Hi Terry,
I'm not clear on the sequence of events in your app, but it does look
like you are probably doing a couple of things that shouldn't be
required.
First up, it is possible to release all the GL objects in the
scenegraph, flush the deleted GL objects, delete a graphics context,
and then
Hi Rene,
To do transparency work you'll need to enable OpenGL blending via:
stateset-setMode(GL_BLEND, osg::StateAttribute::ON);
And is typically best also tell the OSG to depth sort the geometry too
by placing it in the transparent bin:
Hi Peter,
For most users moving from 2.6 to 2.8.2 should simply be a case of
rebuilding the OSG and your app, typically no code or link changes
should be required. It looks to me link your app isn't linking to the
core OSG library for some reason, so go check what you app is linking
against and
Hi All,
A recruiter from Comforce Information Technologies, Inc. has asked me
if I could pass on details of full time vacancy at Comforce. Details
are:
* Url: http://www.comforce.com
* Contact: Martha Couch mco...@comforce.com
* Duration: Full-time
* First posted: 26th October
Hi,
I have done that :)
it's in the code above, it still doesn't work.
Thank you!
Cheers,
Rene
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18692#18692
___
osg-users mailing list
Hi,
instead of attaching a material, just check what colours the
createTexturedQuadGeometry assigns to the quad. I think if you modify
the alpha there it should work. OSG by default uses GL_MODULATE to get
the final colour from the quad colours and the texture colours. Make
sure blending is
Thanks Rafa,
that sounds like it would solve the problem.
real big thanks for the fast reply
Felix
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18694#18694
___
osg-users mailing list
Hi,
I have a moving model located in a CoordinateSystemNode with a default
EllipsoidModel. The goal is that the model is rotated into the direction which
it is moving. My current code looks like this:
Code:
osg::Matrixd ModelPositionCallback::calculatePositionMatrix(
const
We noticed a Bug in osgAnimation of the stable osg release 2.8.2, and
only on Linux ( Ubuntu 9.04 ), which does not occur on Windows with
Visual Studio 2005.
When writing out an osgAnimation programm to a osg file, the process
stops before writing keyframe data:
Node {
nodeMask 0x
Hi,
yes cmake build the makefile and with mingw-make.exe i build up the *.dll's,
but now i search the dae plugin for the COLLADA files. The makefile build the
dll's but where i can find the plugin or more specifically how is the name for
that plugin?
Thank you!
Cheers,
Mike
Hi pp,
Did you notice the same behavior with the current svn version ? There
are a lot of fixed bug since the 2.8.xx about osgAnimation
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Mon, 2009-10-26 at 11:08 +0100,
Hi Roland
BTW, I see my job request is still on JobRequests wiki
pagehttp://www.openscenegraph.org/projects/osg/wiki/Community/JobRequests
I create an account on the trac and login to remove it,
but I haven't WIKI_MODIFY permission (don't know why).
Can you remove my job request please ?
Or
Please, contact Jose Luis Hidalgo to let him update your Wiki permissions.
--
Roland
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18701#18701
___
osg-users mailing list
Hi,
I am very new with osg and I am trying to develop an AR application, is there
any example for using Video at the bckground of the scene? Any other help is
also welcome
Thank you!
Cheers,
Nectarios
--
Read this topic online here:
ok
Thanks Roland
David
2009/10/26 Roland Smeenk roland.sme...@tno.nl
Please, contact Jose Luis Hidalgo to let him update your Wiki permissions.
--
Roland
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18701#18701
Hi Paul,
I hope Robert also reads this ;-)
I compiled your code. Everything seems fine. I agree that
setImplicitBuffers() or even setImplicitBufferAttachments() would be more
self explanatory. I would also like to have one more (global) level of
control where I would be able to set defaults
Hi Dat,
On 23/10/09 5:26 PM, tien dat wrote:
Dear Ulrich,
Could you tell me more about how to specify that option? Can I specify
it while using osgviewer.exe or I have to rebuild osgviewer.exe with
the option?
Unfortunately you can't (at the moment) set this option externally or internally,
Cedric Pinson wrote:
Hi pp,
Did you notice the same behavior with the current svn version ? There
are a lot of fixed bug since the 2.8.xx about osgAnimation
Cheers,
Cedric
Hi, the current hg version does not have this bug.
Problem is that we are supposed to use the stable releases only.
Hi pp,
If you have a fix maybe it could have its place in a new release of the
2.8.x branch. I read Paul would like to make a new release.
Cheers,
Cedric
--
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Mon, 2009-10-26 at 13:48 +0100,
Hi Mike,
You need to open up cmake again and assign collada dependency columns to
collada 3rdParty folder which is in your system, And after generated
solution again you need to build up osg dae plugin. I mean you simply build
fully OSG again. That's all I think.
