Hi Dominic,
to solve the 'install TARGETS given no FRAMEWORK DESTINATION for shared library FRAMEWORK
target osgOcean' error I added the following to src/osgOcean/CMakeLists.txt:
--- src/osgOcean/CMakeLists.txt (revision 189)
+++ src/osgOcean/CMakeLists.txt (working copy)
@@ -130,6 +130,7 @@
Hi Dominic et al.
What os are you using? Some sort of mac?
Am I right in thinking you're using CMake 2.8? I didn't realise that
had been released yet, I'll have to test.
It's odd because nobody else has reported these errors and I thought
if it worked on Linux it would work on a mac...
I'll
Hi Jotschi,
On Mon, Nov 30, 2009 at 6:15 PM, Johannes Schüth acco...@jotschi.de wrote:
Do you have to use PBO's with texture buffer? Or can you just pass
the data directly as per normal textures?
I'm not quite sure which approach is the most fitting for my usecase.
I want to be able to
Hi,
Eric Coppock wrote:
Hi,
Thank you JP, the osgprerender example application in particular is
helping me figure out a lot of stuff. It's taking me a while ... I'm
coming up to speed on several things at once, and wading through the
callbacks and the reference-counted object stuff is
Hi Fred,
I would be inclined to think this is more of an issue of expectation
rather than a bug in computeIntersections/LineSegmentIntersector. The
code is such that save for numerical precision issues it will work
exactly the same for all triangles, so if it works once then it's
likely to work
Hi Chris,
On Mon, Nov 30, 2009 at 5:59 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Robert Osfield wrote:
Isn't this breaking all existing code that uses UserData/Description though?
No, no user code need be change, you can hide all the internal
implementation details via the methods
Hi Paul,
On Mon, Nov 30, 2009 at 8:23 PM, Paul Martz pma...@skew-matrix.com wrote:
Chris 'Xenon' Hanson wrote:
Isn't this breaking all existing code that uses UserData/Description
though?
It's not as bad as you might think. If someone were to add CompositeUserData
to OSG, they'd need to
Hi Mark,
If you have slave Camera's doing the actual rendering then your master
camera's callbacks won't be called as the master camera won't be doing
anything - it's just a passive object providing overall settings.
As Paul mentions potentially we could add the inheritance of the
master
Hi Robert, Chris, Paul,
On 1/12/09 10:45 AM, Robert Osfield wrote:
The existing style UserData and Descriptions could be stored in the
exactly the same way as they are now, only shifted into the
CompositeUserData structure. The additional new key based stored
could be added alongside these.
Hi Fred,
have a look at this thread:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/4868/focus=4876
I'm not sure what the current float vs double in the intersection code
path is like, but maybe you can try do some mods and see...
jp
Fred Thegreat wrote:
Hi,
I'm trying to
Hi All,
In a websearch today came across a webpage today for the project Mobile OSG:
http://www.imrc.kist.re.kr/wiki/Mobile_OSG
I haven't heard about this before, anybody know anything more about it?
Clearly there will have done the port, so will have solved an number
of problems that
Hi Robert,
Robert Osfield wrote:
Hi J.P et. al,
I've completed my work on clean up of texture objects and buffer
objects and have checked this work into snv/trunk. I've done a range
of tests where the viewer is constructed and destructed repeated, when
handling a range of models and
Hi Art,
with OSG svn and osgPPU svn I get:
In file included from /home/jpd/dev/OSG/osgPPU/src/osgPPU/Unit.cpp:17:
/home/jpd/dev/OSG/osgPPU/include/osgPPU/Unit.h: In member function 'void
osgPPU::Unit::popFrameBufferObject(osg::State)':
/home/jpd/dev/OSG/osgPPU/include/osgPPU/Unit.h:311: error:
Hi Kim
exactly, I am using Mac OS X 10.5.8 with CMake 2.8. Before I used CMake
2.6 with exactly the same error.
Regards
Dominic
Kim Bale schrieb:
Hi Dominic et al.
What os are you using? Some sort of mac?
Am I right in thinking you're using CMake 2.8? I didn't realise that
had been
Hi Ulrich
thanks, I will try it, but if it doesn't build the frameworks, I think
we have to wait for Kim ;-)
Regards
Dominic
Ulrich Hertlein schrieb:
Hi Dominic,
to solve the 'install TARGETS given no FRAMEWORK DESTINATION for
shared library FRAMEWORK target osgOcean' error I added the
Hi,
please have a look at the following scenario. The viewer is dynamically
created, destroyed and created again. On the later, no textures shows up.
