Hi Stefan,
On Mon, Feb 15, 2010 at 8:35 AM, Stefan Eilemann eilem...@gmail.com wrote:
if I remember correctly, the ReentrantMutex came into existence because
on Windows the normal Mutex was reentrant (a single thread could lock it
more than once). So ReentrantMutex was created to make a
Thank you all,
I'll try the new code from osg-submissions.
Kind regards.
Alessandro
On Thu, Feb 25, 2010 at 5:31 PM, Michael Platings
mplati...@pixelpower.comwrote:
I had a quick look at your submission, it looks like you have had a good
go at fixing the (my :-) ) transparency mess! So I
Hi Allen,
Looking into the stacktrace I can see this:
0x7852 - 0x785c3000
C:\WINDOWS\WinSxS\x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.4148_x-ww_d495ac4e\MSVCR90.dll
0x7848 - 0x7850e000
Hi,
I didn't wait for github's hardcore importing Action and did it
myself. Here are the stats
86M svn-osg has trunk at r11124
71M git-osg has whole history r1~r11124 (4b825dc to 2e089ea)
34M git-osg/.git is the actual repository (what is stored server side)
One can see the git disk
Hi Mathieu,
I just did a checkout from gitorious and all went well so far. Interesting
to see check-ins I've made today are even appearing in the list. Is this
your cron job automatically sync'ing with my checkins to svn/trunk?
With this experiment, once it's completed will we be able to clean
On 25/02/2010 16:31, Michael Platings wrote:
I had a quick look at your submission, it looks like you have
had a good go at fixing the (my :-) ) transparency mess! So I won't
submit any fixes. Any chance you can give me a heads up on your
thinking behind "getTransparencyCounts", I
Hi,
I would like to crossfade Animations, maybe even mix certain channels of
multiple Animations. Is this possible ? The weight attribute of animation and
channel seems to be made for this purpose.
The osganimationviewer stops an Animation befor it starts a new one. Reading
its sourcecode, in
Hi everyone,
I am pretty new to OSG, and have been trying to create an application that uses
OSG for Augmented Reality. I am using OSG 2.8.1.
In order for the augmented reality to be rendered properly, I need to set up
the OSG camera with parameters for the human eye (the application uses an
Hi Peter,
Yes BasicAnimationManager and TimelineAnimationManager are able to run
multiple animation at the same time with cross fade and weigth Have
a look at osganimationtimeline it demonstrate it.
AnimationManager file does not exist anymore, so i guess you are not
using the trunk. I
Hi Robert,
Le 26 févr. 10 à 12:09, Robert Osfield a écrit :
Hi Mathieu,
I just did a checkout from gitorious and all went well so far.
Interesting to see check-ins I've made today are even appearing in
the list. Is this your cron job automatically sync'ing with my
checkins to
Hi Yashodhan,
Take a look at this link
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html . It
explains the relationship between the real and virtual camera parameters.
Besides that, you may want to look at osgART.
Mourad
On Fri, Feb 26, 2010 at 1:02 PM, Yashodhan Nevatia
Hi,
Thanks for the reply.
Since i havent found any way to set buffer attachment in the camera so, now, i
am trying to create frame buffer object and attach it to the child camera as a
stateattribute. It works fine with color buffer attached, but as soon as i
attach stencil buffer or depth
Hi,
Sumit Pandey wrote:
Hi,
Thanks for the reply.
Since i havent found any way to set buffer attachment in the camera so, now, i am trying to create frame buffer object and attach it to the child camera as a stateattribute. It works fine with
color buffer attached, but as soon as i attach
Hi,
also see osgpackeddepthstencil example...
jp
J.P. Delport wrote:
Hi,
Sumit Pandey wrote:
Hi,
Thanks for the reply.
Since i havent found any way to set buffer attachment in the camera
so, now, i am trying to create frame buffer object and attach it to
the child camera as a
Hi Mathieu et. al,
On Fri, Feb 26, 2010 at 12:34 PM, Mathieu Marache mathieu.mara...@gmail.com
wrote:
Mercurial had a head start but now things are even in terms of tools, both
command line and graphical.
