Hi,
how to clamp a shp file onto a ive file?
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I'm also not sure why that Camera node would be placed as a child under a
Transform node, because the Camera reference frame is set to ABSOLUTE_RF,
which basically causes it to ignore the effects of any parent
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are multi-processor new york asian escort (http://www.nyasiangirls.com)
systems. The New York Escort (http://www.nyasiangirls.com) third is a very fast
single core Xenon.
All they New York Asian Escorts (http://www.nyasiangirls.com) systems new york
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Hi,
Allen Saucier wrote:
Hi all,
After reading this thread, i think i'm in the right place. Please let me know
if I'm not w/my question.
I've got one scene, two graphics windows each with a different camera and I want to be able to manipulate the camera in each window separately.
Right
Hi Martin
Thanks for testing it. The screen issue is an odd one, I'll try and reproduce
it and fix it.
I'll check in a fix in for the resources path today.
Regards,
Kim.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of Martin Scheffler
Sent: Thu
Hi Doug,
I'm not the author of this code so can't comment on it's original
motivation, but mostly like it was about the copy constructor not
being completely filled out/questions over management of OpenGL
objects during copy.
What I can say is that in svn/trunk and 2.9.x the copy constructor has
Hi,
Robert Osfield:
Sorry but this statement about old school is just plain obnoxious.
Please refrain from using such bigoted none-sense on either the list
or forum.
You might find it offensive but its reality - people of younger generation grew
up with forums and not mailing lists.
Yeah, I made a mistake on that too, so forget this. I was sure to remember that
the camera gets moved by the transform node. But I was wrong, this probably
resulted from my misunderstanding of cameras. Since I'm used to game engines it
made more sense to me the camera instead of the scene would
Hello dear forum users,
in order to establish a nice etiquette in our community, we have decided to
suspend user accounts which do not correspond to forum's rules. The main reason
is that a lot of forum users don't have valid real names specified. The problem
in that is, that your posts are
Hi Andrewxie!
The ESRIShapeReaderWriter plugin can read ESRI shape files so if you
build that plugin and the ive plugin you can convert a shape file with
something like this:
osg::Node* node = osgDB::readNodeFile(myshape.shp);
osgDB::writerNodeFile(*node, myhsape.ive);
Good luck!
/Jakob Ruhe
Hi, Batateam, you are spaming on the list, I have seen the forum and the
links doesn't seem to appear, but at mailing list (see your text below...)
2009/5/8 Batateam bata11...@gmail.com
are multi-processor new york asian escort (http://www.nyasiangirls.com)
systems. The New York Escort
Hi all,
The gcc-team weeded out some includes in their headers for the 4.3 release.
If a program uses a cstdlib function, but does not include the header file
because it was already pulled in by another c++ header, it will break now.
I don't know which gcc version Jaunty defaults to, but if it is
Hi Art,
On Thu, May 7, 2009 at 9:16 PM, Art Tevs arti_t...@yahoo.de wrote:
So again a sum up in the order of their importance:
- force users to use first and lastname in their profiles (moderate user if
he/she don't follow the rules)
- look for one or two additional forum moderators
-
Hi Robert, Jean-Seb,
May these topic can be closed now. I had a complete CPU/GPU crash on my
developing system. May the hardware / software driver was still broken. so i
will retest once i have the new motherboard installed :-(
thanks
adrian
2009/5/6 Jean-Sébastien Guay
Hi Francois,
I've just cleaned up the present3D optional build with SDL so it's
similar to that of osgviewerSDL, as well as some other clean ups. You
may need to remove you OpenSceneGraph/CMakeCache.txt and then re-run
./configure. By default the SDL support should be off but you'll be
able to
HI David,
Original pthread implementations didn't support recursion so
OpenThreads was built around this. These days would could probably
safely enable it and deprecate the ReentrantMutex which won't be as
efficient as using pthreads.
Feel fee to dive in and add support for the recursive mutex
Hi Jason,
On Fri, May 8, 2009 at 1:06 AM, Jason Daly jd...@ist.ucf.edu wrote:
Not yet, but we're hoping to release it soon. It'll be in the new version
of our VESS library (http://www.irl.ucf.edu/software/vess).