Any ideas?
..
viewer-setSceneData( loadedModel.get() );
viewer-realize();
while (!viewer-done())
{
viewer-frame();
}
Hi,
read this:
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/51995/
jp
Trajce Nikolov wrote:
Hi,
please have a look at the following scenario. The viewer is dynamically
created, destroyed and created again. On the later, no textures shows
up. Any ideas?
..
interesting. Robert has closed this thread with fixed but I am having the
same problems. btw, where is USE_NEW_TEXTURE_POOL defined?
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:21 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
read
Hi,
Trajce Nikolov wrote:
interesting. Robert has closed this thread with fixed but I am having
the same problems. btw, where is USE_NEW_TEXTURE_POOL defined?
what version of OSG are you using? The fix is in recent svn versions.
Think it is in include/osg/Texture. Check the thread or search
I just updated from svn. The source search gives mi 0 results
Nick
On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
Trajce Nikolov wrote:
interesting. Robert has closed this thread with fixed but I am having
the same problems. btw, where is
ok /// it works for CompositeViewer does not work for osgViewer::Viewer
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:42 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
I just updated from svn. The source search gives mi 0 results
Nick
Hi,
$ pwd
OpenSceneGraph/src
$ grep -r -e NEW_TEX *
osg/Texture.cpp:#define USE_NEW_TEXTURE_POOL 1
jp
Trajce Nikolov wrote:
I just updated from svn. The source search gives mi 0 results
Nick
On Tue, Dec 1, 2009 at 5:36 AM, J.P. Delport jpdelp...@csir.co.za
mailto:jpdelp...@csir.co.za
Chris,
It doesn't work, even if no input files are used, the same error
occurs. But thank you for your suggestions.
About terrain generation from heightmap, can I ask you a direction
about where should I start?
I have to create terrain tiles from the image data through the
HeightFieldLayer class
Hi,
can you make a small example that people can easily compile to show the
problem? This way will get you most help.
jp
Trajce Nikolov wrote:
ok /// it works for CompositeViewer does not work for osgViewer::Viewer
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
I started a new thread, not sure it went thru.
It does works for CompositeViewer as Robert stated, does not works for
osgViewer::Viewer
Thanks!
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:55 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Sample is attached
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:56 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
can you make a small example that people can easily compile to show the
problem? This way will get you most help.
jp
Looks like I am not up to date .. Getting the latest now. Will give it a
try again
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 5:56 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
I started a new thread, not sure it went thru.
It
Hello Dominic,
How do I have to use CMake for that, I'm sorry for this stupid question.
It's not stupid. What platform are you using?
On Windows, you run the CMake GUI. At the top you will have a field
Where is the source code ?, point that to the base osgOcean directory
(the one that
Hi Nick,
The testing I did was using osgViewer::Viewer, the testbed is now
checked in as part of osgcamera example. Try :
osgcamera -r 5 cow.osg
Or with paged database:
osgcamera -r 5 http://www.openscenegraph.org/data/earth_bayarea/earth.ive
You can also do it with sharing the scene
Hi,
Trajce Nikolov wrote:
Sample is attached
I've just tried it here and it works for cow.osg. I get the cow with
textures in the second created view.
You'll have to give more details or dig more on your side for a problem.
What OS, video card?
jp
Nick
Looks like I didnt had the latest source. I am doing fresh build from the
latest right now. If it works on your side I think it is really fixed.
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 6:10 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi J.P.,
After press 3 I get the attached pic. Looks like the cow is being sucked
into the matrix. I can still manipulate this view though, the particles
seem stationary.
I get the same thing as your screenshot here. On both Windows (Vista 32
bit) and Linux (Ubuntu 64 bit), OSG SVN trunk.
Hi,
what kind of video is supported in osg? I am seeing directshow plugin,
quicktime . What works on Linux?
p.s. I am windows guy, but want to move to Linux shortly
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
___
Hi,
Trajce Nikolov wrote:
Hi,
what kind of video is supported in osg? I am seeing directshow plugin,
quicktime . What works on Linux?
ffmpeg
jp
p.s. I am windows guy, but want to move to Linux shortly
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
Hi Nick,
what kind of video is supported in osg? I am seeing directshow plugin,
quicktime . What works on Linux?
p.s. I am windows guy, but want to move to Linux shortly
The ffmpeg plugin works on both Windows and Linux, and should support
whatever your build of ffmpeg supports. Even
Yes. Thanks a lot !
