Hi Joey,
On 9/05/10 20:35 , Joey Kops wrote:
> How do you create several scenes under osg and how do you intervert the
> different
> scenes when needing either ?
To have multiple scenes in a single graph I'd load/create them separately and
add them
under a root osg::Switch node. This can then
Hi,
Which osg feature can you use with different animations designed for instance
for a character or an action ?
exemple 1st animation : my character moves forward and touches a wall. 2nd
animation: my character falls etc...
Please could you give me a code exemple ?
Thanks.
--
Hi,
How do you create several scenes under osg and how do you intervert the
different scenes when needing either ?
thanks
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=27686#27686
___
osg-users m
On 5/6/2010 1:07 PM, Jason Daly wrote:
> We're getting a bit off-topic, but to be clear, modern implementations
> of OpenAL have no problem rendering 5.1 audio (or at least 5.0 audio).
Ok. I used OpenAL-soft, and was unable to figure out how to get 5.1 to work
with the USB
5.1 sound device I ha
Hi,
I integrated the osgviewer in my application extended the osgViewer class.
Viewing and manipulation (rotate and zoom) works fine, but I need to highlight
part of an object shown in the osgviewer.
If I know the geode name node to highlight, there is a simple method to achive
that? Is there
Hi,
I had installed osg2.9.6. osgWidget::Box is being used in my application.
It provides, by default, transformation functionalities. Regarding rotation,
it provides setRotation(osgWidget::matrix_type) to do that. But I am not sure
how to specify the axis about which rotation to be done. I tri
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