[osg-users] CAD style rotation

2009-04-22 Thread Richard Baron Penman
hello, I am after an osgManipulator with CAD style rotation. In a typical CAD program the rotation keeps the roll fixed and orbits around the centre of the screen. In contrast the TrackballManipulator allows the roll to change and rotates around the origin. Has anyone come across code that

Re: [osg-users] Dynamic Modification..

2009-04-22 Thread Ignazio
OK Paul..thanks a lot -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10592#10592 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Ogre3D Ocean Demo

2009-04-22 Thread Cheng Guan
Hi all, I'm trying to port the Ogre3D ocean demo to OpenSceneGraph but I've problem achieving the ocean demo effect. Has anybody did this before? VP: Code: uniform float BumpScale; uniform vec2 textureScale; uniform vec2 bumpSpeed; uniform float time; uniform float waveFreq; uniform float

[osg-users] Action in Handlers thread safe ?

2009-04-22 Thread Vincent Bourdier
Hello, Looking for a random bug, I found something strange and it would be more easy for me if you can help me : I have a complex group (group with osgManipulator, transforms, geodes, ...) and it contains an osgManipulator::dragger. So, in my DraggerHandler, during the drag, the group is

Re: [osg-users] terrain database popping...

2009-04-22 Thread Stefan Roettger
Hi Alejandro, libmini contains some addons for the display of terrain as stand-alone (for example the libmini viewer). For an integration into osg most of that stuff is of course not needed, because osg has its own loader etc. What needs to be integrated within osg is just the very core of

[osg-users] AttributeBinding clarification needed

2009-04-22 Thread Peter Wraae Marino
Hi Users, We encountered a bug with some geometry (lets call it geomA) acting weird (disappearing) and found out that it was another geometry (lets call it geomB) setColorBinding was effecting geomA. It turns out that geomA did not use the method setColorBinding at all but of course geomB did.

Re: [osg-users] 3D Point to ScreenSpace Coordinates

2009-04-22 Thread Hagen
Hello again, It sounds like you are trying to draw a 2D element at the same window position as a 3D object. Is this correct? Yes, thats exactly what Im trying to achieve. I have POINTS (not objects) in 3D Space that have to be labeled. And I want them to be clickable. As points have no

Re: [osg-users] Is polygon on screen

2009-04-22 Thread Mangu Liok
Something not quite understood,as I see from OpenSceneGraph Quick Start Guide by Paul Martz and other examples in the forum/mailing list, the osgUtil::PolytopeIntersector is used to check a mouse click x,y if it's hitting something. I need to know if a certain triangle in my node is on screen

Re: [osg-users] Jerky display?

2009-04-22 Thread Robert Osfield
HI Akilan, It kinda looks like you creating a scene graph that either uses the low res whole earth model or a group of high res tiles that all site in a single flat group. This is *really* inefficient way to build your scene graph. The proper way to build paged databases is to build a quad tree

Re: [osg-users] terrain database popping...

2009-04-22 Thread Cheng Guan
Stefan Roettger wrote: Hi Alejandro, libmini contains some addons for the display of terrain as stand-alone (for example the libmini viewer). For an integration into osg most of that stuff is of course not needed, because osg has its own loader etc. What needs to be integrated within

Re: [osg-users] Is polygon on screen

2009-04-22 Thread Robert Osfield
On Wed, Apr 22, 2009 at 10:17 AM, Mangu Liok mangul...@yahoo.com wrote: Something not quite understood,as I see from OpenSceneGraph Quick Start Guide by Paul Martz and other examples in the forum/mailing list, the osgUtil::PolytopeIntersector is used to check a mouse click x,y if it's

Re: [osg-users] Action in Handlers thread safe ?

2009-04-22 Thread Vincent Bourdier
Hi Robert, Thanks for the reply. So if I understand well, modifying the graph in a handler is not safe at all... But if I modify in a callback, this will not be more safe because of iterators as you said, no ? ... so when and how can I modify my graph safely ? It looks like a beginner question,

Re: [osg-users] Is it possible to specify interleaved vertex data using Geometry node?

