Hi Robert and al,
[...]
Spreading tasks and responsibility
OK, how do we put all this discussion of submissions/knowledge and
avoiding too much multi-tasking together in a form of solutions?
We'll I believe that specializing Knowledge and Responsibility go
hand in hand with making more
Hi Chris,
On Mon, Feb 22, 2010 at 10:03 PM, Chris 'Xenon' Hanson xe...@alphapixel.com
wrote:
I have said before that I think it would be nice if code submissions could
be made via
SVN somehow, maybe to a 'scratch' or 'working' tree, and from there,
migrated to the real
codebase by
Hi All,
Hi Chris,
On Mon, Feb 22, 2010 at 10:03 PM, Chris 'Xenon' Hanson
xe...@alphapixel.com wrote:
I have said before that I think it would be nice if code
submissions could be made via
SVN somehow, maybe to a 'scratch' or 'working' tree, and from
there,
Hi Chris,
All I can say this email is, did you read my previous one? Here I listed
that parts of the OpenScenGraph would be appropriate for spinning off to the
community to take responsibility over.
I'd also add that (to be blunt :-), that have been tasks that I've tried to
pass over to the
Hi Nick,
Documentation is certainly and issue, not just for code but for how the
project is run, how to use the various resources etc. There is actually a
huge amount of resources out there, but it very distributed and not coherent
enough.
To address the issues of documentation I believe we
I just wanted to touch on a couple of points that all came in series in your
mail. I'm reacting to them as a heavy git user and student of the structure
of communities that tend to use the new breed (git, mercurial, etc.) of
distributed VCS that encourage branching and merging.
First, there seems
Hi J.P,
On Tue, Feb 23, 2010 at 7:04 AM, J.P. Delport jpdelp...@csir.co.za wrote:
I've also thought that something like an open branch might help. Granted,
it would be easier if using a dvcs, but maybe it can be tested out with svn
for a start. I see a few potential benefits:
* No additional
Hi J.P.
On Tue, Feb 23, 2010 at 7:08 AM, J.P. Delport jpdelp...@csir.co.za wrote:
like you've said, this experience is difficult to acquire and pass on, but
the only way other people would get this experience is if they get their
hands dirty. It need not be on the trunk, maybe on a branch (or
Hi Cedric,
On Tue, Feb 23, 2010 at 9:16 AM, Cedric Pinson
cedric.pin...@plopbyte.netwrote:
I think that migrating to a decentralized version control will help a
lot to merge branch and sharing changes set from users.
Because of decentralized it could help too for submission, like giving
an
Hi Robert ( and everybody else ),
I will try to focus my post on the server and the tools that it could
provide to carry on with OSG's development. As some of you have
pointed I would like to see OSG using git or mercurial, in my
exprience git is more efficient but mercurial is a lot easier to
On 22 February 2010 20:55, Robert Osfield robert.osfi...@gmail.com wrote:
Michael Platings was also granted write permission to the new FBX plugin,
but alas hasn't yet been able to successfully check anything in which has
certainly held back maintenance of this new component. Sorting this out
Hi Michel,
This is the config related to fbx, the user is taken from the wiki
(so if you can log into the wiki, your password is correct):
[osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*]
* = r
robert = rw
mplatings= rw
So... did I misspelled something?
JL.
On Tue, Feb 23, 2010 at 11:32
Hi Tim,
I agree with most of your points but would like to clarify a couple of
points, add my own two pennies, so I'll be rather savage a cut down your
email to key points that I'd to clarify.
On Tue, Feb 23, 2010 at 9:32 AM, Tim Moore timoor...@gmail.com wrote:
Is there a critical mass of
Hi Allen,
We are going to upgrade our documentation and we will try to answer
all your questions.. please be patient! :). Your documentations
suggestions are really good for us.
Rafa.
On Mon, Feb 22, 2010 at 9:38 PM, Allen Saucier allen.sauc...@itt.com wrote:
Hi Jordi
what you said does
On Tue, Feb 23, 2010 at 4:32 AM, Tim Moore timoor...@gmail.com wrote:
Is there a critical mass of power users willing to use an experimental tree?
I'm not sure. Even if not, automated testing of the examples would help
verify any OSG tree.
