I asked Oleg Komogortsev, an eye-tracking researcher at Texas State
University: here is what we use at the moment http://www.gazegroup.org/ ,
the quality of the results will depend on your camera hardware. But this is
the best in my opinion at the moment.
I briefly looked it up, and their GPL
Hi,
I'm using OSG-2.8.2 version.. on Visual studio-2008 .
I have a problem with loading *.jpg files with OpenSceneGraph (warning: Could
not find plugin to read objects from file X.jpg).
same problem occur while loading *.png ,*.tiff ...
while for file like *.rgb ,*.osg ,it is working
Hi,
sorry for tht mistake now i find tht actually i don't have osgdb_jpeg.dll in
the required directory...it seem tht because of tht i'm unable to load jpeg
file
where can i get this osgdb_jpeg.dll ???
if sb have this plz send tht to my id manrak8...@gmail.com
...
Thank you!
Cheers,
Hi Steven,
I've tried assigning the attached texture (without running the callback) to a
quad in the scene and it is still blank.
If your RTT texture is black without any post processing, so maybe you forgot
to add any scene below your RTT camera in the scene graph? For example your
See http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
Hi,
I basically got multiple images that i want to project onto the same world
geometry.
By comparing the normal vector of the world geometry polygon and the direction
vector of the projection source i want to calculate the angle in which the
projected image 'shines' onto the polygon. This is
I've added my and Robert's slides, as well as the agenda slide. Still
working on the photos.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
Jean-Sbastien Guay wrote:
Hi all,
It was great meeting all of you at the BOF. Great presentations all
around,
I believe you can use a uniform array of samplers. This means the
number of texture can be arbitrary and therefore you don't need to
recompile your shader based on number of textures.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
Johannes Schth wrote:
Hi,
i have downloading those dependencies and directory set accordingly but still
i'm getting the same warning i.e unaable to find plugin
it shows sucessful result for fomrat like .rgb, .tga
but for .jpg,.png,.tif ..it shows same warning i.e unaable to find plugin .
i'm using visual
You have to build the OSG plugins that use those dependencies such as
osgdb_jpeg.dll
So you will have to re run CMake and ensure it finds the dependencies
Or down load a pre-built package of OSG see the OSG web site for more
details and a search of the archives of this mail list will also help
Added one photo. I can never recall all the wiki inline
commands, so if someone else could pretty that up for me, I'd
appreciate it.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466
Jean-Sbastien Guay wrote:
Hi all,
It was great meeting all of you at
Hi all -- I've finally had a chance to review the ShaderGen code. If I
understand correctly, this was added as a step towards eventual support
for OpenGL 3. However, I'm surprised by the OpenGL 2 / GLSL 1.20 nature
of the shader code, specifically the extensive dependency on built-in
uniforms
VS 05 is VS 8.0, and VS 08 is VS 9.0
or at least thats what it installs as
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16007#16007
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Hi,
I would like to visualize my terrain DB constructed using osgdem on web
page? Could it be possible? Is there any plug-in to do so?
Thank you!
Cheers,
Akilan
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16008#16008
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