Ok, I'll upgrade as soon as possible then.
Thank you!
Cheers,
David
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Hi,
Maybe you should look among university research projects, because if someone
has motion capture equipment, it is not very likely they will use it to make
open-source games :D
Cheers,
Dženan
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On 24 May 2010 20:57, Allen Saucier allen.sauc...@itt.com wrote:
Hi everyone,
I have a stupid question that I need an answer to. How do I correctly send
a Private Message? I have tried to do so and all I see is the message being
put into my outbox but it never makes it to my sent box.
I'm trying to build an OSG plugin on mac osx (10.6).
The compilation of the plugin ends with success, but when I launch it I notice
that nothing happens, and through the use of NSLog and console I see that my
plugin doesn't even start, and I get the following error message:
24.05.10 21:58:58
Hi Gino,
In your email you suggest you are trying to build an OSG plugin but
there isn't a OSGVplugin, so are you talking about trying to build
your own plugin for the OSG?
Robert.
On Tue, May 25, 2010 at 8:51 AM, Gino ginofiliber...@yahoo.it wrote:
I'm trying to build an OSG plugin on mac osx
Yes... I'm trying to build my own plugin... . Sorry for being not so clear... .
:)
Il giorno 25.mag.2010, alle ore 10:10, Robert Osfield ha scritto:
Hi Gino,
In your email you suggest you are trying to build an OSG plugin but
there isn't a OSGVplugin, so are you talking about trying to
Hi Gino,
If you are trying to do your own plugin/application using osg
frameworks in macosx, you need to set up some environmental variables:
DYLD_LIBRARY_PATH=/path/to/osg/plugins (for example)
DYLD_FRAMEWORK_PATH=/path/to/osg/frameworks.
The in-built rpath in macosx is prepared for bundle
Hi Ümit,
Have a look at Racer http://www.racer.nl/ It is free for non commercial use
and the source code is available for an older version.
Telemetry info here http://www.racer.nl/reference/logging.htm
I would also recommend to have a look at rFactor (not free) with the Motec
plugin
Hi All,
I was trying to run the OSG on iPhone, and I've found the same problem.
At first, I was trying to solve it modifying the object's normals, but finally
I found this post.
I'm eager to apply the Thoma's solution, unfortunately the link to
OpenSceneGraph_IPhoneChanges.zip is no longer
Hi,
I'm trying to do augmented reality using OSG. All I need is to configure the
extrinsic and intrinsic parameters of my camera and put them into the modelview
and projection matrix respectively.
Well, this seems very easy but I'm having some problems. In first place I'd
like to ask about
Hi Allen,
sorry, I had no chance to look on that issue in the last days. I am not sure if
I will be able to look on this till the end of week, but I will try. I will let
you know as soon as I know what is going wrong there.
Cheers,
Art
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Hi Shuras,
The matrix is correct, it's only you are used the the matrix being
transposed that is found when you use pre multiplication, but the OSG
uses post multiplication i.e.
OSG:
v' = v * MV
OpenGL
(v' transposed) = MV * (v transposed);
OpenGL matrix in memory is actually stored the
Hi Anders,
Hi. I suddenly get a problem on my laptop (DELL xps13, NVIDIA G210M)
where I cannot run any OSG-based applications.
Using OSG 2.8.2 under Windows Vista 7 64Bit.
osgviewer file.obj reports:
Viewer::realize() - failed to set up any windows
Viewer::realize() - failed to set up any
Hi,
Am 25.05.10 09:51, schrieb Gino:
I'm trying to build an OSG plugin on mac osx (10.6).
The compilation of the plugin ends with success, but when I launch it I
notice that nothing happens, and through the use of NSLog and console I see
that my plugin doesn't even start, and I get the
Hi Nikhil (assuming this is your first name),
i tried to figure out what are the properties of light that are to be set so
that
the light is visible on the space(3d) along with the surface(this is default).
but didn't go far.