2009-04-22 Thread Robert Osfield
Hi Zhidkov, On Wed, Apr 22, 2009 at 10:37 AM, Zhidkov Evgueny osgfo...@tevs.eu wrote: Hi all! Due to some circumstances I'm now working under OSG. And looking on Geometry node, I realized, that I don't know, how to do some basic things, which I used to have: 1) Interleaved arrays. Say,

Re: [osg-users] Action in Handlers thread safe ?

2009-04-22 Thread Vincent Bourdier
I just read some archives and I saw that the update callback is a good place to modify the node children, but not its parent. But , the osg Handler inherits from nodeCallback ... so it is safe to modify children in a handle() isn't it ? Last, when can I modify a node's parent, or the node itsef

Re: [osg-users] AttributeBinding clarification needed

2009-04-22 Thread Robert Osfield
Hi Peter, On Wed, Apr 22, 2009 at 9:47 AM, Peter Wraae Marino osgh...@gmail.com wrote: Q: When we looked at the enum values possible we found that there is a BIND_OFF, is this the default value if not specified? and does this mean that the geom will use the last binding value used from the

[osg-users] Is it possible to specify interleaved vertex data using Geometry node?

2009-04-22 Thread Zhidkov Evgueny
Hi all! Due to some circumstances I'm now working under OSG. And looking on Geometry node, I realized, that I don't know, how to do some basic things, which I used to have: 1) Interleaved arrays. Say, I have vertex representation structure of 2 floats as vertex, 4 bytes as color and 4 bytes

Re: [osg-users] Is it possible to specify interleaved vertex data using Geometry node?

2009-04-22 Thread Zhidkov Evgueny
Thanks, Robert. It is good, that we can safely unref CPU-side geometry. Will discover it more precisely, thanks again. But on interleaved arrays - it's controversial point, because my own tests not so while ago (on nv40-g80 cards) showed me, that interleaved arrays are still faster (yes, a

[osg-users] OSG + Qt4.5 + Textures

2009-04-22 Thread Bence Frenyo
Hi, I'm new to OSG, but found it handling 3D scenes several magnitudes faster than I did :) So I jumped on integrating it with our existing Qt4.5 based application which already has very complicated UI based on QGraphicsScene with a 3D earth rendered in the background. 'osgEarth' plugin is just

Re: [osg-users] 3D Point to ScreenSpace Coordinates

2009-04-22 Thread Hagen
Thanks again. Works perfectly. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10623#10623 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Andreas Goebel
Hello, I use WinXP, Microsoft Visual Studio Express 8.0 Service Pack 1 and - of course - osg. I ship the runtime-dlls as private assemblies, and this works good on Windows XP and used to work for vista-users, too. Some months ago I updated Visual Studio with Service pack 1 and had to

Re: [osg-users] Is polygon on screen

2009-04-22 Thread Mangu Liok
I see, I misunderstood the polytope issue, I thought the polygon I'm checking is the polytope, that's why I got no where. I'll try again. It seems easy now, hopefully. thank you -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10625#10625

[osg-users] Is there osg SDK ? who can tell me!

2009-04-22 Thread Cuiqingshan
Hi, who can offer me some information about OSG SDK. the downloap address is best then we can use it to develop some simple applications. I think it will be very helpful for me. Thank you. -- Read this topic online here:

Re: [osg-users] Is there osg SDK ? who can tell me!

2009-04-22 Thread Gordon Tomlinson
Err how about looking at the web site http://www.openscenegraph.org/projects/osg/wiki/Downloads __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Radioman
your manifest uses 8.0.50727.762 but in dependecy viewer i actualy see loaded 8.0.50727.3053 so there is definitely some plugin/lib which is compiled using old version [Wink] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10630#10630

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Andreas Goebel
Radioman schrieb: your manifest uses 8.0.50727.762 but in dependecy viewer i actualy see loaded 8.0.50727.3053 so there is definitely some plugin/lib which is compiled using old version [Wink] Tanks a lot! Do you have a good idea (or does you dependency viewer show) which one this

[osg-users] Can you tell me how to use the function of setMinimumScale and setMaximumScale

2009-04-22 Thread Wangjian
Hi, Can you tell me how to use the function of setMinimumScale and setMaximumScale?I run the program ,but I still don't know the function of the two function. :) Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10634#10634