Nick
http://www.linkedin.com/in/tnikolov
Sent from Devlet, Ankara, Turkey
On Tue, Dec 1, 2009 at 6:32 AM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Nick,
what kind of video is supported in osg? I am seeing directshow plugin,
quicktime . What
Hi J.P.
thank you for pointing this out. I made the changes and updated svn repository.
cheers,
art
J.P. Delport wrote:
Hi Art,
with OSG svn and osgPPU svn I get:
In file included from /home/jpd/dev/OSG/osgPPU/src/osgPPU/Unit.cpp:17:
/home/jpd/dev/OSG/osgPPU/include/osgPPU/Unit.h: In
Hi Art,
Art Tevs wrote:
Hi J.P.
thank you for pointing this out. I made the changes and updated svn repository.
thanks, did svn co and all compiles.
jp
cheers,
art
J.P. Delport wrote:
Hi Art,
with OSG svn and osgPPU svn I get:
In file included from
On 1/12/09 2:01 PM, Dominic Stalder wrote:
Hi Ulrich
thanks, I will try it, but if it doesn't build the frameworks, I think
we have to wait for Kim ;-)
Well want I meant was, it compiles and runs but I don't know why this framework-related
thing is necessary if it doesn't want to build
Hi Robert and all,
I have a question about plugins and how to handle a specific case. Let's say
that I have a plugin which returns an interactive image (like the pdf or
browser one), I associate the image to an interactive image handler to send
it events. Up to here, everything works as expected,
Hi Serge,
The basic event handling support in osg::Image is to enable browser
style interactivity but is limited to only putting events into the
osg::Image subclass - there is no support for getting events out.
There is a limit to the type of events you could get out too - as
osg::Image doesn't
I've been working with osgprender, ran into a camera issue and am trying some
things to see if I can work out a solution.
As part of that, I found the --screen option in the viewer and set it to --
screen 0. While debugging it exhibits some strange behavior on my dual screen
nVidia setup.
1.
Hi Mark,
1. When starting from the debugger, the image will appear for a moment, then vanish with --screen 0 but
not with --screen 1. With --screen 1 the image shows up and stays up, with --screen
0 I have to use Alt tab to find the window to get it to redisplay.
2. When starting from the
Fabrício Cardoso wrote:
It doesn't work, even if no input files are used, the same error
occurs. But thank you for your suggestions.
Ok. It sounds like you have a GDAL issue. Can you use any of the GDAL
utilities themselves?
About terrain generation from heightmap, can I ask you a
I'm not sure if I'm quite qualified to fix this one. I'm trying to understand
where the slaves came from. I certainly didn't create them purposefully (I'm
using the osgprerender sample which never mentions them). So the idea of
propagating the callback to multiple slaves without warning seems
Hi all!
I have a strange problem for which so far I could not find the cause.
I am creating a height field using osg::HeightField and then I use
osgUtil::PlaneIntersector in order to intersect the height field with the plane
at the specific height.
I get the intersection and draw polylines
Thanks Robert, I've totally missed the osgWidget part, it is clearly the
place for such mechanism.
The interactive image plugin we're developping is not a browser but is not
so far from it, do you think it can be valuable to have an InteractiveImage
base class for sharing features between
Hi Robert and All,
I'm revamping this thread 'cause my question is related to it.
Simon knows much more than I do about windows event handling, but I have
tried to run the osgQtBrowser example under WinXP, and it works fine (with
active navigation) both in threaded and single thread mode.
But on
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
Thanks Robert, I've totally missed the osgWidget part, it is clearly
the place for such mechanism.
The interactive image plugin we're developping is not a browser but is
not so far from it, do you think it can be valuable to have an
Ulrich Hertlein wrote:
This sounds like a good solution, it keeps API compatibility but only
stores one object instead of _userData/_descriptions in every
Object/Node created.
This sounds good. I had forgotten that access to UserData was only through
the set/get
API. Perfect.