Sounds like you want to render volumetric lighting /
Hi Nick,
this is a little OT...
what you're using for the interactive parameter setting is a custom
solution, or you embed some interpreter of a scripting language?
Thanks,
Ricky
On Thu, May 13, 2010 at 00:47, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hi community,
I have been
it is custom command interpreter. The core is in a lib so you can run the IG
standalone, in distributed environment, embedded into window, or call the
commands thru a terminal as in the video
-Nick
On Tue, May 25, 2010 at 3:09 PM, Riccardo Corsi
riccardo.co...@kairos3d.itwrote:
Hi Nick,
Hi,
I use VRJuggler and osg for rendering digital elevation models generated by
VirtualPlanetBuilder but VRJuggler currently doesn't support DatabasePager.
When I load my digital elevation model in VRJuggler, it only show the lowest
level (L0_X0_Y0) of detail. I saw that several people had the
also thru scripts :)
-Nick
On Tue, May 25, 2010 at 4:47 PM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
it is custom command interpreter. The core is in a lib so you can run the
IG standalone, in distributed environment, embedded into window, or call the
commands thru a terminal
Hi all,
Have two seperate views using the CompositeViewer. I want to be able to
controll the projection and view matrices used in view2 based on what the user
does in view1. So far I have not been able to process the GUI events when I
click and move the mouse in the window belonging to view1.
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On 05/24/2010 09:01 AM, Ümit Uzun wrote:
Hi All,
I need a game which is OpenSource or free and it supports users with
Telemetry Data (Motion Data) like http://www.thunderisland.com/index.php
before we write our own game with motion data support
bump
Hoping someone can get a chance to look at my query
Thanks.
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Hi,
I am using the PolytopeIntersector to select , using a mouse based screen
rectangle, objects in my scene.
Works great. However, when post-processing the intersections returned by the
PolytopeIntersector I would like to check for certain nodes whether the
(bounding box of the ) node is
I think if you look thru the archives you will find some references to osg
book or ask the community. All I know is there is a book out there for
OSG
-Nick
On Tue, May 25, 2010 at 7:16 PM, Sanat Talmaki sanat.sch...@gmail.comwrote:
bump
Hoping someone can get a chance to look at my
So, I've looked at the tutorials for this, but it doesn't much in depth into
the texture coordinates and how they work. If someone could help me out, I'd
much appreciate it.
What I'm trying to do at the moment, is build a cube and apply a single texture
that will be mapped to each of the 6
Hey,
I had a thought regarding use of the OSG GL3 and GL2 libraries. GL3 will not
work on older video cards, but GL2 will. Would it be possible to change the
compile setup for OSG so that you can have a GL2 library and a GL3 library side
by side. This would allow for use of GL3 if your video
Hi Sanat,
I want to place a model of a truck over a 3D terrain that I created from DEMs
and navigate the truck over the 3D terrain using my keyboard. However I am
having trouble trying to think about what I need to do to get this done.
I can give you general pointers but to go into any
Hi Peter,
All you need to do is build the OSG against GL2 and it'll pick up on
the GL3 should pick up on extensions. The specific OSG/GL3 build is
for pure GL3, dropping all backwards compatibility with GL2 so not
appropriate in your case.
Robert.
On Tue, May 25, 2010 at 6:33 PM, Peter Bear
Umm, I think I found my own answer.
- Subclass PolytopeIntersector to get access to the _polyTope member
- transform this PolyTope by the inverse camera projection matrix to put it
into world coords
- When processing the Node, get the Node's bounding sphere, and transform that
by the
Sorry for the off topic post, but I would like to find out what other
people who have tried Visual Studio 2010 have experienced. I'm finding
it significantly slower than VS2005 (the version I am upgrading from).
I'm running on a fairly fast quad core machine with 4 GB of RAM and a
fast SSD drive
Hi,
Speed issues of VS2010 are often reporten (-google)
You could speed up your compile process by using multiple cores for compiling.
Read /MP documentation: http://msdn.microsoft.com/en-us/library/bb385193.aspx
Thank you!
Cheers,
Torben
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