Excellent, so it'll be open sourced :-)
About 10,000 or so, just for the
On Thu, May 7, 2009 at 11:45 PM, Allen Saucier allen.sauc...@itt.com wrote:
I hope this is the right place for this post. Sorry if it's not.
Yep it's just fine to ask questions like this here.
Does anyone know of any OSG training courses being held this summer?
Like Paul Martz I don't have
On Thu, May 7, 2009 at 11:20 PM, Allen Saucier allen.sauc...@itt.com wrote:
Would y'all mind pointing me in the right direction to be able to have two
views into a single scene and be able independently control the cameras in
each?
Well convert your language above into classes, you'll have
Julia Guo wrote:
Paul Speed:
We could probably short-circuit a lot just be splitting into two groups and calling one experts and the other beginners... and no one would have to bother joining the second one. ;)
g I hope not. I would have given up on OSG if noobs like me were assigned to a
HI Art,
On Fri, May 8, 2009 at 10:09 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
On the emoticon front, I'll go and search for which email highlighted
this issue.
Finally tracked down the thread:
http://forum.openscenegraph.org/viewtopic.php?p=10619#10619
The second message in the
Hi Robert,
The current build (SVN trunk) seems broken under Windows (VS2005 Express),
here are the errors :
10.\GraphicsWindowWin32.cpp(1035) : error C2440: 'initializing' : cannot
convert from 'int' to 'osgViewer::GraphicsWindow::MouseCursor'
10Conversion to enumeration type requires an
Ok I solved problem.
I try to compile cuda with antivirus program (Kaspersky Internet Security)
switched on. So antivirus blocked compilation without any warnings. When I
disable antivirus all works fine.
Hope it helps someone.
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Hi Kim,
what I noticed that osgOcean ( on main page at google code and as well
in License.txt in svn ) is licensed under GPL not LGPL or OSGGPL,
is this intended or it is just a mistyping ?
Regards
Sergey
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Hi Adun,
Adun wrote:
Ok I solved problem.
I try to compile cuda with antivirus program (Kaspersky Internet Security)
switched on. So antivirus blocked compilation without any warnings. When I
disable antivirus all works fine.
Hope it helps someone.
Thanks for your information.
If
On Fri, May 8, 2009 at 12:34 PM, Art Tevs arti_t...@yahoo.de wrote:
Yes, I think in this case, as Roland has already stated out in the thread,
user posted this emoticon [Shocked] (here link to the picture
http://forum.openscenegraph.org/images/smiles/icon_eek.gif) has misunderstood
the
Hi Sergey,
Yes, this is intentional. It came to my attention that the FFTW library is
covered by a GPL license and therefore the library must also share the status.
However, I am working on replacing the FFTW library with an LGPL alternative so
that I can change it back to LGPL, but until
It builds with your modified GraphicsWindowWin32.cpp ! :)
On Fri, May 8, 2009 at 1:45 PM, Robert Osfield robert.osfi...@gmail.comwrote:
HI Serge,
Arggg two steps forward, one back...
The initializer addition was meant to fix a bug so what should the
value should we use here to
Original pthread implementations didn't support recursion so
OpenThreads was built around this. These days would could probably
safely enable it and deprecate the ReentrantMutex which won't be as
efficient as using pthreads.
Either that or make the Reentrant Mutex enable the support rather
As we are talking about build problems, I can't manage to build the p3d
plugin, lots of unresolved symbols :
4SlideShowConstructor.obj : error LNK2019: unresolved external symbol
__declspec(dllimport) public: void __thiscall
osgText::TextBase::setText(class std::basic_stringchar,struct
Hi Kim
actually it is possible to mix GPL and LGPL ( see example ffmpeg -
they even have two licenses in one file -'C code is LGPL and mmx code
is GPL ) without any violation of GPL and LGPL wordings.
But OK I see the point. As with FFTW it is not possible ( so far ) use
your library.
Still
Hi Guys,
The fix seems to work but I had to add it myself as latest SVN trunk revision
10163 seems to not contain
_mouseCursor( InheritCursor )
but
_mouseCursor( 0 )
which still produces compilation error.
