Re: [osg-users] Help: Using OSG To Build Tiled Display Wall

2009-05-16 Thread Jie Liu
Hi, thank you all, people. Your information are very important. I believe we have to re-evaluate our plan. I'd like to search for more information about multi-display wall stuff. Wish you all a good day~ :-) 2009/5/15 Robert Osfield robert.osfi...@gmail.com Hi Joe? Jie, could you please

Re: [osg-users] Shadows SPHERE_MAP??

2009-05-16 Thread Paul Griffiths
Not to worry, I got it working., i used the precompiled binaries and changed StandardShadowMap to ShadowMap. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12319#12319 ___ osg-users mailing list

[osg-users] [osgPPU] Glow Example

2009-05-16 Thread Paul Griffiths
Hi, Is there a way to change the glow example so the glow effect does not glow through other objects? Thank you! Cheers, Paul -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12320#12320 ___

[osg-users] NodeTrackerManipulator how to

2009-05-16 Thread Rabbi Robinson
Hi, I am using NodeTrackerManipulator in my application to follow a node. I would like NodeTrackerManipulator to be fixed in the followed node coordinate. e.g. the camera always follow a character, but always some distance behind it and looking forward in the character's coordinate. Can

Re: [osg-users] [vpb] Building a geocentric database with heigh data

2009-05-16 Thread Timm Linder
Hi Mauricio, did you ever get your geocentric database with height data up and running? We are currently struggling to do the same, and are having similar problems. Osgdem works perfectly when using either a non-geocentric (flat) Earth model with height data or when building a geocentric

[osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Mike Hall
Hey All, What are you all doing for GUI development in OSG? QT, WxWidgets, Roll you own etc? We are designing a system, and we would like to know what the majority of people out there are using. We would like to have menus, mouse clicks, dialogs, buttons etc. Thanks, skibud2

Re: [osg-users] [osgPPU] Glow Example

2009-05-16 Thread Art Tevs
Hi Paul, yes, there is a way. One has just to use depth valus of the scene when rendering the glow effect. Should be pretty easy to add, however I was lazy and did not added this functionality :( I will take a look today (or in the next days), maybe I could change the glow example to provide

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Simon Hammett
If you want a proper cross platform gui with all the bells and whistles, the three main choices are probably Qt, WxWidgets or Gtk. Qt is probably the most powerful and fully featured, but you have to use that dam MOC thing and the Qt framework. WxWidgets seems to give quite small programs, but

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Andreas Goebel
Simon Hammett schrieb: If you want a proper cross platform gui with all the bells and whistles, the three main choices are probably Qt, WxWidgets or Gtk. Qt is probably the most powerful and fully featured, but you have to use that dam MOC thing and the Qt framework. WxWidgets seems to give

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Simon
Andreas Goebel wrote: Simon Hammett schrieb: If you want a proper cross platform gui with all the bells and whistles, the three main choices are probably Qt, WxWidgets or Gtk. Qt is probably the most powerful and fully featured, but you have to use that dam MOC thing and the Qt framework.

Re: [osg-users] Help: Using OSG To Build Tiled Display Wall

2009-05-16 Thread Martin Scheffler
Philip, The NVidia Quadro Plex D4 seems to handle eight display outputs (http://www.nvidia.com/object/product_quadroplex_2100_d4_us.html - sorry for posting a german language link before). Has anybody tried that out? I would like to know how complex the geometry may be for the system to

Re: [osg-users] NodeTrackerManipulator how to

2009-05-16 Thread Robert Osfield
Hi Rabbi, The NodeTrackManipulator is designed to allow user interaction, rather than be fixed. For you own purpose it's most likely that you'll want to control the view matrix yourself, there are a range of ways of doing it, since it's your application I can't guess at your particular ideas on

Re: [osg-users] [vpb] Building a geocentric database with heigh data

2009-05-16 Thread Robert Osfield
Hi Timm, You really need to provide more information about what osgdem options you are using. It's normally trivial to generate databases with elevations, and to osgdem it doesn't make any difference whether its geocentric or flat earth, it works fine for both, and the majority of

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Cory Riddell
Mike, Mike Hall wrote: Hey All, What are you all doing for GUI development in OSG? We are plugging OSG into existing software. Sadly, it's Windows only and uses MFC. OSG and MFC work surprisingly well together. I would *love* to dump MFC for something like Qt, but that just isn't going