[osg-users] Picking Problem NodeVisitor

2009-04-22 Thread Matthias Asselborn
Hi, ive tried the Picking Handler from http://www.lulu.com/content/767629 ebook page 116 it uses the PolytopeIntersector but the accuracy isnt very well My Question: can anybody help me to realize a working pick handler or a picking method which visits only nodes and which gives me the picked

[osg-users] Public ffmpeg plugin testing streams

2009-04-22 Thread Jean-Sébastien Guay
Hi all, (from the thread ffmpeg plugin streaming improvements (I hope) on osg-submissions: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/5283/focus=5305 ) I'll probably also be able to give addresses of some public streams in various formats, so we can all test from the same

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Radioman
Code: GetProcAddress(0x75EF [c:\windows\system32\MSVCRT.DLL], _get_terminate) called from c:\windows\winsxs\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.3053_none_d08d7bba442a9b36\MSVCR80.DLL at address 0x7322447F and returned NULL. Error: The specified procedure could not be found

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Radioman
p.s. all dll use correct manifes, it's hard to tell why actualy loaded dll is with lower version :? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10639#10639 ___ osg-users mailing list

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Radioman
can you try replace Microsoft.VC80.CRT.manifest content with this and test it where your program don't loaded Code: ?xml version=1.0 encoding=UTF-8 standalone=yes? assembly xmlns=urn:schemas-microsoft-com:asm.v1 manifestVersion=1.0 noInheritable/ assemblyIdentity type=win32

Re: [osg-users] Public ffmpeg plugin testing streams

2009-04-22 Thread Robert Osfield
Hi J-S, Thanks for the link to the camera. I tried the mjpeg osgmovie commandline and it took a number of seconds before the first frame came up then looked to be working but then eventually stopped update. The media.sav commandline does nothing right now, osgmovie just hangs without reporting

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Andreas Goebel
Hi, my program loads on my machine without problems with the modified manifest. Also I wonder if the 8.0.50727.3053 version is really older, or newer, as 762 3053 (I don´t know how this is counted). Regards, Andreas Radioman schrieb: can you try replace Microsoft.VC80.CRT.manifest

Re: [osg-users] Picking Problem NodeVisitor

2009-04-22 Thread Paul Martz
Are you saying the Quick Start Guide picking example code doesn't do what you want? If so, can you be more specific about your feature requirements? Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From:

Re: [osg-users] 3D Point to ScreenSpace Coordinates

2009-04-22 Thread Paul Martz
I don't see why picking a point would be a problem. Use the PolytopeIntersector. Have you read the Quick Start Guide? Glad to hear AutoTransform did the trick. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 -Original Message- From:

Re: [osg-users] CAD style rotation

2009-04-22 Thread Paul Martz
Yes, I've done this as well, pretty easy to write, just allows you to position the camera in altitude and azimuth while maintaining an up vector. I'd say it's more common in sim apps than CAD apps, though. I see someone else has posted code for this. Paul Martz Skew Matrix Software LLC

[osg-users] difficulty of examples from osg distribution

2009-04-22 Thread Francisco
Hi, I would like to have an ordered list (in increasing level of difficulty) of the examples that come with the svn version of osg. At least, grouping them in some categories if a numerical order cannot be applied. please forgive my english, francholi ... Thank you. -- Read

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Matthias Asselborn
Yes it is. First my SceneGraph has a a root ( osg::Group ). The Root contains few transform nodes under one transform nodes is one node, a model added by a loader. now i want to click on a object on the screen. and i want to get a pointer of this object by picking! the example in the book is

Re: [osg-users] Public ffmpeg plugin testing streams

2009-04-22 Thread Jean-Sébastien Guay
Hi Robert, Thanks for the link to the camera. I tried the mjpeg osgmovie commandline and it took a number of seconds before the first frame came up then looked to be working but then eventually stopped update. Yep, those are my results too. The time to start is not that much of a concern,

Re: [osg-users] difficulty of examples from osg distribution

2009-04-22 Thread Jean-Sébastien Guay
Hello Francisco, I would like to have an ordered list (in increasing level of difficulty) of the examples that come with the svn version of osg. At least, grouping them in some categories if a numerical order cannot be applied. I don't know if there's an ordering in order of difficulty. I'd

[osg-users] How to make a thread running into the graph safely ?

