Re: [osg-users] Combining particles with different textures

2009-08-02 Thread Martin Scheffler
Thanks Rosme and Skylark, I've modified the Particle class to allow me to specify start and end tiles for a particle. I am uploading a patch for the class with this post, maybe you could include it (or the functionality it describes) in the distro? I can now shoot particles with different

Re: [osg-users] Combining particles with different textures

2009-08-02 Thread Roland Smeenk
Hi Martin, could you send your changes as a complete file to the osg-submissions list or corresponding forum. I can now shoot particles with different animations from the same particle system. Neat! I've looked into the premultiplied alpha stuff, and it seems to work OK. Thanks for the

Re: [osg-users] Combining particles with different textures

2009-08-02 Thread Martin Scheffler
Alright, will do! screenshot [/img] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15704#15704 attachment: fire.jpg___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Depth buffer

2009-08-02 Thread Sergey Bocharov
Hi, all I have a problem. I have a planet Earth in my scene and some icons presented by osg::Text on it. Icons always looks to the camera. When I move my camera my icons sink in Earth. When I set DEPH test for icons to OFF all looks good, but objects under earth (plane for example) is behind

[osg-users] Feature request for 2.9: please include swig bindings in main release

2009-08-02 Thread john casu
Hi, the SWIG bindings are so useful, that it seems like a good idea to include them with the main release, predicated with -DBUILD_SWIG_BINDINGS -DBUILD_PYTHON_SWIG_BINDINGS or -DBUILD_RUBY_SWIG_BINDINGS (etc..) flags. Including them would ensure that they are kept up to date, and that any