Re: [osg-users] OSG on IPhone

2009-12-12 Thread Thomas Hogarth
Hi Robert Missed your previous messages, just spotted them on the forum. 1) #include TargetConditionals.h Yes, TargetConditionals.h does appear to be on all version of OSX, and my OSX project is still building so looks safe (that's after fixing Q3).

Re: [osg-users] [vpb] Geocentric Database, how to flattening area or cut out piece

2009-12-12 Thread Torben Dannhauer
Hi, Well, now I don't understand the different between your loader/saver and your .modifyterrain and your pseudo loader/saver I suppose your what-elevation-should-I-put-here LOADER callback is for modifying terrain on the fly during visualization What ist your callback SAVER for?= creating

Re: [osg-users] BuGLe (was: OpenGL capture/logging in OSG)

2009-12-12 Thread Alberto Luaces
Hi Paul, Paul Martz writes: Please tell me about your experience with BuGLe. Well, I haven't tested it that much, but I wrote the link because I thought it was worth of considering since it's a new, open and active project along the lines of GLIntercept. The last update from the latter is from

[osg-users] Playing video in YUY2 pixel format.

2009-12-12 Thread alessandro terenzi
Hello, I'm trying to play a video whose pixel format is YUY2...I'm using an ImageStream to play the video but when I set its data to point to the current frame's data my program crashes. I suppose it is because I'm not using the correct pixelFormat when I first created the ImageStream. My question

Re: [osg-users] [VPB] Usage question

2009-12-12 Thread Sukender
Le Fri, 11 Dec 2009 17:20:14 +0100, Chris 'Xenon' Hanson xe...@alphapixel.com a écrit: On 12/11/2009 7:54 AM, Sukender wrote: Hi all, I've got model tiles (urban zone, files such as .osg/ive, .3ds ...) which need to be visualized using pagedLODs. Can VPB do with models what it does with

Re: [osg-users] How to name the viewer window???

2009-12-12 Thread Kevin Wilder
Hi, I came upon this post while searching for a way to do exactly the same thing. Now that I've found a solution, I thought I would post it for the benefit of everyone on this forum: // create the windows and start the required threads. viewer.realize(); // add a caption to the viewer window

Re: [osg-users] Transparent skydome

2009-12-12 Thread Paul Martz
Dominic Stalder wrote: Hi there I found out, that it makes a difference if the texture file is loaded in the OSG file it self or in the application. If I load it in the application the transparency works. After you load it into your application and get the results you want, then dump your

[osg-users] QOSGWidget display problem

2009-12-12 Thread François Bodic
Hi everybody, I'm trying to run the osgViewerQt example since the compilation is done. When i launch the AdapterWidget version it works nicely but when i launch the QOSGWidget version the cow loaded is blinking. Has anyone already have this problem? Do you know where it comes from? note :

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-12-12 Thread Peter Bear
Just for the search function :) If you get errors like this: error C2039: 'glBegin' : is not a member of '`global namespace'' error C3861: 'glBegin': identifier not found error C2039: 'glEnd' : is not a member of '`global namespace'' error C3861: 'glEnd': identifier not found turn off

Re: [osg-users] [build] How to properly use the OSG_GL3_AVAILABLE CMake option?

2009-12-12 Thread Paul Martz
I believe this is already in a post somewhere, so the search function should be covered. :-) It'd be nice if selecting the OSG_GL3_AVAILABLE CMake variable would automatically re-set all the FFP-type variables, but currently it does not do so, and you have to do this manually. Paul Martz

Re: [osg-users] QOSGWidget display problem

2009-12-12 Thread Martin Beckett
I have the same problem on Windows for 2.8 and 2.9.6 The only solution I have found is to rebuild Qt with experimental OpenGL rendering support - but that makes all the dialogs too slow to be usable. Otherwise AdaptorWidget works well, sorry I am at a client next week so I can't investigate