2009-04-22 Thread Vincent Bourdier
Hi, I have a problem of how-to : I have a function, which need to run into the graph to count the visible and total number of face. This is a code which is not so quick... so I would like to put it in a separate thread to avoid my application lags. But, my thread isn't synchronized yet, so in

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Radioman
hm [Rolling Eyes] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10650#10650 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] difficulty of examples from osg distribution

2009-04-22 Thread Radioman
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials [Wink] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10651#10651 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] problems in hanging in and out Nodes to a TransformNode

2009-04-22 Thread Matthias Asselborn
Hi, if i perfom a pick in my scene i get the picked node ( TransformNode1 ) i added to this picked Node a boundingbox ( TransformNode1-addchild( boundingNode ) when TransformNode1 isnt picked i have to remove this boundigbox node i do this with: (TransformNode1-removeChild( boundingNode )

Re: [osg-users] How to make a thread running into the graph safely ?

2009-04-22 Thread Robert Osfield
Hi Vincent, The osgviewer stats has scene info collection and works pretty fast so I'm surprised similar code of yours has problems. Is you scene particular big? How many nodes/geometries etc? As for running in a separate thread when not run the thread in a parallel to the

Re: [osg-users] problems in hanging in and out Nodes to a TransformNode

2009-04-22 Thread Robert Osfield
Hi Mathias, Use osg::Switch or node-setNodeMask(0x0)/node-setNodeMask(0x); On Wed, Apr 22, 2009 at 4:01 PM, Matthias Asselborn matthias.asselb...@gmx.de wrote: Hi, if i perfom a pick in my scene i get the picked node ( TransformNode1 ) i added to this picked Node a boundingbox (

Re: [osg-users] difficulty of examples from osg distribution

2009-04-22 Thread Francisco
Skylark wrote: Hello Francisco, I don't know if there's an ordering in order of difficulty. I'd say it's more a case of each example demonstrating something, and you need to find the example that shows what you want to do to base your code on that. In general, you won't work through the

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Peter Hrenka
Hi Matthias, Matthias Asselborn schrieb: Yes it is. First my SceneGraph has a a root ( osg::Group ). The Root contains few transform nodes under one transform nodes is one node, a model added by a loader. now i want to click on a object on the screen. and i want to get a pointer of this

Re: [osg-users] problems in hanging in and out Nodes to a TransformNode

2009-04-22 Thread Matthias Asselborn
thanks a lot it works! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10661#10661 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Geometry considered in near+far plane auto computation

2009-04-22 Thread Jean-Sébastien Guay
Hi Chris, I assume the call to traverse() is what actually adds the skydome to the render graph, so I'd need to trace down into that right? I traced down into that, and the drawables are added to the graph... It goes down to inline void CullVisitor::addDrawableAndDepth( osg::Drawable*

Re: [osg-users] Geometry considered in near+far plane auto computation

2009-04-22 Thread Robert Osfield
On Wed, Apr 22, 2009 at 4:36 PM, Chris 'Xenon' Hanson xe...@alphapixel.com wrote: Jean-Sébastien Guay wrote: I just had a thought, could the object on which this callback is set have any influence on the results? Should I set the cull callback on the Geode, or will any parent node do? I was

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Matthias Asselborn
oh what a great idee! ive checked that no... i can't reproduce my problems ... in osgkeyboardmouse example i will change my code! and i will notice you! thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10664#10664

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Matthias Asselborn
what is the difference between Polytope Intersector and Linesegment Intersector ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10665#10665 ___ osg-users mailing list

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Robert Osfield
On Wed, Apr 22, 2009 at 5:22 PM, Matthias Asselborn matthias.asselb...@gmx.de wrote: what is the difference between Polytope Intersector and Linesegment Intersector  ? The clue to the difference is the name PolytopeIntersector uses a Polytope do the intersection tests, while a

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Jean-Sébastien Guay
Hello Matthias, In the context of intersection, the different intersectors are just used for different tasks. If you want to pick an object by a single click, you can use a line segment. If you want to pick by drawing a box, you can use a polytope. If you want to pick something that has an