Wojtek
- Original Message -
From: Serge Lages
To:
Hi Kim,
On Fri, May 8, 2009 at 1:04 PM, Kim C Bale k.b...@hull.ac.uk wrote:
Hi Sergey,
Yes, this is intentional. It came to my attention that the FFTW library is
covered by a GPL license and therefore the library must also share the status.
However, I am working on replacing the FFTW
Hi Serge,
It looks like osgGA and osgText need to be added to the p3d plugin
dependencies. I've now added these could you do an svn update and see
if it fixes these problems.
Robert.
On Fri, May 8, 2009 at 1:15 PM, Serge Lages serge.la...@gmail.com wrote:
As we are talking about build
Hi François,
Good to see you've got your issues sorted. That's the power of a large
community, more testing and more eyeballs means fewer bugs!
Aberdeen, nae as bonny as Montreal
I've had a laugh at all your signatures, you have a vivid imagination to
come up with a different one each
I see that just added revision 10168 does the trick. Ignore my former post.
Cheers. Wojtek
- Original Message -
From: Wojciech Lewandowski
To: OpenSceneGraph Users
Sent: Friday, May 08, 2009 2:28 PM
Subject: Re: [osg-users] Build broken under Windows
Hi Guys,
The fix
Thanks Robert, everything compile fine !
On Fri, May 8, 2009 at 2:44 PM, Wojciech Lewandowski
lewandow...@ai.com.plwrote:
I see that just added revision 10168 does the trick. Ignore my former
post. Cheers. Wojtek
- Original Message -
*From:* Wojciech Lewandowski
Hi,
Thanks everyone! I'll try these suggestions and see where they lead. Now that
the OSG .org site is backup, I can to look @ the composite viewer example! Yeha.
This group is great! :D
...
Thank you!
Cheers,
Allen
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Hi Colin,
Thanks for pointing that out, it looks like Jaunty does indeed default to
4.3. I'll play around with it this weekend and see if I can get osgEarth
compiling with 4.3.
Thanks!
Jason
On Fri, May 8, 2009 at 4:19 AM, Colin Steinberg
colin.steinb...@googlemail.com wrote:
Hi all,
The
Hi,
Thanks Paul and Robert for the replies. I'll keep the course info on hand for
alter in the year. I'm really needing OSG training though I know OSG is built
on top of OGL. ah well, choices, choices.
I appreciate the info! :)
...
Thank you!
Cheers,
Allen
On Fri, May 8, 2009 at 2:21 PM, Allen Saucier allen.sauc...@itt.com wrote:
Hi,
Thanks everyone! I'll try these suggestions and see where they lead. Now
that the OSG .org site is backup, I can to look @ the composite viewer
example! Yeha.
The osgcompositeviewer is part of the OSG source
Hi Jason and Colin,
I've just checked out the latest osgEarth and it compiles fine for my
under Kubuntu 9.04 (Jaunty) with g++ 4.3.3.
Robert.
On Fri, May 8, 2009 at 2:21 PM, Jason Beverage jasonbever...@gmail.com wrote:
Hi Colin,
Thanks for pointing that out, it looks like Jaunty does indeed
Thanks for clarifying Robert and Sergey.
Working in academia these license issues rarely come up. Clearly my
understanding has got a little mixed up.
I'll amend the license information on the svn.
Regards,
Kim.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on
Hi,
i am having issues to compile osgOcesn on my linux box.
In ccmake . it asks to set osg-DIR to the directory contianing osgConfig.cmake
There is no such file in my osg directory.
Thanks
Dimi
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Hi Dimi,
Ooh.. err.. I'm not sure about this one.
My resident linux guru has gone home for the weekend. But I know he's managed
to compile it on debian using the what looked like the bog standard linux CMake
interface.
Not even sure what ccmake is to be honest. Perhaps someone that speaks
Hi Kim, Dimi,
Not even sure what ccmake is to be honest. Perhaps someone that speaks linux
can help me out on this.
ccmake is the CMake text-mode (curses) interface to configure a CMake
build, similar to cmake-gui or cmakesetup on Windows.
