Re: [osg-users] 3d Model Scale

2010-03-29 Thread Ulrich Hertlein
On 29/03/10 16:37 , Mike Wozniewski wrote: Attach the cowNode under a transform node. eg, a PositionAttitudeTransform. Say PATnode. Then, PATnode-setScale(osg::Vec3(x,y,z)) allows you to scale independently for each axis. ... and make sure you set GL_RESCALE_NORMAL or GL_NORMALIZE in the

Re: [osg-users] osgViewer::GraphicsWindowWin32 cursor issue

2010-03-29 Thread Torben Dannhauer
Hi Mikhail, please send the full file, patches are not welcome in OSG :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26241#26241 ___ osg-users mailing list

Re: [osg-users] 3d Model Scale

2010-03-29 Thread Trajce (Nick) Nikolov
you can also use the pseudo loader .. try osgviewer cow.osg.(0.5,0.5,0.5).scale -Nick On Mon, Mar 29, 2010 at 9:03 AM, Ulrich Hertlein u.hertl...@sandbox.dewrote: On 29/03/10 16:37 , Mike Wozniewski wrote: Attach the cowNode under a transform node. eg, a PositionAttitudeTransform. Say

Re: [osg-users] Playing smoothly a big video

2010-03-29 Thread Serge Lages
Hi all, Some news on this topic, we've tested on Linux : same hardware (2 GTX285 and 4 screens), same video, same code, an ubuntu 9.04 configured with 4 screens, with VSync enabled we've got a solid 60fps... Without VSync it goes between 150 and 300fps. So we've got our solution, we'll make our

[osg-users] Problem running a OSG parallax mapping example

2010-03-29 Thread Danijel
I found and example here ( http://osgglslsamples.codeplex.com/releases/view/36664the ) the link parallax mapping. I am running VS 2008 with SP1 and after opening the project and setting the paths for the lib and include directories i kept getting the message osg55-osg dll not found, i resolved it

Re: [osg-users] osgocean synced across multiple screens

2010-03-29 Thread Kim Bale
Hi Nick, The FFTSimulation class is responsible for creating both the noise data and the surface amplitudes. It simply outputs a grid of vertices which are then used by OceanTile to convert it into vertices. Assuming you have used the same parameters calling setTime( float ) on FFTSimulation will

Re: [osg-users] 2.8.3 release imminent

2010-03-29 Thread Jean-Sébastien Guay
Hi Paul, I'm not seeing a lot of posts about 2.8.3 experiences, so if you've been using it, please post and let me know how it's working, good or bad. I haven't had the chance to test it in our software yet. I'll get to it today hopefully. J-S --

Re: [osg-users] osgocean synced across multiple screens

2010-03-29 Thread Trajce (Nick) Nikolov
Thanks Kim. How the VBO version is going? -Nick On Mon, Mar 29, 2010 at 5:44 PM, Kim Bale kcb...@googlemail.com wrote: Hi Nick, The FFTSimulation class is responsible for creating both the noise data and the surface amplitudes. It simply outputs a grid of vertices which are then used by

[osg-users] Intersection precision loss?

2010-03-29 Thread Adrian Lindberg
I'm doing some large terrain rendering using OSG where I put small bulletins (billboards) which I wan't to make clickable. For this I found the osgPicker example and implemented it and all worked well. However in an extension of this I moved the camera to a bulletin to supply additional

[osg-users] Make text ignore polygonmode

2010-03-29 Thread Martin Beckett
I have some text labels in my scene, but when I switch the polygon mode (eg with the 'w' key in osgviewer) the text is rendered broken (in line mode) and dissapears (in point mode). How do I force osg::PolygonMode::FILL, or force text to ignore it? I tried: Code:

[osg-users] looking for a terrain database building toolchain

2010-03-29 Thread Terry Welsh
I've just started looking for a new way to build terrain databases for my employers. The requirements are for very big databases (so they must be pageable), and the ability to customize tiles by building roads and trenches and any other feature imaginable. In the past I did this with Creator

Re: [osg-users] Make text ignore polygonmode

2010-03-29 Thread Farshid Lashkari
Hi Martin, I use the osg::PolygonMode attribute to prevent certain subgraphs from going into wireframe mode. The following code should work in your case: osg::PolygonMode *poly = new osg::PolygonMode( osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL );

Re: [osg-users] Intersection precision loss?

2010-03-29 Thread Simon Hammett
On 29 March 2010 20:36, Adrian Lindberg osgfo...@tevs.eu wrote: I'm doing some large terrain rendering using OSG where I put small bulletins (billboards) which I wan't to make clickable. For this I found the osgPicker example and implemented it and all worked well. However in an extension of

Re: [osg-users] Make text ignore polygonmode

2010-03-29 Thread Paul Martz
Martin Beckett wrote: I have some text labels in my scene, but when I switch the polygon mode (eg with the 'w' key in osgviewer) the text is rendered broken (in line mode) and dissapears (in point mode). How do I force osg::PolygonMode::FILL, or force text to ignore it? I tried: Code:

Re: [osg-users] Make text ignore polygonmode

2010-03-29 Thread Martin Beckett
That works perfectly Thank you! Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26256#26256 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Make text ignore polygonmode

2010-03-29 Thread Farshid Lashkari
Hi Paul, On Mon, Mar 29, 2010 at 1:45 PM, Paul Martz pma...@skew-matrix.com wrote: I think you'll want to OR in the PROTECTED flag, right? You shouldn't have to, unless the top level polygon mode is applied with the OVERRIDE flag, which I don't believe is the case. Cheers, Farshid

[osg-users] FPS Camera Movement

2010-03-29 Thread Travis Redpath
Hello, I would like to be able to move around a map using Quake II style controls where the mouse changes the camera direction and the arrows move the camera relative to the direction it is pointing. Is there any way of doing this built into OSG or would I have to implement this myself?