Regards.
Ümit Uzun
2009/10/26
Hi Nectarious;
There isn't video example or application in osg release except osgmovie as I
know. But if you want to use Augmented Reality with osg I strongly advice
you to look at osgART(http://www.artoolworks.com/community/osgart/) This is
what look for.
Regards.
Ümit Uzun
2009/10/26
Hi Wojtek and Paul.
On Mon, Oct 26, 2009 at 12:06 PM, Wojciech Lewandowski
lewandow...@ai.com.pl wrote:
I hope Robert also reads this ;-)
Sorry missed it completely :-)
I will prepare and submit a code with these modifications if you accept
general direction.
I believe you guessed correctly
Hi,
if the new build was OK, how i can find the dae plugin? Is the osgdb_dae the
name of the dae plugin?
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18710#18710
___
mikefried wrote:
Hi,
if the new build was OK, where can i find the dae plugin? Is the osgdb_dae
the name of the dae plugin?
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18711#18711
Yes, osgdb_dae plugin for collada :D
Ümit Uzun
2009/10/26 Mike Fried mike.fr...@gmx.de
mikefried wrote:
Hi,
if the new build was OK, where can i find the dae plugin? Is the
osgdb_dae the name of the dae plugin?
Thank you!
Cheers,
Mike
--
Read this
I'm reasonably sure this is for New York Air Brake, who I have been working
with all
summer. They are a decent outfit to work for. Their project is a 3D train
driving simulator.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense Landsat processing now
Hi,
i noticed a strange (buggy?) behavior with two cameras sharing the
same Viewport instance with version 2.9.5 (Windows XP).
Situation: Main camera, adding a slave camera (with addSlave) and
setting the slave camera's viewport with this line of code:
slaveCamera-setViewport(
Wojciech Lewandowski wrote:
I will prepare and submit a code with these modifications if you accept
general direction.
Sounds good to me, please go ahead and make these changes (including the
entry point name change). And thanks for the help with this.
-Paul
Hi Again,
somehow it is still not working. The setStartTick method has no effect at all.
i tried to set the startTick in _view, _timer and both, nothing worked.
As i want to start the animation from the beginning, each time i press the play
button, i do the folowing:
Code:
bool
Hi,
if your system is Vista, run it as Administrator, perhaps you don't
have permissions to write to Program Files. Try copy it manually there
if you can. Also be sure no app is using the dll.
2009/10/26 Nectarios Pelekanos nectarios.peleka...@armes-tech.com:
Thanks,
I have tried to
Hi Himar,
The assumption that I made with osg::Camera is that each camera would
have it's own Viewport, sharing a Viewport between Camera's is not
something I've considered so code like the GraphicsContext code for
passing up updates to resizing of the window will probably be resizing
the
Dear Ulrich,
Sorry for my stupidity, but I don't know anything about modifying
models. The model is actually created in VRML, and I use 3DS Max to
export it to obj format. So if you can, please tell me a bit more
about how to optimize the model:
- How can you remove duplicate materials (if you can
Hi,
Why i see my email adress???
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18720#18720
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Mike,
In my attachment is a screenshot from the build error (the build with dae)
but the osgdb_dae was build ???
can i use this plugin now even though the build error??
It seems you're building the wrappers. If you don't need them, don't
build them (disable BUILD_OSG_WRAPPERS in CMake
Hi,
The stopThreading and startThreading methods were exactly what I needed. My
code is working great now.
Thank you!
John
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18724#18724
___
osg-users
Skylark wrote:
Hi Mike,
In my attachment is a screenshot from the build error (the build with dae)
but the osgdb_dae was build ???
can i use this plugin now even though the build error??
It seems you're building the wrappers. If you don't need them, don't
build them (disable
Hi Mike,
if i take the cmd in WinXP and i test c:/.../osgviewer.exe test1.dae (enter)
the viewer can't find a jpg plugin
where i can find jpg dll's for a new OSG Build
Please search for answers to questions like that, it's basic info you
need to be able to build OSG from
Hi,
This has worked perfectly. Thank you very much!
Thank you!
Cheers,
Rene
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18727#18727
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Thank you!
Cheers,
Mike
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18728#18728
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi Paul,
Thanks. I am almost done with modifications for DisplaySettings. I have to test
it and will submit the code tomorrow. But I have one question regarding your
changes in RenderStage.cpp. I have understood that RenderMask defines implicit
attachments for main FBO and ResolveMask defines
Hi,
I'm having an issue which with warping the mouse pointer on Mac OS X that is
generally expected, but behaves differently than on other platforms.
