Thanks Rosme and Skylark,
I've modified the Particle class to allow me to specify start and end tiles for
a particle. I am uploading a patch for the class with this post, maybe you
could include it (or the functionality it describes) in the distro?
I can now shoot particles with different
Hi Martin,
could you send your changes as a complete file to the osg-submissions list or
corresponding forum.
I can now shoot particles with different animations from the same particle
system. Neat! I've looked into the premultiplied alpha stuff, and it seems to
work OK. Thanks for the
Alright, will do!
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Hi, all
I have a problem. I have a planet Earth in my scene and some icons presented by
osg::Text on it. Icons always looks to the camera. When I move my camera my
icons sink in Earth. When I set DEPH test for icons to OFF all looks good, but
objects under earth (plane for example) is behind
Hi,
the SWIG bindings are so useful, that it seems like a good idea to include them
with the main release, predicated with -DBUILD_SWIG_BINDINGS
-DBUILD_PYTHON_SWIG_BINDINGS or -DBUILD_RUBY_SWIG_BINDINGS (etc..) flags.
Including them would ensure that they are kept up to date, and that any
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