Hi Nick,
On Sat, Dec 5, 2009 at 1:36 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote:
I am getting crash in
void Group::releaseGLObjects(osg::State* state) const
after releasing the osgViewer::VIewer
What do you mean by releasing the osgViewer::Viewer? Destruction?
Could you be specific
Hi Glenn,
yes, that's what I planned to do. I am just evaluating osgEarth.
Thank you!
Cheers,
Hartwig
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yes, destruction. it is my own example but will try to reproduce the problem
with the examples and send the code
Nick
http://www.linkedin.com/in/tnikolov
On Sun, Dec 6, 2009 at 11:56 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On Sat, Dec 5, 2009 at 1:36 PM, Trajce Nikolov
Glenn Waldron wrote:
Lv,
convertLatLongHeightToXYZ gives you a point on the surface of the ellipsoid,
but the actual polygons in the terrain model are just a tessellated
approximation of that ellipsoid. So if you want the point on the triangulated
surface, you have to convert to XYZ and
Hi
Where can I find the full list of dependencies required for OSG 2.8 and
list of configuration options for building OSG libraries?
Rizzen
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On Sun, Dec 6, 2009 at 7:53 AM, Lv Qing donlvq...@msn.com wrote:
Glenn Waldron wrote:
Lv,
convertLatLongHeightToXYZ gives you a point on the surface of the
ellipsoid, but the actual polygons in the terrain model are just a
tessellated approximation of that ellipsoid. So if you want the
2009/12/6 Rizzen riz...@darkstar.co.za
Hi
Where can I find the full list of dependencies required for OSG 2.8 and
list of configuration options for building OSG libraries?
Rizzen
osg itself doesn't have any dependencies, only the plugins do.
You'll have to run cmake and look through that
Hi,
Thank you Glenn !
Thank you!
Cheers,
Lv
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Here's the basic dependencies
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
All the rest will be described with the individual plug-ins or add-on node
kits
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Gordon Tomlinson
Thanx, though did not help with building the optional modules of OSG
2.8. What must be done to get these optional OSG modules built?
Rizzen
Gordon Tomlinson wrote:
Here’s the basic dependencies
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
All the rest will be
Hi there
is it possible to set the textue coordinates (for repeating a texture)
of a HeightField node? If yes, how?
Thanks a lot
Dominic
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you can get all of them from the svn look in the archive for the
details . do a search for 3rdParty
Nick
http://www.linkedin.com/in/tnikolov
Sent from Örnek, İstanbul, Turkey
On Sun, Dec 6, 2009 at 7:25 PM, Rizzen riz...@darkstar.co.za wrote:
Thanx, though did not help with
osgIntrospection and osgWrappers comes with the OSG core, but are
optional modules. How does one build these optional modules?
I have found the other required 3rd party modules and built them already.
Rizzen
Trajce Nikolov wrote:
you can get all of them from the svn look in the archive
are you using CMake? it is easy
Nick
http://www.linkedin.com/in/tnikolov
Sent from Örnek, İstanbul, Turkey
On Sun, Dec 6, 2009 at 8:02 PM, Rizzen riz...@darkstar.co.za wrote:
osgIntrospection and osgWrappers comes with the OSG core, but are
optional modules. How does one build these
Hi,
I am using osgdem 0.9.10 with the following arguments:
osgdem --xx 10 --yy 10 -t ps_texture_16k.tif\
--xx 10 --yy 10 -d ps_height_16k.tif\
-v 0.1 --terrain -o test.osg
Unfortunately, this does not produce anything useful. So, it seems to be that
an argument is missing to create a valid
Hi,
sorry, but with anything useful I meant that osgviewer test.osg is not
displaying anything and it seems to be that no height data is stored in the
database.
Thank you!
Cheers,
Hartwig
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I want to do something a little 'odd' and am not sure of the best way to do
this.
- assuming a 'large' number of (tri or quad) primitives in a primitiveset (say
100K-500K+) I want to hide ( not draw) a user-defined subset of those
primitives.
- the user scenario is that the user selects a
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