
I followed your first suggested solution and now I can switch between
manipulators on the fly - thanks!
With blurring Im not sure, the model edges seem to be more anti aliased but the
2009/3/30 Robert Osfield robert.osfi...@gmail.com
Hi Jose L.
Cedric's sent me a fix for this last week, but I've been too busy to do a
submissions purge so haven't got to it yet. I'll get to it tomorrow or
Wednesday.
That will solve my other broken build on the dashboard. I will move
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