Hi,
I'm working on problem in which user develop simple shape like building , hut
, table etc. by arranging basic shape like cylinder,cube,hemisphere etc.
using mouse .
Thus my application allow user to design there own shape from basic model using
mouse .
I'm facing problem in picking node
Hi J.P.
First of all, I haven't tried anything yet. It seems to me more than a
minor change so I didn't want to start messig up OSG code with my own
gibrish :)
Second, I've looked at the screen capture examples, but it's not a
generic solution (no offense, it's only my opinion).
Third, about
Ulrich Hertlein wrote on 2009-12-31:
I have coded up a proposal for a general-purpose property system for
osg::Object and would
like to present it for comments and discussion.
Looks very cool!
For data that is not derived from osg::Referenced (like floats, int,
strings) instead of
using a
On 12/31/2009 4:22 AM, Ulrich Hertlein wrote:
Hi guys,
I have coded up a proposal for a general-purpose property system for
osg::Object and would
like to present it for comments and discussion.
I'd like to take another day or so to digest this, as I'm very interested in
it. Are you
Hi,
Using WindowManager I can't move the geometry in Z-axis. Even setting MASC_3D
on WindowManager and setProjectionMatrixAsOrtho on camera
I have no problem whit others axis.
Thank you!
Cheers,
Wagner
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Read this topic online here:
Hi,
I have been trying to build OpenScenGraph on RedHat Linux 5 64 bit and get the
error missiing glu.h and glut.h files. They are suppose to reside in the
/usr/local/include/GL directory. I have installed all the packages with RedHat
and those files do not exist. I had OSG on a 32 bit version
On Mon, Jan 4, 2010 at 12:26 PM, Andy Garrison garrison_tho...@bah.com wrote:
Hi,
I have been trying to build OpenScenGraph on RedHat Linux 5 64 bit and get
the error missiing glu.h and glut.h files. They are suppose to reside in the
/usr/local/include/GL directory. I have installed all the
Hi Robert,
Would there be any chance that the AudioStream class and ImageStream interface
changes can be added to OSG 2.8.x?
In one of our projects we had been using the QuickTime plugin without a
problem. However, we have a requirement from our customer to remove the
QuickTime dependency.
Sorry for hesitating, but the time of our project is running ;-)
Someone any idea what I did wrong with the texture / image camera? Or is
there a problem with the addChild hirarchy?
Thanks a lot
Am 03.01.10 12:05, schrieb Dominic Stalder:
Hi Ulrich
thanks a lot, big mistake ;-)
Now the
Hi Robert,
Several months ago I had modified the OSG Max Exporter to address some issues
artists were running into. More about the changes can be read on the Delta3D
forum post at delta3d org - Forum - Artists' Studio - OSG Exporter for 3DS
Max 2010.
In short, the changes allow OSG helpers to
The last two paths in OSG_SEARCH_PATHS in osgPPU's FindOSG.cmake don't properly
escape backslashes, causing CMake (I'm using version 2.6) to error when trying
to configure on Windows and osgPPU is not right next to OSG:
C:\Program Files\OpenSceneGraph
C:\Program Files (x86)\OpenSceneGraph
That was my mistake, found it after I posted the addition of these
paths, but forgot to contact Art about it.
Forward slashes also work.
(Not sure why CMake is treating these as literal char strings... Seems
like a bug in how CMake is parsing the file...)
Paul Martz
Skew Matrix Software LLC
Paul Martz wrote on 2010-01-04:
That was my mistake, found it after I posted the addition of these
paths, but forgot to contact Art about it.
Forward slashes also work.
(Not sure why CMake is treating these as literal char strings... Seems
like a bug in how CMake is parsing the file...)
Take a look at the osgpick example and osgkeyboardmouse.
If you are picking an object with a size (a surface) look at line interesect
visitor, there is a tutorial here
http://www.openscenegraph.org/documentation/NPSTutorials/osgIntersect.htm
Martin
ps. it seems horribly complex but when you
Hi,
have you tried writing the image in the camera callback? Maybe have a
look at osgprerender and osgscreencapture.
jp
Dominic Stalder wrote:
Sorry for hesitating, but the time of our project is running ;-)
Someone any idea what I did wrong with the texture / image camera? Or is
there a
Hi,
I downloaded and installed the OpenSceneGraph OSX 10.5 / XCode 3.0 binaries,
but I can't find the example programs. I assume they are not included with that
download.
I can get the example programs by downloading the source, but I can't batch
compile them using cmake. Can they be batch
Hello
Is there are anyone who know about license problem when modifying osg for
iphone? Should I open source code or object file and overall or a part related
to OSG?
In the case of cocos2d, there is a special license for iPhone like the below.
cocos2d for iPhone was originally licensed
Hi Bryan,
Thank you for the patch. Changes are submitted to svn.
Hmm, I wonder why on my machine with cmake-2.6-patch4 installed I didn't get
any issues with the backslash. Maybe I forgot to try to create just fresh build
directory, so that cached paths were in use.
Art
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