Dimi, you should probably set osg-DIR to the
This is an edited version of a previous post
Hi,
sorry, test continues, please ignore..
regards,
Art
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Thanks Robert, that's good to hear!
Jason
On Fri, May 8, 2009 at 9:33 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Jason and Colin,
I've just checked out the latest osgEarth and it compiles fine for my
under Kubuntu 9.04 (Jaunty) with g++ 4.3.3.
Robert.
On Fri, May 8, 2009 at
Hi Andrew,
I would recommend using osgGIS for this. It has the capability to make a
paged database from a vector dataset like a shapefile and clamp it to an
existing terrain database (like an IVE).
http://www.osggis.org
Thanks!
Jason
2009/5/8 Jakob Ruhe jakob.r...@gmail.com
Hi Andrewxie!
Hi,
thanks for the reply.
This is what I did but it specificaly asks for this osgConfig.cmake file.
On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8.
Is it possible that only cmake 2.6 and up is working on osgOcean builds?
Dimi
- Original Message
From: Jean-Sébastien
Hi Dimi,
This is what I did but it specificaly asks for this osgConfig.cmake file.
On a note I use cmake 2.4 patch 6 with which i compiled osg-2.8.
Is it possible that only cmake 2.6 and up is working on osgOcean builds?
It's possible, someone who knows CMake more than me will have to
Hi,
Good to know, but recently I tried to compile osggis with the current
OSG and VPB branches. It compiles without a problem, but the example
doesn't work. It is stucked building the example.
Does anybody has been successful building the example?
Regards,
-- A.
2009/5/8 Jason Beverage
Does this apply to the mailing list or just the forum? I would like
to object to this if it applies to the mailing list. I don't specify
my full name for a very good reason. The type of work I am doing is
proprietary/sensitive and don't want any questions I ask, even though
I try to ask
Hi,
sorry, I have to test something again...
regards,
art
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Hi Ed,
as you can read in this Robert's thread:
http://forum.openscenegraph.org/viewtopic.php?t=2498
it does apply to everybody, don't matter if you on the forum or on the mailing
list side! Otherwise forum users are discriminated and we wouldn't like to
discriminate users just because they
Hi Robert --
Confirmed -- that change works for me.
Thanks,
Davin
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Hi ??
The key is that you adopt a consistent online personal that others can
relate it. Not adopting some form of human name is crap for everybody
else who interacts with you.
At personal level I find it obnoxious that people are not always
honest about who they are, but that's me. I do
Hello Robert,
On May 8, 2009, at 3:44 AM, Robert Osfield wrote:
Hi Doug,
I'm not the author of this code so can't comment on it's original
motivation, but mostly like it was about the copy constructor not
being completely filled out/questions over management of OpenGL
objects during copy.
Hi Alejandro,
When you say it gets stuck, does it get stuck building the VPB database or
does it get stuck when you try to run the osggis_build?
Jason
2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
Hi,
Good to know, but recently I tried to compile osggis with the current
OSG and VPB
Hi Doug,
On Fri, May 8, 2009 at 4:39 PM, Doug McCorkle mc...@iastate.edu wrote:
Ahh. So in 2.6.1 and 2.8.1 there may still be issues when copying an
osg::Program?
You should consider the copy constructor no go in all OSG versions
prior to the 2.9.x series.
Robert.
Hi Dimi,
I've only tested the build on CMake 2.6 I'm afraid.
I've added the line cmake_minimum_required (VERSION 2.6) in there to make sure
we're all singing from the same hymn sheet but it seems that cmake 2.4 doesn't
present the warning without adding a FATAL_ERROR variable inside the
Not trying to be argumentative here, but...
I am not being dishonest about who I am... Ed. But that is all I wish
to reveal for very good reasons. I think it is possible to
communicate with others without them knowing your full name, or any
part of your name. The communication is in the
Hi Jason,
When I run osggis_build, it get stuck at some point. Sometimes at 37%,
some others at 46% or 81%. I could left it running for hours and never
go further.
...
