Re: [osg-users] vpbmaster freeze on windows

2009-03-30 Thread christophe loustaunau
Hi Gert, osgdem is not in your path, so vpbmaster can't access it. Regards. 2009/3/30 Gert van Maren g...@k2vi.com Hi guys, Has anyone used vpbmaster successfully on windows? I tried the latest version: VirtualPlanetBuilder-0.9.10 dev release osgdem.exe works fine until I try a huge

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Robert Osfield
On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu wrote: I guess I'm not too surprised. There seems to be an overall lack of expertise in 3D graphics. Lots of people practice it without adequate training or education. Ever look at a GL capture of SketchUp? It's utter crap,

Re: [osg-users] vpbmaster freeze on windows

2009-03-30 Thread Robert Osfield
Hi Gert, Rather misleading subject line you got there... freeze isn't quite the same as exit cleanly reporting errors. The blacklisting is done by vpbmaster to prevent the whole build being killed by a single machine that is failing for whatever reason. The errors reported as very likely down

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Another thing that SGI used to do was promote the use of scene graphs to solve this problem but moving software vendors up the food chain so they could take advantage of all the know how and avoid the pitfalls. This is

[osg-users] multisampling antialiasing in OSG

2009-03-30 Thread Gianluca Natale
Hi all. I'm using OSG 2.8, I'd like to know if it supports multisampling antialiasing, and how I can enable it. Thanks, Gianluca Natale P.S.= I tried to search for GL_MULTISAMPLE in the whole OSG source code, but I couldn't find it. ___

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: Hi Jan, I wasn't trying to suggest the OSG as the specific solution to the AutoCAD/Sketch3D graphics programming woes, but making a parallel between the role of scene graph that SGI used to promote as a solution to making

Re: [osg-users] multisampling antialiasing in OSG

2009-03-30 Thread Robert Osfield
HI Gianluca, Another approach you can try is to the set the defaults the graphics windows open up with in osgViewer by use the DislpaySettings singleton. The osgthirdpersonexample illustrates this in action. Look for the line: osg::DisplaySettings::instance()-setNumMultiSamples( 4 );

Re: [osg-users] osgAnimation Help

2009-03-30 Thread Cedric Pinson
Hi, I have not implemented IK yet, but the CCD would be the first i would try, it's one of the easiest to do, I read some articles from chris hecker, he has a lot of experience in IK solver in video game and wrote some slides with pro and cons. I guess you can find those slides browsing his

Re: [osg-users] Problems shutting down Composite Viewer/View/Custom drawables

2009-03-30 Thread Cole, Charles E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY]
Hi J-S, One thing you need to be careful of when deriving classes from OSG base classes which themselves derive from osg::Referenced ... In most cases, the destructors of those classes should be protected. Since they're normally protected already (as in osg::Object, osg::Drawable, etc) you

Re: [osg-users] Problems shutting down Composite Viewer/View/Custom drawables

2009-03-30 Thread Cole, Charles E. (LARC-B702)[RAYTHEON TECHNICAL SERVICES COMPANY]
Hi David, Thanks for the response. It ended up being how I declared the destructor for my derived class as J-S pointed out. I was going down the path of when and if I needed to call releaseGLObjects() and nothing seemed to make a difference. And I'm still a little unsure of when that method

Re: [osg-users] multisampling antialiasing in OSG

2009-03-30 Thread Gianluca Natale
Thank you so much, I’ll try. Gianluca From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ümit Uzun Sent: lunedì 30 marzo 2009 11.55 To: OpenSceneGraph Users Subject: Re: [osg-users] multisampling antialiasing in OSG Hi

Re: [osg-users] multisampling antialiasing in OSG

2009-03-30 Thread Ümit Uzun
Hi Gianluca; I recommend you to use multisampling to implement antialiasing. You can enable multisample while creating GraphicsContext. // Init the GraphicsContext Traits. osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits; // Setup the traits

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Robert Osfield
Hi Jan, I wasn't trying to suggest the OSG as the specific solution to the AutoCAD/Sketch3D graphics programming woes, but making a parallel between the role of scene graph that SGI used to promote as a solution to making better use of hardware, and the role that the OSG has today. Although we

Re: [osg-users] Picking Polygons?

2009-03-30 Thread Martin Scheffler
Hi Robert, thanks for your answer. I now switched to use triangles for the intersection mesh. This works, but only if I disable using the KD tree for intersection testing. When I do intersectVisitor.setUseKdTreeWhenAvailable(true); the primitiveIndex values are not correct. When I switch

Re: [osg-users] Getting model's direction vector from MatrixTransform?

2009-03-30 Thread Ümit Uzun
Hi Paul; Thanks for your reply. I have tried your suggestion but there is some wierd. carMT-computeLocalToWorldMatrix(carWorldMatrix, NULL); carDirection = carWorldMatrix * osg::Vec3d(1.0, 0.0, 0.0); This code gives me the direction vector, but vector gives me the mirrored

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-30 Thread Roger James
Adam Wise wrote: rogerjames99 wrote: Adam Wise wrote: I set osg_notify_level to debug, and I recieved this when I ran osgconv. I honestly have no idea what this means, but at least it finds something.