That is, when you warp the mouse pointer using either of the warp functions
(GraphicsWindowCarbon uses CGDisplayMoveCursorToPoint), all input is
Hello All,
I too would be happy to help at the spelling bee level.
It would be a good way to learn.
Robert knows how much I don't know ;-)
:-)
John Montgomery
Medi-CAL Unit, CLSM, Polwarth Bldg., Forresterhill, Aberdeen AB25 2ZD.
Mob: 07592453757
Web: http://www.abdn.ac.uk/JMVP/ |
Montgomery, John T. wrote:
Hello All,
I too would be happy to help at the spelling bee level.
It would be a good way to learn.
That'd be great. I know several of us others can participate -- would you be
willing to
organize it?
Basically, make a wiki page listing all of the source/header
Thanks Paul, Jeremy,
So after some contemplation I am pretty sure I want to use the painter's
layering. The reason is that if for example I want to rotate a panel in
front of another one I don't want it to intersect with panals behind it. I
could use orthographic projection and dynamically
Hi Chris,
Yes, I'll give it a go. I'll start by reading up on wiki formatting whilst we
wait for Robert's thoughts.
Do you have a suggestion which page the Spellcheck Listing should be linked
from?
:-)
John Montgomery, Glassel, Scotland.
-Original Message-
From:
Montgomery, John T. wrote:
Yes, I'll give it a go. I'll start by reading up on wiki formatting whilst
we wait for Robert's thoughts.
Do you have a suggestion which page the Spellcheck Listing should be linked
from?
There already is one, from the last time I orchestrated one of these:
That's fine, thanks.
:-)
John Montgomery, Glassel, Scotland.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon'
Hanson
Sent: 26 October 2009 18:49
To: OpenSceneGraph Users
Subject: Re:
Are you setting this StateSet on the parent Group or Geode above all
your Text? If so, it should work. If it's not working, then this should
be investigated and resolved. I'd advise creating a very simple scene
graph that appears to reproduce the behavior, and stepping through the
CullVisitor
All,
I'm currently receiving a Windows Run-Time Error when running osgdem.exe in an
attempt to build a pretty large database (approx. 132GB or so). I have a
process that generates 1879 bitmaps of various resolutions (up to 2 meters per
pixel) and stores a bunch of data for each bitmap in a
robertosfield wrote:
Hi Peter,
For most users moving from 2.6 to 2.8.2 should simply be a case of
rebuilding the OSG and your app, typically no code or link changes
should be required. It looks to me link your app isn't linking to the
core OSG library for some reason, so go check what you
Better idea -- Write out the subgraph that draws your text -- and also
contains the override render bin bit, to a .osg file and post here or
email me. I'll take a look to see if the render bin details are set
correctly.
-Paul
Paul Martz wrote:
Are you setting this StateSet on the parent
Yes it's quite confusing.
The RenderStage code was already set up as follows: If doing MSFBO (and
therefore need two FBOs, one for multisampled rendering and one for
final resolve), then configure fbo as the resolve FBO, and When done
configuring, swap it into _resolveFbo (see line 554). But,
Hi,
The osgslice example fails on windows vista on revision 10691.
GraphicsContext::setWindowingSystemInterface is never called because the static
object RegisterWindowingSystemInterfaceProxy
createWindowingSystemInterfaceProxy in GraphicsWindowWin32.cpp is never
instantiated.
Even if not
How does this look like ...
Code:
PositionAttitudeTransform {
UniqueID PositionAttitudeTransform_15
nodeMask 0x
cullingActive TRUE
StateSet {
UniqueID StateSet_16
rendering_hint DEFAULT_BIN
renderBinMode INHERIT
GL_LIGHTING OFF
Hi Jake,
For large databases you will have to use vpbmaster to manage a
complete database build, osdem doesn't scale on it's own.
Robert.
On Mon, Oct 26, 2009 at 7:46 PM, Jacob Armstrong jaco...@hotmail.com wrote:
All,
I'm currently receiving a Windows Run-Time Error when running osgdem.exe
stefan nortd wrote:
How does this look like ...
I would put the StateSet with the override flag all the way at the
topmost Group in your UI, above all the Text and above all the other
geometry you're drawing with the text.
The one drawable is the osgText. I am also :O new to writing osg
Hi,
So I have read about .mtl and .obj files and understood what you
meant. I created a program to optimize the model
(http://cs.uiowa.edu/~tinguyen/OptimizeMtlFiles.rar)
But the new one that I created doesn't look the same as the old one
when I don't use texture. Please click this link to
57 matches
Mail list logo