Re: [osg-users] Help: Using OSG To Build Tiled Display Wall

2009-05-16 Thread Tim Moore
Robert Osfield wrote: On Fri, May 15, 2009 at 10:41 AM, Joe L liujie...@gmail.com wrote: In our plan, the TDW will have around 30 displays. OK, you'll definitely need a cluster for this. There is a third possible solution would require mods to the core OSG, or at least subclasses from

Re: [osg-users] [vpb] Building a geocentric database with heigh data

2009-05-16 Thread Chris 'Xenon' Hanson
Robert Osfield wrote: Hi Mauricio, did you ever get your geocentric database with height data up and running? We are currently struggling to do the same, and are having similar problems. Osgdem works perfectly when using either a non-geocentric (flat) Earth model with height data or when

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Gordon Tomlinson
Depends on my applications requirements But in no order of usage, Win32, MFC, .Net, QT __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Mojtaba Fathi
Hi I'm using WTL. Regards, Moji the Great --- On Sat, 5/16/09, Mike Hall mike.hallo...@gmail.com wrote: From: Mike Hall mike.hallo...@gmail.com Subject: [osg-users] What is everyone doing for GUIs? To: osg-users@lists.openscenegraph.org Date: Saturday, May 16, 2009, 4:01 AM Hey All, What are

Re: [osg-users] What is everyone doing for GUIs?

2009-05-16 Thread Martin Beckett
[quote=Simon Hammett Qt is probably the most powerful and fully featured, but you have to use that dam MOC thing and the Qt framework.[/quote] With the visual studio ad-in using Qt is no more difficult than MFC. Getting the OS version initially built and configured takes a while, but less so

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate four tagged

2009-05-16 Thread p...@tcl3d
Hi Robert, OSG 2.8.1-rc4 compiled without problems and is running fine with my applications on the following systems: XP 32-bit, VS2005 SP1, CMake 2.6.4 SuSE 11.1 32-bit, gcc 4.3.2, CMake 2.6.4 Regards, Paul Obermeier Robert Osfield wrote: Hi All, After a long delay - health, submissions

Re: [osg-users] moving the camera to predefined locations smoothly

2009-05-16 Thread Cory Riddell
Jean-Sébastien Guay wrote: event handler callback and move the eye a fraction of the way towards the destination. Successive FRAME events would eventually get the camera in the right place and it should be a smooth move. Is this a reasonable way to accomplish my goal? Yes, that seems like a

[osg-users] set new vertexarray. automatic deallocation of the old one?

2009-05-16 Thread Christian Sam
Hi community, i have three questions: - if i want to replace a geometry's vertexarray, which was defined through an imported .osg nodefile, does it suffice to just call setVertexArray(newArray)? - will the previous array be automatically deallocated? - does this also apply in a case when

Re: [osg-users] set new vertexarray. automatic deallocation of the old one?

2009-05-16 Thread Simon
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 yes to all. magic of ref_ptr: http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#Whataretheseref_ptrthingsIseeeverywhereinthecode Christian Sam wrote: Hi community, i have three questions: - if i want to replace a geometry's

Re: [osg-users] Help: Using OSG To Build Tiled Display Wall

2009-05-16 Thread Todd J. Furlong
Jie, Robert gave you a lot of good info, but I just wanted to add a few things: VR Juggler (http://www.vrjuggler.org) comes with an OSG-based application example if you are just looking to load navigate OSG-compatible models on a cluster. I'd advise against using Chromium based on the

Re: [osg-users] set new vertexarray. automatic deallocation of the oldone?

2009-05-16 Thread Paul Martz
- if i want to replace a geometry's vertexarray, which was defined through an imported .osg nodefile, does it suffice to just call setVertexArray(newArray)? Yes, but if display lists are on, you'll need to dirty them to see the results. Dynamic modification of geometry is frequently discussed

Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-16 Thread Fábio Mierlo
The FreeSwitch use the Spidermonkey Javascripting engine as embebed script language. http://wiki.freeswitch.org/wiki/Specsheet#Languages Fabio Mierlo On Mon, May 11, 2009 at 14:01, Maciej Krol mack...@gmail.com wrote: Hi Robert, Google is promising great performance from V8 JavaScript