So many
Hi Jeremy
On Tue, Dec 1, 2009 at 6:06 PM, Jeremy Moles jer...@emperorlinux.comwrote:
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
Thanks Robert, I've totally missed the osgWidget part, it is clearly
the place for such mechanism.
The interactive image plugin we're developping is
Hi here is my code,
Code:
osg::BoundingSphere bs =
mpHeightField-getBound(); //pView-getSceneData()-getBound();
for (int i = 0; i 1; i ++)
{
Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG
2.8.2?
I'm upgrading to OSG 2.8.2 and I want to make sure to get the right version
of VPB that works with this.
Thanks,
-Shayne
smime.p7s
Description: S/MIME cryptographic signature
You can consult the version requirements table at the bottom of this page:
http://www.openscenegraph.org/projects/VirtualPlanetBuilder
IMHO VPB is a work in progress, the newer the better.
Regards,
-- A.
On Tue, Dec 1, 2009 at 11:31 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Can anyone tell me what version of VirtualPlanetBuilder is stable with
OSG 2.8.2?
I’m upgrading to OSG 2.8.2 and I want to make sure to get the right
version of VPB that works with this…
I don't know what version it calls itself, but the
Chris 'Xenon' Hanson wrote on Tuesday, December 01, 2009 11:06 AM:
I'm sort of thinking out loud, on (e-)paper here, so feel free to
shoot
holes in this design:
We design a class called something like CompositeUserData (I dislike
this
name, and prefer something like
Wrong. Please check the versions requirements table.
On Tue, Dec 1, 2009 at 11:37 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Can anyone tell me what version of VirtualPlanetBuilder is stable with
OSG 2.8.2?
I’m upgrading to OSG
Chris 'Xenon' Hanson wrote:
I don't know what version it calls itself, but the most-current SVN
checkout of VPB
should be the correct one for OSG 2.8.2.
Sorry, that was incorrect. VPB-SVN is for the current OSG-SVN, not 2.8.2.
Alejandro is
right, for OSG 2.8.x, you want VPB 0.9.10.
--
Yeah. Chris, excuse me for the rush to correct it, I should have waited.
Regards.
-- A.
On Tue, Dec 1, 2009 at 11:39 AM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
Chris 'Xenon' Hanson wrote:
I don't know what version it calls itself, but the most-current SVN
checkout of VPB
should
On Tue, 2009-12-01 at 18:13 +0100, Serge Lages wrote:
Hi Jeremy
On Tue, Dec 1, 2009 at 6:06 PM, Jeremy Moles jer...@emperorlinux.com
wrote:
On Tue, 2009-12-01 at 17:37 +0100, Serge Lages wrote:
Thanks Robert, I've totally missed the osgWidget part, it is
clearly
Alejandro Aguilar Sierra wrote:
Yeah. Chris, excuse me for the rush to correct it, I should have waited.
You were right. Better to make sure someone isn't giving out bogus
information. I knew I
was wrong right after I hit send. ;)
Regards.
--
Chris 'Xenon' Hanson, omo sanza lettere
Hi all
with Ulrichs hint I was able to compile the osgOcean Freamwork. Now I
included it in my Qt project and was also able to compile it.
When I want to start the application the following error occurs:
dyld: Library not loaded: osgOcean
Referenced from: xxx
Reason: image not found
Any
Thrall, Bryan wrote:
This seems overly complicated to me; couldn't we just rely on users
knowing the type they want for a given key, like we rely on them knowing
what subclass of UserData they want now? That way, UserPropertyContainer
is simply an std::mapstring,ref_ptrReferenced . The
, version of virus signature
database 4651 (20091201) __
The message was checked by ESET NOD32 Antivirus.
http://www.eset.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users
I managed to find out what was happening, and it was just a problem
with my path variable...
I checked with Dependency Walker that it was was loading a hdf5dll.dll
from an old gxml api whose bin folder had an entry in my system path.
I fixed the path and everything works fine now.
Sorry for
Fabrício Cardoso wrote:
I managed to find out what was happening, and it was just a problem
with my path variable...
I checked with Dependency Walker that it was was loading a hdf5dll.dll
from an old gxml api whose bin folder had an entry in my system path.