Windows :
- command line with msysgit :
Hi,
Thakns to all. I got it working. Just needed to attach stencil buffer to child
camera.
Thank you!
Cheers,
Sumit
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24925#24925
___
osg-users
Hi,
Thanks to all. I got it working. Just needed to attach stencil buffer to child
camera.
Thank you!
Cheers,
Sumit
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24926#24926
___
osg-users
Hi John,
Which version of Windows are you using?
You seem to be using Visual Studio 2008 (SP1?) and the tutorial
references binaries using vc80sp1, which is Visual Studio 2005 SP1.
Did you download the correct binaries?
Hi,
I need to detach and attach textures to an osg::FrameBufferObject in order to
perform multiple drawings. Afaik there is only a method for attaching called
setAttachment().
I wonder why there is not one for detaching. How am I able to detach a texture?
In OpenGL I could just pass 0 as
An osg-users thread from last October, Repeatable rendering of
subgraphs, ideas? discusses different ways to do depth peeling and
other multipass solutions.
If you are using the depth peeling example checked into OSG, it is not
thread safe. There was an osg-submissions thread from November
Robert Osfield wrote:
Hi Mathieu et. al,
On Fri, Feb 26, 2010 at 12:34 PM, Mathieu Marache
mathieu.mara...@gmail.com mailto:mathieu.mara...@gmail.com wrote:
Mercurial had a head start but now things are even in terms of
tools, both command line and graphical.
Windows :
-
Hi,
I'm making progress with the my paged lodding. But I've run into another wall.
When I set up the pagedLOD node I provide the files along with their paths. The
lodding works but the problems occur when it switches one lod level for
another, namely the time it takes for the new lod to load
On 2/26/2010 9:16 AM, Adrian Lindberg wrote:
I'm making progress with the my paged lodding. But I've run into another
wall. When I set up the pagedLOD node I provide the files along with their
paths. The lodding works but the problems occur when it switches one lod
level for another, namely
Chris 'Xenon' Hanson wrote:
I think you'll have to explain more about how you're doing it. PagedLOD,
especially the
way VirtualPlanetBuilder does it for terrain tiles, does exactly what you
want.
Are you doing terrain? If so, is there a good reason you're not using VPB?
I am doing
I've played with various tools on OS X, and the best I've found is
SmartGIT, which is free for non-commercial use (and Java, so multi
platform). I like it for this sort of thing since it also has some
helper functions for users of projects like this.
Speaking of which, here's my 2c. Git is
Hi Adrian,
PagedLOD is designed to allow you to specify the first children as ones that
are inline - and already attached as children that are saved as part of the
PagedLOD's tile - these are the low res fallback children, then subsequent
children have the external file reference which server as
Hi Adrian,
You can also check out osgEarth (http://www.osgearth.org) for an
example of how to use a pseudo plugin to generate the terrain tiles
procedurally as Robert mentioned. It also lets you create your
plugins for providing imagery, elevation and feature data.
Thanks,
Jason
On Fri, Feb
robertosfield wrote:
Could Windows and Mac users have a play with these tools.
TortoiseGIT is pretty much identical to TortoiseSVN
A couple of minor issues on windows.
TortoiseGIT requires a separate install of git - TortoiseSVN includes SVN.
The git tool on windows needs perl,tcl and a
On Fri, Feb 26, 2010 at 6:17 PM, Martin Beckett m...@mgbeckett.com wrote:
One issue with the choice of repo.
On gitorius I can't find a way of submitting my changes. With github any
body can sync their local git repo back to github, essentially creating a
fork.
On gitorius you create a
On 2/26/2010 9:41 AM, Adrian Lindberg wrote:
I am doing terrain-ish stuff, so no there is no valid reason for not using
VPB. It's just that I checked out the project briefly and saw no stable
release download and hence did not use the project. Perhaps this is what I
want to do.
Which
Hi Martin,
Le 26 févr. 10 à 18:17, Martin Beckett a écrit :
robertosfield wrote:
Could Windows and Mac users have a play with these tools.
TortoiseGIT is pretty much identical to TortoiseSVN
A couple of minor issues on windows.