How would you go about setting up automatic testing of
Hi,
I have just started working on osgEarth.
I wrote my first code with osg2.8.2 to load a map something like
...
#include osgEarth/Config
...
Config conf;
conf[url]=../data/world.tif;
.
Compiling the program gives an error saying dat ther s no predefinition for
url.
Is the config file whitespace sensitive? I notice there's a space between
robert and =, but no space between mplatings and =.
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Hi,
How can I scale the scene so that cameras scale along too?
If I scale the scene using code similar to following, the models are scaled,
but what happens is that the scene seems to run away as the camera stays
still while all models get smaller. :
--
shadowedScene = new
How would you go about setting up automatic testing of the examples?
What could you test here and how would you do it?
--
Philip Lowman
Hi,
An idea could be to mimic the way VTK handle that question (
http://www.vtk.org)
They generate a bunch of reference automatic screenshots through CTest and
On Tue, Feb 23, 2010 at 12:40 PM, Luc Frauciel
luc.frauc...@star-apic.comwrote:
How would you go about setting up automatic testing of the examples?
What could you test here and how would you do it?
--
Philip Lowman
Hi,
An idea could be to mimic the way VTK handle that question (
On Tue, Feb 23, 2010 at 5:40 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Tim,
I agree with most of your points but would like to clarify a couple of
points, add my own two pennies, so I'll be rather savage a cut down your
email to key points that I'd to clarify.
On Tue, Feb 23,
I don't know much about this, but just in case you haven't come across this..
I have found that the URL has to be https://... For TortoiseSVN to get through
our firewall, etc.
:-)
John Montgomery, Glassel, Scotland.
From: osg-users-boun...@lists.openscenegraph.org
On Tue, Feb 23, 2010 at 7:02 AM, Tim Moore timoor...@gmail.com wrote:
On Tue, Feb 23, 2010 at 12:40 PM, Luc Frauciel luc.frauc...@star-apic.com
wrote:
How would you go about setting up automatic testing of the examples?
What could you test here and how would you do it?
--
Philip Lowman
Luc Frauciel wrote:
How would you go about setting up automatic testing of the examples?
What could you test here and how would you do it?
--
Philip Lowman
Hi,
An idea could be to mimic the way VTK handle that question (
http://www.vtk.org)
They generate a bunch of reference automatic
Hello all.
I had a behavior with ac3d objects and osgconv that i think can be a wrong
behavior and i'd like to check with you.
I have an ac3d model with textures that are being saved on different path.
/home/simoes/model/ac3d_model.ac
/home/simoes/texture/ac3d_texture.rgb
I shall emphasize
Hi Jose Luis,
What do you get in apache error log when Michael tries to commit to the
trunk?
Mourad
On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi Michel,
This is the config related to fbx, the user is taken from the wiki
(so if you can log into
On Mon, Feb 22, 2010 at 7:37 AM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi Robert,
in our project we have minimum required 2.6.3. I've quickly checked the
cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is there at
least. Philip Lowman will be able to give more detail I think.
Hi,
I just would like to know if someone already used a fft algorithm with
osgPPU (for image processing), with pixel shaders or CUDA?
Or maybe could you tell me if it's difficult to use CUDA in osgPPU?
I'm quite experimented with PPU but not with CUDA, and I would like to
know how it
Akilan,
First, what is the exact compile error that you see printed?
Second, with the new driver API (in trunk) you no longer need to assemble
Config objects by hand. Grab the trunk and look at the sample apps for
details.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Tue, Feb 23,
Hi Josselin,
I've used Cuda's FFT library with osgPPU in some of my projects last year.
Actually exactly for that purpose I've developed the osgPPU::UnitModule which
can run any module as a unit on the input data. There is a CUDA example with
osgPPU, showing how to use it.
Just grab it and
Hi Adrian, Robert,
thank you for pointing this out. I've corrected the code and submitted changes
to svn.
regards,
art
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24696#24696
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Hi,
I have to secure a std::vector for multithreaded access and used a Reentrant
Mutex for this.
(btw: Whats the diferent between reentrant mutex and mutex?)
On my development Platform (Vista) this works great.
