[osg-users] picking node and arraging to it proper location

2010-01-04 Thread manish Choudhary
Hi, I'm working on problem in which user develop simple shape like building , hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc. using mouse . Thus my application allow user to design there own shape from basic model using mouse . I'm facing problem in picking node

Re: [osg-users] PBOs for images and textures

2010-01-04 Thread Guy
Hi J.P. First of all, I haven't tried anything yet. It seems to me more than a minor change so I didn't want to start messig up OSG code with my own gibrish :) Second, I've looked at the screen capture examples, but it's not a generic solution (no offense, it's only my opinion). Third, about

Re: [osg-users] Node::Description intoageneralized propertymechanism?

2010-01-04 Thread Thrall, Bryan
Ulrich Hertlein wrote on 2009-12-31: I have coded up a proposal for a general-purpose property system for osg::Object and would like to present it for comments and discussion. Looks very cool! For data that is not derived from osg::Referenced (like floats, int, strings) instead of using a

Re: [osg-users] Node::Description into ageneralized propertymechanism?

2010-01-04 Thread Chris 'Xenon' Hanson
On 12/31/2009 4:22 AM, Ulrich Hertlein wrote: Hi guys, I have coded up a proposal for a general-purpose property system for osg::Object and would like to present it for comments and discussion. I'd like to take another day or so to digest this, as I'm very interested in it. Are you

[osg-users] Error moving in Z-axis

2010-01-04 Thread Wagner Dias
Hi, Using WindowManager I can't move the geometry in Z-axis. Even setting MASC_3D on WindowManager and setProjectionMatrixAsOrtho on camera I have no problem whit others axis. Thank you! Cheers, Wagner -- Read this topic online here:

[osg-users] [build] Build problem

2010-01-04 Thread Andy Garrison
Hi, I have been trying to build OpenScenGraph on RedHat Linux 5 64 bit and get the error missiing glu.h and glut.h files. They are suppose to reside in the /usr/local/include/GL directory. I have installed all the packages with RedHat and those files do not exist. I had OSG on a 32 bit version

Re: [osg-users] [build] Build problem

2010-01-04 Thread Leif Delgass
On Mon, Jan 4, 2010 at 12:26 PM, Andy Garrison garrison_tho...@bah.com wrote: Hi, I have been trying to build OpenScenGraph on RedHat Linux 5 64 bit and get the error missiing glu.h and glut.h files. They are suppose to reside in the /usr/local/include/GL directory. I have installed all the

Re: [osg-users] [osgPlugins] New ffmpeg plugin checked into svn/trunk

2010-01-04 Thread Chris Rodgers
Hi Robert, Would there be any chance that the AudioStream class and ImageStream interface changes can be added to OSG 2.8.x? In one of our projects we had been using the QuickTime plugin without a problem. However, we have a requirement from our customer to remove the QuickTime dependency.

Re: [osg-users] Write to texture file for lightning

2010-01-04 Thread Dominic Stalder
Sorry for hesitating, but the time of our project is running ;-) Someone any idea what I did wrong with the texture / image camera? Or is there a problem with the addChild hirarchy? Thanks a lot Am 03.01.10 12:05, schrieb Dominic Stalder: Hi Ulrich thanks a lot, big mistake ;-) Now the

[osg-users] OSG Max Exporter Modifications

2010-01-04 Thread Chris Rodgers
Hi Robert, Several months ago I had modified the OSG Max Exporter to address some issues artists were running into. More about the changes can be read on the Delta3D forum post at delta3d org - Forum - Artists' Studio - OSG Exporter for 3DS Max 2010. In short, the changes allow OSG helpers to

[osg-users] [osgPPU] CMake error in FindOSG.cmake

2010-01-04 Thread Thrall, Bryan
The last two paths in OSG_SEARCH_PATHS in osgPPU's FindOSG.cmake don't properly escape backslashes, causing CMake (I'm using version 2.6) to error when trying to configure on Windows and osgPPU is not right next to OSG: C:\Program Files\OpenSceneGraph C:\Program Files (x86)\OpenSceneGraph

Re: [osg-users] [osgPPU] CMake error in FindOSG.cmake

2010-01-04 Thread Paul Martz
That was my mistake, found it after I posted the addition of these paths, but forgot to contact Art about it. Forward slashes also work. (Not sure why CMake is treating these as literal char strings... Seems like a bug in how CMake is parsing the file...) Paul Martz Skew Matrix Software LLC

Re: [osg-users] [osgPPU] CMake error in FindOSG.cmake

2010-01-04 Thread Thrall, Bryan
Paul Martz wrote on 2010-01-04: That was my mistake, found it after I posted the addition of these paths, but forgot to contact Art about it. Forward slashes also work. (Not sure why CMake is treating these as literal char strings... Seems like a bug in how CMake is parsing the file...)

Re: [osg-users] picking node and arraging to it proper location

2010-01-04 Thread Martin Beckett
Take a look at the osgpick example and osgkeyboardmouse. If you are picking an object with a size (a surface) look at line interesect visitor, there is a tutorial here http://www.openscenegraph.org/documentation/NPSTutorials/osgIntersect.htm Martin ps. it seems horribly complex but when you

Re: [osg-users] Write to texture file for lightning

2010-01-04 Thread J.P. Delport
Hi, have you tried writing the image in the camera callback? Maybe have a look at osgprerender and osgscreencapture. jp Dominic Stalder wrote: Sorry for hesitating, but the time of our project is running ;-) Someone any idea what I did wrong with the texture / image camera? Or is there a

[osg-users] [build] How to compile OSG examples with OSX 10.5 / XCode 3.0 binaries?

2010-01-04 Thread Roger Wehage
Hi, I downloaded and installed the OpenSceneGraph OSX 10.5 / XCode 3.0 binaries, but I can't find the example programs. I assume they are not included with that download. I can get the example programs by downloading the source, but I can't batch compile them using cmake. Can they be batch

Re: [osg-users] OSG on IPhone

2010-01-04 Thread Changhoon Park
Hello Is there are anyone who know about license problem when modifying osg for iphone? Should I open source code or object file and overall or a part related to OSG? In the case of cocos2d, there is a special license for iPhone like the below. cocos2d for iPhone was originally licensed

Re: [osg-users] [osgPPU] CMake error in FindOSG.cmake

2010-01-04 Thread Art Tevs
Hi Bryan, Thank you for the patch. Changes are submitted to svn. Hmm, I wonder why on my machine with cmake-2.6-patch4 installed I didn't get any issues with the backslash. Maybe I forgot to try to create just fresh build directory, so that cached paths were in use. Art --