Re: [osg-users] Public ffmpeg plugin testing streams

2009-04-22 Thread Tanguy Fautre
Hi Jean-Sebastien, The osgFFmpeg plugin was written with a file source in mind. By default when it encounters an EOF, it will either loop the video or stop playing (depending on the ImageStream settings). This behaviour may probably be incorrect with streaming sources. As you said, one needs

[osg-users] Copying top half of image using osg::copyImage

2009-04-22 Thread Donald Cipperly
Hi Robert, I'm trying to copy the top half of an existing image using osg::copyImage. I do this as such: // Read in source image osg::ref_ptr osg::Image pImageSrc = osgDB::readImageFile( test.jpg ); int nHalfSrcHeight = (int)(pImageSrc-t() * 0.5); // Allocate destination image

Re: [osg-users] Public ffmpeg plugin testing streams

2009-04-22 Thread Jean-Sébastien Guay
Hello Tanguy, The osgFFmpeg plugin was written with a file source in mind. By default when it encounters an EOF, it will either loop the video or stop playing (depending on the ImageStream settings). This behaviour may probably be incorrect with streaming sources. Yes, seems so, it would

Re: [osg-users] Copying top half of image using osg::copyImage

2009-04-22 Thread Donald Cipperly
oops, mis-copied a line from below: osg::copyImage( pImageSrc.get(), 0, (nHalfSrcHeight-1), 0, pImageSrc-s(), nHalfSrcHeight, pImageSrc-r(), pImageDest, 0, 0, 0, false ); - Donny On Wed, Apr 22, 2009 at 11:57 AM, Donald Cipperly osgc...@gmail.com wrote: Hi Robert, I'm trying to

Re: [osg-users] Copying top half of image using osg::copyImage

2009-04-22 Thread Robert Osfield
Hi Donald, Have you gone through your code with a debugger at all? Check what value of nHalfSrcHeight you are getting. One fix to your code you could do would be to use /2 rather *0.5 as /2 can use integer maths, while *0.5 requires pImageSrc-t() to be automatically promoted to a float for it

Re: [osg-users] CAD style rotation

2009-04-22 Thread Cory Riddell
I tried compiling this into the released 2.8 code and it complained about _horizontalLock and _verticalLock not being defined. Which source tree were you compiling against? Cory Martin Beckett wrote: I cleaned up the code a little to fit osg naming. Removed the Visual Studio

Re: [osg-users] CAD style rotation

2009-04-22 Thread Martin Beckett
Should be bool _horizontalLock; bool _verticalLock; at the bottom of the SphericalManipulator definition. Sorry - I changed the name in the .h but the zip had the no-h version. -- Read this topic online here:

Re: [osg-users] CAD style rotation

2009-04-22 Thread Cory Riddell
Mojtaba and Martin, I like this manipulator and I think it is worthy of inclusion in OSG. Do you plan on submitting it to the submissions list? Cory Martin Beckett wrote: Should be bool _horizontalLock; bool _verticalLock; at the bottom of the SphericalManipulator definition.

Re: [osg-users] RecordCameraPathHandler where is the saved_animation.path file?

2009-04-22 Thread Rodrigo Salvador
Felix, did you achieve to replay the animation? I recorded a animation in a saved_animation.path file, but what I want is to play it in a external player. Does OSG save the animation with another kind of file, like .wmv? -- Read this topic online here:

Re: [osg-users] CAD style rotation

2009-04-22 Thread Martin Beckett
It's Moji's code so he should probably be the one to submit it. There seems to be a few functions that aren't necessary (perhaps for some other code) which could be cleaned up. It would be nice if there was a method to set a rotation origin in the model - or is there some general way to do

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Paul Martz
If you want to pick an object by a single click, you can use a line segment. If you want to pick by drawing a box, you can use a polytope. You _can_ use a line segment for mouse click picking, but in a perspective view, polytope is really better suited for this task. Also, polytope will pick