On windows XP 32 bit, the application hangs on this mutex, although it is not
hi Torbenand
OpenThreads::ScopedLock do what the name says. It works with sync objects
(like Mutex) to make the scope of the lock thread safe. At the construction
it locks the sync object and in the destructor it release it
so for example
{
OpenThreads::ScopedLockOpenThreads::Mutex l(myMutex)
Hi Torben,
Torben Dannhauer wrote:
Hi,
I have to secure a std::vector for multithreaded access and used a
Reentrant Mutex for this.
(btw: Whats the diferent between reentrant mutex and mutex?)
reentrant mutex can be locked multiple times from the same thread,
standard mutex cannot.
On
I have found that the URL has to be https://... For TortoiseSVN to get
through our firewall, etc.
Thanks John. I gave this a try but unfortunately still got the same error.
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Hi Robert, all,
OK, so I leave for the night and come back and there are tens of new
messages in this thread, perhaps I should work in GMT hours so I'd be up
during the same hours as many of you! :-)
I think the discussion is rolling nicely, we've got a few good leads on
what to improve.
Hi Philip,
On Tue, Feb 23, 2010 at 12:19 PM, Philip Lowman phi...@yhbt.com wrote:
(submitter)
$ svn diff -u changes.diff
$ # email changes.diff
(reviewer)
$ # download changes.diff
$ cd clean_trunk
$ cat changes.diff |patch -p0
$ meld .
And... how many steps are there for the
Hi J-S
if it comes to, I know that piece of code well. So this extra one might be
me. Also, I know pretty well the TerraPage loader.
Nick
I say partial because I'd like to ask at least one other person to
volunteer with me.
-Nick
On Tue, Feb 23, 2010 at 4:46 PM, Jean-Sébastien Guay
Hi,
Le 23 févr. 10 à 15:46, Jean-Sébastien Guay a écrit :
Hi Robert, all,
OK, so I leave for the night and come back and there are tens of new
messages in this thread, perhaps I should work in GMT hours so I'd
be up during the same hours as many of you! :-)
I think the discussion is
Hi Torben,
Nick's answer most of your questions so I won't dive into the details. What
I would like to add is that last week I refactor OpenThreads::ReentrantMutex
and Mutex so that the later now provides an option in its constructor for
deciding whether to set up a reentrant/recusrive mutex or
Hi Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
Then, any suggestions of how to go about checking it out?
Hi again Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
I just noticed the github pricing, this is what they
Hi osg-users,
I would like to report/ask a problem that I encounter when I use 2
GeForce GTS 250 cards in my Windows 7 Home Premium 32 bit system. With
all the combinations of enabled/disabled SLI and connected/disconnected
SLI bridge, I get a black window on my 2nd monitor when I use
Le 23 févr. 10 à 16:16, Jean-Sébastien Guay a écrit :
Hi Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
Hi Raymond,
I get a black window on my 2nd monitor when I use osgviewer
without arguments (and other programs that I tried). The second window
is rendered ok when the first window does not have focus, i.e. when
another program is on top of it.
I get the same on Windows 7 64 bit with nVidia
Hi Mathieu,
Quick Start Guide :-)
Yes, thanks! :-)
If your the of TortoiseSVN sort
I am :-) thanks.
J-S
--
__
Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
http://www.cm-labs.com/
Hi Raymond,
I hadn't noticed this because I always start up osgviewer fullscreen on
my second monitor only, or in a window.
And about this, I think this new problem might be related to the weird
behavior I and others have noticed with OSG apps before:
- Start fullscreen on screen 0 : the
On 2/23/2010 3:32 AM, Michael Platings wrote:
If anyone has any idea how to resolve this I'd appreciate it. I'm using
TortoiseSVN on Windows XP. When trying to add a file I get the following
messages:
Do other SVN operations like Update and such work ok?
I've had situation where if you
On 2/23/2010 8:16 AM, Jean-Sébastien Guay wrote:
reduce the amount of management we need to do. All we would need on the
real openscenegraph.org would be a redirect to that wiki, and the
files/downloads section (for releases and stuff).
I am very hesitant about changing our wiki and VC
Hi,
Many developers at my locations are experiencing odd frame rate readings (from
the StatsHandler), and we would like to know if others are having the same
issue.