TortoiseGIT requires a separate install of git - TortoiseSVN
Hi Bruce,
Le 26 févr. 10 à 17:43, Bruce Wheaton a écrit :
I've played with various tools on OS X, and the best I've found is
SmartGIT, which is free for non-commercial use (and Java, so multi
platform). I like it for this sort of thing since it also has some
helper functions for users of
Hi,
Seems like built in osg glsl uniforms like osg_ViewMatrix,
osg_ViewMatrixInverse projection etc doesn't reflect changes to view and
projection matrices with split\interlaced stereo modes( where view shifted
and\or projection sheared depending on current eye ).
Is there any convenient way to
Tim Moore wrote:
On gitorius you create a clone at gitorious.org (http://gitorious.org) and
push your changes there; you can also submit merge requests to the original
project / repository. Are you thinking of more than that?
No that should be enough, it wasn't obvious how you did it
Thanks for the tips, Kim. I'm putting them to use as I slog forward here.
Repositioning the terrain to the origin isn't a problem, though differences of
scale are. The least disruptive solution would be to change the scale at which
osgOcean works. However the only scale function I see in there
If the OpenSceneGraph logo image at the top of every forum page had a scaling
transform placed above it making it at least 25% smaller, then users of the
forum with smaller browser windows wouldn't have to side-scroll back and forth
to read the posts... :)
Or in other words, could someone
Hi Chris,
thank you for pointing this out. I shrinked the logo to 80% of original size.
You are right, it takes just too much space. However to my deffense I should
say, that there are very less people browsing this site with resolutions below
1280 in x-direction. I have just looked onto the
Thanks Art! Even if it IS just me...
I have to make do with the monitors work provides. I've got two, but they are
just 1280x1024. One holds the full screen IDE, the other has a sidebar
(Google's) and gets all the other window action. But with the new image size,
and a narrowing of the
Hi,
I have actually problem with the far/near plan, by using the osgEarth, I want
to reprensent for example an object on the earth that could be of the size of
1meter, of course by computing the near plan and the far plan by moving close
to the box the object is clipped, after reading some
On Feb 26, 2010, at 12:38 PM, Mathieu Marache wrote:
Speaking of which, here's my 2c. Git is designed to address the
exact problems discussed in this thread - it allows contributors to
safely develop parallel branches and 'grown-ups' to merge selected
branches with the main branch, and it
Hi Thomas,
Why are you using two cameras for this? It seems like you could just
change the compute near far mode on the one camera based on where you
are at on the Earth if it's necessary.
Jason
On Fri, Feb 26, 2010 at 4:50 PM, Thomas Canipel
thomas.cani...@gmail.com wrote:
Hi,
I have
Thomas,
Take a look at osgEarthUtil::AutoClipPlaneHandler for inspiration.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Fri, Feb 26, 2010 at 4:50 PM, Thomas Canipel thomas.cani...@gmail.comwrote:
Hi,
I have actually problem with the far/near plan, by using the osgEarth, I
want
Thats what I did at the first place, just changing the nearfarMode at the
runtime by analysing the camera position, but it works one time and then it
doesnt change anymore, for example if I am very heigh its ok and then I zoom
very close to the earth so i switch to the otehr property it works
On Fri, Feb 26, 2010 at 10:55 PM, Bruce Wheaton br...@spearmorgan.comwrote:
On Feb 26, 2010, at 12:38 PM, Mathieu Marache wrote:
Speaking of which, here's my 2c. Git is designed to address the exact
problems discussed in this thread - it allows contributors to safely develop
parallel
Wonderful :) it works perfectly by changing the Handler, in fact just resetting
the ProjectionMatrixAsperspeccitve with the near/far plan value do the trick,
but I still dont get why changing the farMode or the camera at runtime dont
work..
Thank you!
Cheers,
Thomas
--
Read
On Feb 26, 2010, at 5:14 PM, Tim Moore wrote:
There's no such thing as hung repo unless you're encountering a bug
in git, probably very rare these days. You can always get back to a
sane state using git reset --hard.
I've being doing that, but it doesn't move you toward the solution, it
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