Re: [osg-users] Picking Problem PolytopeIntersector

2009-04-22 Thread Jean-Sébastien Guay
Paul Martz wrote: If you want to pick an object by a single click, you can use a line segment. If you want to pick by drawing a box, you can use a polytope. Err, that wasn't Paul, that was me... You _can_ use a line segment for mouse click picking, but in a perspective view, polytope is

Re: [osg-users] CAD style rotation

2009-04-22 Thread Mojtaba Fathi
Hi all Thanks Martin for his excellent work on SphericalManipulator. I will be so glad if this can be added to the submission list. But there are a few notes and questions: 1 - you have commented the body of zoomOn function, but it's declaration exits in the class. 2 - I think zoomOn

Re: [osg-users] DBPager continuously reloading tiles

2009-04-22 Thread Evan Andersen
Ryan, Thank you for the suggestion. When I call setTargetMaximumNumberOfPagedLOD(0) on the database pager, as you suggested and then set the expiry delay to DBL_MAX and the expiry frames to 10, as Jason Suggested the problem seems to go away. I'm not really sure why this works. It seems like

Re: [osg-users] CAD style rotation

2009-04-22 Thread Martin Beckett
modjtabaf wrote: 1 - you have commented the body of zoomOn function, but it's declaration exits in the class. I was just playing with. ZoomOn is intended to zoom fullscreen on a selected node ? That would be useful. You can submit it by simply posting the files to the submission forum.

Re: [osg-users] Deploying on Vista vs. Deploying on XP

2009-04-22 Thread Thomas Hogarth
Hi I've deployed a few apps across platforms now, and the best advise I can give is to make sure that if you change dev environment (i.e. vs2003 to vs2005) make sure you recompile everything with the new dev env (even stuff like alut :( ) On a worse note. I did once deploy a simple proof of

Re: [osg-users] CAD style rotation

2009-04-22 Thread Richard Baron Penman
thanks very much - that's just what I was after. Richard On Wed, Apr 22, 2009 at 6:37 PM, Mojtaba Fathi modjta...@yahoo.com wrote: Hi I have a developed a manipulator like the one you want. It has some extra code specialized for my needs. Let me clean extra codes and send it to you. Maybe

Re: [osg-users] DoomLike manipulator

2009-04-22 Thread Richard Baron Penman
'collision handling' - oh wow! I eagerly await. Richard On Wed, Apr 22, 2009 at 7:59 AM, Simon Loic simon1l...@gmail.com wrote: Hi, In fact I've struggled quite a while to handle collision in a way that apparently doesn't work, and finally I had to postpone coding on it for work reason.

Re: [osg-users] [vpb] osgdem gui 0.3 dev

2009-04-22 Thread Zhangyong
download the zip file, unzip a folder, delete the osgdemgui_zh.qm file, then the language is english. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10689#10689 ___ osg-users mailing list

Re: [osg-users] Jerky display?

2009-04-22 Thread Akilan
Hi I bit know about the concept of quad tree. But I want to know applying the concept on OSG construction. Can I get any reference for organizing the scenegraph in quad tree form? Pls help me out. Akilan A -- Read this topic online here:

[osg-users] [vpb] what is the GDAL_INCLUDE and GDAL_INCLUDE?

2009-04-22 Thread Cuiqingshan
Hi,Everyone I get some errors when I build VirtualPlanetBuilder . Cmake show me the error GDAL_INCLUDE NOTFOUND and GDAL_INCLUDE NOTFOUND. I am a newbie ,so I donnot know anything. who can help me !Thanks very much! And the error picture is Thank you. -- Read

Re: [osg-users] [vpb] what is the GDAL_INCLUDE and GDAL_INCLUDE?

2009-04-22 Thread declic creation
Hi, Maybe you could search the web before posting here ? Type GDAL in google and the first result is : http://www.gdal.org/ You could get binaries from http://fwtools.maptools.org/ Regards -- Loustaunau Christophe Déclic Création 49, rue des remparts 03380 Huriel On Thu, Apr 23, 2009 at

Re: [osg-users] [vpb] what is the GDAL_INCLUDE and GDAL_INCLUDE?

2009-04-22 Thread Cuiqingshan
Thank you very much! I am sorry for my lazy! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10693#10693 ___ osg-users mailing list osg-users@lists.openscenegraph.org