We are running in a multiple window/camera enviroment. When I minimize a
windows, then the frame rate drops! I would expect
Hi Chris,
I am very hesitant about changing our wiki and VC hosting. While what we
have is not
perfect, it works 99% of the time, and is mostly under our control. Changing to
a new
platform involves MORE work, not less, and we don't really know the reliability
and
performance of the new
On 2/23/2010 1:59 AM, Robert Osfield wrote:
I know you don't like issues trackers/queues, but I think you're in
the minority there.
Some system really do make a big difference with productivity, some work
against it, and some the cost/benefit ratio is pretty close to breaking
even.
On Tue, Feb 23, 2010 at 4:16 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check
Hi Robert,
After a long slog tending to some very meaty submissions, and
similarly taxing bug fixes/feature refinements, and can finally say
that 2.9.7 is here. Yay!
A bit late to the game this time, but I just wanted to tell you that
I've compiled one of our simulators with OSG 2.9.7 and
On 2/23/2010 3:29 AM, Jose Luis Hidalgo wrote:
problem... no, we can update Trac and possible as Chris suggested move
on sqlite to a better database with better support.
I see Trac has extensions to support Git or Mercurial if needed.
My suggestion is:
- disable Trac's navigation and
On 2/23/2010 2:42 AM, Robert Osfield wrote:
There are of course some areas of the OSG that we are weak in,
osgManipulator and osgIntrospection being two good examples of places
where even I struggle. Even though we a knowledge poor here I think we
have to look for people who have the scratch
On Tue, Feb 23, 2010 at 3:49 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Philip,
On Tue, Feb 23, 2010 at 12:19 PM, Philip Lowman phi...@yhbt.com wrote:
(submitter)
$ svn diff -u changes.diff
$ # email changes.diff
(reviewer)
$ # download changes.diff
$ cd clean_trunk
$ cat
Hi Chris,
I believe we could introduce a issue ticket tracker without cost to you.
I'd be curious to hear input from other significant OSG developers about
whether they
use an issue tracker in their work, if they find it effective and useful, and
if they
believe it would be similarly
Hi,
I'm new to OSG. I'm working on a problem where I use OSG and osgNV. I'm reading
Geometry from .osg files which I exported from 3ds MAX using OSGExp.
There are different methods to add a shape via osgNV. For simple shapes like
spheres, boxes etc. everything is nice and simple. But to add an
On 2/23/2010 4:15 AM, Philip Lowman wrote:
On Tue, Feb 23, 2010 at 4:32 AM, Tim Moore timoor...@gmail.com wrote:
Is there a critical mass of power users willing to use an experimental tree?
I'm not sure. Even if not, automated testing of the examples would help
verify any OSG tree.
How would
I don't think here is an existing optimizer that builds draw element lists
from arrays of vertices like you describe. I've written one and will submit
it in the next 24 hours.
Tim
On Tue, Feb 23, 2010 at 4:12 PM, Lars Richter hottehue1234567...@gmx.netwrote:
Hi,
I'm new to OSG. I'm working
Hi,
Aero desktop enabled?
Try it disabled and see if it still does it, set your theme to windows 7
classic or something like that?
Regards
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Hi Chris,
On Tue, Feb 23, 2010 at 4:40 PM, Chris 'Xenon' Hanson
xe...@alphapixel.comwrote:
I believe we could introduce a issue ticket tracker without cost to you.
Err no, if a ticket system comes in it will directly affect me. We can't
have some people use it and some not, it simply
Le 23 févr. 10 à 17:43, Tim Moore a écrit :
I don't have any opinions about github.com, but we're starting to
use gitorious.org on the FlightGear project. Gitorious is owned by
Nokia and used by the Qt project for its version control.
I like the merge request feature and the team
Yes Update works fine.
Your idea of checking out with full credentials sounds promising, but how do
you do that? TortoiseSVN only asks for username/password when anonymous
access is not permitted.
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On Tue, Feb 23, 2010 at 4:50 PM, Tim Moore timoor...@gmail.com wrote:
You're assuming that the submission is actually worthy of being applied ;)
With a context diff, it's often easy to see by inspection that the
submitter is off in the weeds, or to quickly determine that the patch is
worth
On Feb 23, 2010, at 12:12 PM, Michael Platings wrote:
Yes Update works fine.