Re: [osg-users] Problems shutting down Composite Viewer/View/Custom drawables

2009-03-30 Thread Jean-Sébastien Guay
Hi Charles, That was the problem. The destructor of my derived class was public. I changed it to protected and to use a ref_ptr for the class and no more crashes. I'm not sure I would have ever found this bug. I wasn't even looking in that direction. So, thanks so much! Glad I could

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-30 Thread Adam Wise
rogerjames99 wrote: Adam Wise wrote: rogerjames99 wrote: Adam Wise wrote: I set osg_notify_level to debug, and I recieved this when I ran osgconv. I honestly have no idea what this means, but at least it finds something.

Re: [osg-users] Uniform scale dragger?

2009-03-30 Thread Adrien Joly
Same question here ! There is a bug with the scaling perform of MatrixTransform. So I would like to use a 3D scaling of osgManipulator. Thank you ! Excuse the faults. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9458#9458

[osg-users] svn trunk(9972) linking problem.

2009-03-30 Thread Jose Luis Hidalgo
Hi All, I was trying to compile the latest svn revision (9972), when the latest wrapper of osgAnimation::Bone failed to link because the needLink method is missing (no implementation). So I simple commented the method definition in order to compile: Index: include/osgAnimation/Bone

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-30 Thread Roger James
Adam Wise wrote: A unique little issue comes up when I build with release, visual studio C++ prompts me for an executable for debug session. What should I select? I am guessing here, but I suspect that are pressing the icon that looks like the play symbol on a cd player to the left of

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread R Fritz
On Mar 30, 2009, at 1:07 AM, Robert Osfield wrote: On Mon, Mar 30, 2009 at 6:03 AM, R Fritz rfr...@u.washington.edu wrote: I guess I'm not too surprised. There seems to be an overall lack of expertise in 3D graphics. Lots of people practice it without adequate training or education. Ever

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Robert Osfield
Hi Ralf, On Mon, Mar 30, 2009 at 5:08 PM, R Fritz rfr...@u.washington.edu wrote: That would be a substantial improvement for more complex models and walkthrough--it is no fun to wait for your software to catch up with your mouse. If it can be done without affecting the model editing

Re: [osg-users] svn trunk(9972) linking problem.

2009-03-30 Thread Robert Osfield
Hi Jose L. Cedric's sent me a fix for this last week, but I've been too busy to do a submissions purge so haven't got to it yet. I'll get to it tomorrow or Wednesday. Robert. On Mon, Mar 30, 2009 at 4:34 PM, Jose Luis Hidalgo joseluis.hida...@gmail.com wrote: Hi All, I was trying to

[osg-users] Manipulator or Mouse Event

2009-03-30 Thread Lingyun Yu
Hi, Robert and every friend, I want to implement some interaction gestures like IPod or IPhone. I don't know if I need to design another manipulator or just design a mouse event. So my question is, when do I need to make another manipulator like Driver or so, when do I need to make a mouse

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Paul Martz
If the tool starts to act sluggish when rendering complex models, then moving away from glBegin/glEnd to buffer objects would improve performance. It would be unfortunate if someone were to use a poorly-written OpenGL or OSG application and blame the poor performance on OpenGL and mistakenly think

Re: [osg-users] vpbmaster freeze on windows

2009-03-30 Thread Gert van Maren
Hi Robert, Rather misleading subject line you got there... freeze isn't quite the same as exit cleanly reporting errors. The blacklisting is done by vpbmaster to prevent the whole build being killed by a single machine that is failing for whatever reason. The big freeze happened when I

Re: [osg-users] Moving osgHud

2009-03-30 Thread Martin Beckett
[quote=Paul Martz] You have the address of the vertex array (because you created it) so when you get mouse drag events (by definitionthey are outside the draw traversal), just modify the points. [/quote] thanks - it seemed a little crude to just change the vertex data directly. ps. for the

[osg-users] OSG BOF, SIGGRAPH 2009

2009-03-30 Thread Paul Martz
Hi all -- I've reserved a room for the OSG BOF at SIGGRAPH 2009. Here are the details: Group Name: OpenSceneGraph BOF Date:Wednesday 5 August Time: 2-3pm Location: Ernest N. Morial Convention Center Room Name: 264 Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Performance can be affected by being load/store bound and/or floating point bound. Tools like VTune are really helpful in determining hot spots in the code for stuff running on the CPU. I don't know if they have something similar for GPUs or not. In a former life, I wrote OpenGL driver code. We

Re: [osg-users] Disabling node

2009-03-30 Thread Julia Guo
I know that usually my suggestions for your problems doesn't work Your advice was definitely helpful! :) I followed your first suggested solution and now I can switch between manipulators on the fly - thanks! With blurring Im not sure, the model edges seem to be more anti aliased but the

Re: [osg-users] svn trunk(9972) linking problem.

2009-03-30 Thread Philip Lowman
2009/3/30 Robert Osfield robert.osfi...@gmail.com Hi Jose L. Cedric's sent me a fix for this last week, but I've been too busy to do a submissions purge so haven't got to it yet. I'll get to it tomorrow or Wednesday. That will solve my other broken build on the dashboard. I will move