I fixed the path and everything
I also tried to do similar with cow.osg and I get similar result. I have
attached a screenshot
Cheers,
Janna
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20703#20703
Attachments:
http://forum.openscenegraph.org//files/cow_581.jpg
Hi All,
First of all thanks Mr. Art Tevs for your suggestions and pointers for
passing Lookup tables. And thanks again for such a fantastic library OSGPPU.
Now my whole application is ported into osgPPU pipeline and it works very well.
Now the only worry that remains is the linear
Hi Riccardo,
As far as I could tell Qt is designed to only allow you to drive it's
event and rendering loop from the applications main thread. I tried
lots of different combinations of threading to get round this but
didn't succeed. Perhaps separate process might be able to do it.
Robert.
On
Manuel Garea wrote:
The information i have in the raster is the elevation points of a terrain,
something like this:
11.52 11.52 11.52 15.06
12.52 12.52 12.52 12.52
13.84 13.84 12.52 12.27
12.27 12.27 13.33 13.33
What format is this data in, when stored on disk?
and i need to make a
Thanks guys for the info...much appreciated.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Tuesday, December 01, 2009 11:10 AM
To: OpenSceneGraph Users
Subject: Re:
So...from the recommended table I need VPB 0.9.10 to go with OSG 2.8.2. This
may be a dumb question but where do I get the 0.9.10 version? I only see up
to version 0.9.7 that I can download...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
So...from the recommended table I need VPB 0.9.10 to go with OSG 2.8.2. This
may be a dumb question but where do I get the 0.9.10 version? I only see up
to version 0.9.7 that I can download...
You'll need to SVN check out the source for
Do I need subversion installed on my machine to do this? I haven't played
with subversion before...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Tuesday, December 01, 2009
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Do I need subversion installed on my machine to do this? I haven't played
with subversion before...
Yes. On Windows, I'd recommend TortoiseSVN.
--
Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com
PixelSense
Thanks for the help...:)
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Tuesday, December 01, 2009 3:37 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] VPB question...
Hi Kim:
Does the information above help ?
My graphic card is a little old, rihgt? :)
Regards,
Tian
Kim Bale wrote:
Hi Tian,
Could you download and run this program for me:
http://www.geeks3d.com/20090414/gpu-caps-viewer-170-available-with-cuda-support/
And then use the Full XML
I'm trying to determine the given distance per pixel (or group of
pixels) on my scene.
I'm using an Intersection to get the World XYZ coordinates at a given
Screen XY point, then getting a second set of World XYZ coordinates
after incrementing the Screen point.
Then Calculating the distance
Hi Nelson -- Given a world/eye coordinate distance from the eye, a
viewport, and a projection matrix, you can determine the world/eye
coordinate distance subtended by a single pixel by back-transforming
through the OpenGL transformation pipe. At a former employer, I used
such a technique to
Hi Robert,
I am a software engineer at Google. We are evaluating using osg with
OpenGL ES 2.0 backend in an internal project. Thanks for adding the
support for ES.
My first task is to compile and run the examples on ES 2.0 emulator
(imagination technologies on windows). I have been able to
The latest from the svn fixed the problem. Thanks for the support !
Nick
http://www.linkedin.com/in/tnikolov
On Tue, Dec 1, 2009 at 6:05 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
Looks like I am not up to date .. Getting the latest now. Will give it
a try again
Nick
Hi,
Harash Sharma wrote:
Hi All,
First of all thanks Mr. Art Tevs for your suggestions and pointers
for passing Lookup tables. And thanks again for such a fantastic library
OSGPPU. Now my whole application is ported into osgPPU pipeline and it
works very well.
Now the only worry
Hi everybody,
well i'm doing a simulation about seasons i have a simple terrain , some models
and sphere(sun), this has a lightsource with a light, i move my sun with the
next operations
posicion_orbita = new osg::MatrixTransform;
osg::Matrix ms, mr, mt;
mr.makeRotate(latitud, osg::Y_AXIS);
Hi all,
I have rendered a scene using osgViewer in Windows XP...
I want to name this viewer window (e.g. I want to give this window the name of
the file which is being rendered in this viewer or simply any text like MY
First Scene).
Can anybody please help me in this regard..
Thank you in
Hi,
I 'm new to OpenSceneGraph
I have rendered a scene in osg using viewer
now i want to select an area in scene using mouse drag operation. And then I
want to display that trimmed area..
Can anybody please help me??
...
Thank you!
Cheers,
Ankita
--
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