Your idea of checking out with full credentials sounds promising,
but how do you do that? TortoiseSVN only asks for username/password
when anonymous access is not permitted.
it sounds as if you checked out from
it sounds as if you checked out from
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph
instead of
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph
which is the 'authenticated' uri of the project
When using https I get a warning about a
Hi J-S,
Fyi: I tried to go back in time w.r.t. nvidia drivers but the helpful
(sigh...) windows update kept installing version 196.21 somehow...
I installed 196.34 (from laptopvideo2go) and the problem is still the same.
I do have the OpenGL knowledge but lack of time to dive into this.
Is
Le 23 févr. 10 à 18:28, Michael Platings a écrit :
it sounds as if you checked out from
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
instead of
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
which is the 'authenticated' uri of the
You may clear the authetication data in tortoise (settingSaved Data) and
try a commit, so it will ask you for the username/password.
Mourad
On Tue, Feb 23, 2010 at 6:12 PM, Michael Platings mplati...@gmail.comwrote:
Yes Update works fine.
Your idea of checking out with full credentials
On 2/23/2010 10:28 AM, Michael Platings wrote:
When using https I get a warning about a security certificate, but other
than that it behaves exactly the same unfortunately.
By that you mean it never prompts you for a login and password, or that it
did prompt
you but the subsequent checkin
Hi,
Good point. Just tried it and the results are even weirder (with
classic): 2nd window *is* drawn but not correctly: it halts until focus
is switched. And when going from 2nd window to 1st window (by setting
focus) the rendering on the first window goes crazy: e.g. a rotating
model will
By that you mean it never prompts you for a login and password, or that
it did prompt
you but the subsequent checkin still fails?
At checkout it doesn't ask for login/password. At checkin it asks for
login/password as normal and still fails as before.
Clearing authentication data and doing the whole checkout checkin process
again didn't work either :\
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On 2/23/2010 10:28 AM, Michael Platings wrote:
When using https I get a warning about a security certificate, but other
than that it behaves exactly the same unfortunately.
I believe you can force authentication tokens to be passed by putting them
into the URL:
Hi Raymond,
Is there a way to let the osg open just 1 window that spans accross the
2 monitors?
You can modify osgviewer to create the context in any way you like. By
default when using run() it will call one of the setUpView*() methods,
in this case setUpViewAcrossAllScreens(). You can
On Feb 23, 2010, at 12:28 PM, Michael Platings wrote:
it sounds as if you checked out from
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
instead of
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
which is the 'authenticated' uri of the
Robert Osfield wrote:
I really don't have any doubt that we could do better with a more
distributed version control system. I'm a bit daunted by the
transition, as it will learning new tools and ways of working efficiently.
I see a lot of support here for Mercurial and Git, so I wanted to
Hi,
I have to make our Windows OSG app function in a reasonable manner under
Microsoft Remote Desktop, which means OpenGL 1.1.0
In general it actually works pretty well but at each window refresh, I am
getting a
Warning: detected OpenGL error 'invalid enumerant' after RenderBin::draw(,)
What
Chris, putting the username password in the URL didn't make any
difference. In fact I still had to enter the username/password into the
popup that appeared.
Norman, no I haven't tried setting up any SSH stuff beyond doing the default
TortoiseSVN install. Try the steps under Testing SSH with
Oh well worth a shot, osgshadow seems to lose focus and I have to use
alt-tab on that screen to bring it back into focus, only with aero enabled.
I put it down to a that stupid balloon tip that pops up saying 'windows has
changed your desktop'. Running the latest driver from nvidia, windows 7 x64,
On 2/23/2010 11:11 AM, Michael Platings wrote:
Chris, putting the username password in the URL didn't make any
difference. In fact I still had to enter the username/password into the
popup that appeared.
Ok.