[osgGIS] 1 /home/ale/3d/gis/boston-sample/out/buildings/gL0_X6_Y5.ive: started
[osgGIS] 38/49 tasks (77%) complete, 00:00:00
Hi Ed,
You don't seem to have the threads on this topic. The names are key
to tracking who's saying what over time. If you can't do this then
you can properly hold a conservation. If you are in crowded room and
you wish to address someone you don't just shout out to everybody, you
Hi Kim,
I haven't had a chance to test osgOcean out till now. Just download
and it compiled fine for my under Kubuntu 9.04. Everything builds
cleanly but when I do an make install I get an error:
CMake Error at src/osgOcean/cmake_install.cmake:74 (FILE):
file INSTALL cannot find file
Robert Osfield wrote:
Hi Ed,
You don't seem to have the threads on this topic. The names are key
to tracking who's saying what over time. If you can't do this then
you can properly hold a conservation. If you are in crowded room and
you wish to address someone you don't just shout out to
But how hard is it to make up a last name and keep it consistently as
your OSG persona... so that we can easily distinguish you from
potentially countless other Eds?
It seems like a relatively minor thing to me and it does make a big
difference in remembering who people are.
-Paul
Don't let this slip into something childish, please.
If the main problem here is that it is expected of mailing list/forum
users to have some form of name by which they can be addressed I
personally couldn't give a hoot if it is their real full name, first
name only, a completely fake name, some
I can certainly understand the reason for remaining anonymous if you work on
sensitive information. However, by just admitting that you work on sensitive
information, you have probably revealed more than you should have...;^). It
certainly piques a lot more interest from other observers who are in
Hi Robert,
You need to download the resource pack from the downloads sections and drop the
textures into the resource directory before you hit install. I seperated them
as I didn't want them to get versioned. But everyone seems to be tripping up on
that one so perhaps I should include them by
Try using the --threads 1 option and see if that helps.
osggis_build --threads 1 project.xml
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
2009/5/8 Alejandro Aguilar Sierra algsie...@gmail.com
Hi Jason,
When I run osggis_build, it get stuck at some point.
On Fri, May 8, 2009 at 5:25 PM, Paul Melis p...@science.uva.nl wrote:
And please don't go adopting a name that takes the mikey. If you
can't be civil then it only take me a minute to unsubscribe you.
WTF? Are you now threatening to unsubscribe people because they choose
to go by a first name
On Fri, May 8, 2009 at 5:35 PM, o...@celticblues.com wrote:
take mic to to address Mr. Paul Melis and others who wish to listen
Ridiculous Indeed! Agreed! How can anyone say I was being un-civil?
/take mic to to address Mr. Paul Melis and others who wish to listen
Please start using a
Hi Kim,
On Fri, May 8, 2009 at 5:58 PM, Kim C Bale k.b...@hull.ac.uk wrote:
Hi Robert,
You need to download the resource pack from the downloads sections and drop
the textures into the resource directory before you hit install. I seperated
them as I didn't want them to get versioned. But
Ed is my name, not a nickname. If that is a problem... sorry, it is
what I was given by my parents.
If by civil you meant following the suggested rules of the mailing
list, why didn't you just say that. The word 'civil' means something
different, such as 'not rude' to most people I know.
Hi, Robert,
Robert Osfield wrote:
About 10,000 or so, just for the COLLADA elements. A lot of it relies on
existing VESS classes too, so that number is probably a bit low, although a
lot of the code is basic DOM-like functionality that just parses XML into
various objects and structures.
Here's the deal: I'm implementing a stencil buffer trick that looks like
this:
for each object:
render some stuff into the stencil buffer
render a bounding box to draw in the places carved out by
the stencil, clearing stencil as I go
The unusual thing is that it
Martin Beckett wrote:
Tomlinson, Gordon wrote:
Err we have a wiki do we not ?
Except you can't edit it or create an account on it.
And the wiki link takes you to the front page of the site
If the wiki is broken, we should see about fixing it. I have recently been
using it and
updating and
Robert Osfield wrote:
W.r.t beginer section, I don't think this is something we need just
yet. It's actually a topic that has been discussed over the years
w.r.t split the osg-users list into beginner and advanced/scene graph
developers, but I've always resisted this as I'd like to see us all
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