Norman, no I haven't tried setting up any SSH stuff beyond doing the
default
Hi Paul, hi All
I have successfully done a few complex branch merges in svn.
here is my idea ( keep patient on me, please )
to keep working things as is (Robert controls main branch), but then also
have experimental branch ( or branches ) with a volunteer maintainer from
community who
Hello
I have experienced this kind of problems with recent nvidia drivers, but
with the version 191.07 it seems ok for me (no black screen at start when
the window is getting the focus).
Try the 191.07 it may help you.
---
Guillaume Tazé
2010/2/23 Martin Naylor martin.nay...@dsl.pipex.com
Robert Osfield wrote:
There is also write permission granted to Paul Martz, and I
believe a couple of engineers to the svn/osg/branches portion of
the OSG svn. This enables others to maintain branches and make
releases without my intervention. As far as I'm
Call setCheckForGLErrors(osg::State::ONCE_PER_ATTRIBUTE) on your osg::State
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Andrew Cunningham wrote:
What is the best way to track down why I am getting this error?
Use a tool like GLIntercept (if you're single-threaded).
glintercept.googlecode.com has the latest version. I have no experience
with Windows remote desktop, so not sure whether GLIntercept will work
in
Hi,
Thanks to all for your information, now I'm awar of scopedLock :) I used it and
rewrote my code to use it and now it works in XP AND vista. ( But I don't know
why, because it was strait forward, no path alternatives, just lock, doing and
unlock. )
Well, how ever:
Thank you!
Cheers,
Art Tevs wrote:
Just grab it and put instead of the kernel used in that example your FFT code
and it should work. There is just one drawback, when using Cuda within OpenGL,
the performance. The memory space of Cuda and OpenGL is not shared, hence it
costs you some time to copy a texture into
Nick Schultz wrote:
Perhaps there should be an enforcement of better commenting standards on submitted code. This might reduce the load of questions being asked by the community as they can understand the code better and increase the amount of users who can answer them effectively. Obviously
On Tue, Feb 23, 2010 at 6:15 PM, Robert Osfield robert.osfi...@gmail.comwrote:
On Tue, Feb 23, 2010 at 4:50 PM, Tim Moore timoor...@gmail.com wrote:
You're assuming that the submission is actually worthy of being applied ;)
With a context diff, it's often easy to see by inspection that the
Hi,
Luigi Calori wrote:
Luc Frauciel wrote:
How would you go about setting up automatic testing of the examples?
What could you test here and how would you do it?
They generate a bunch of reference automatic screenshots through CTest and
then do image comparisons.
That was also what I would
Hi,
Tim Moore wrote:
robert.osfi...@gmail.com mailto:robert.osfi...@gmail.com wrote:
I'm pretty fed up with have to repeat this stuff over and over.
Diff's don't work form me and they never will. The accumulated bad
experiences I have had with diff over the years me really detest
Jean-Sébastien Guay wrote:
Hi Chris,
I am very hesitant about changing our wiki and VC hosting. While
what we have is not
perfect, it works 99% of the time, and is mostly under our control.
Changing to a new
platform involves MORE work, not less, and we don't really know the
reliability
J.P. Delport wrote:
this just popped up on opengl.org
http://rastergrid.com/blog/2010/02/unit-testing-opengl-applications/
In addition, it's been a while since I did the OpenFlight export
submission and created its regression test suite, so I'll refresh
people's memory with this:
Hi JL,
What if you remove the asterisk at the end of the path in
[osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx*]
== [osg:/OpenSceneGraph/trunk/src/osgPlugins/fbx].
Mourad
On Tue, Feb 23, 2010 at 11:39 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi Michel,
This is the config
Hi,
Thanks for the fix! the null-returning paintEngine solved flickering problem
for me as well. I am using a simplified osgviewerQtWidget and the flickering
was very painful before I applied your suggestion.
Thank you!
Cheers,
Ehsan
--
Read this topic online here:
Hi Paul,
I'm top-posting because I totally agree with all your points. You'll
notice I replied to all suggestions, whether they involve changes in
process or tools or infrastructure. Any of those might help, and the
total gain we need might not come from any one solution but from a
I haven't done what you're wanting to do. I only support the case where I
have multiple scenes that I add before I enter the rendering loop. I then
switch to whatever one I want during the rendering. Obviously this is
trivial. Rendering more than one at the same time with the effect you want
is
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