Hi,
We've compiled the osgOcean sucessfully and the osgExample runs well.
When we quit the application, the compiler vc++ 2008 (express edition) shows an
unhandled exception
hxxp://img514.imageshack.us/img514/4452/unhandle.jpg
Thank you!
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Hi Dario,
Maybe the FBX code doesn't use the FBX file's directory as a base dir for
textures; try copying the FBX+textures in osgconv's dir for testing. I may
(should?) investigate this, but I'm far too busy right now.
Help, anyone?
Sukender
PVLE - Lightweight cross-platform game engine -
Hi,
Thanks for your reply. I tried your trick but the result seems the same as
above. Seems strange that nobody else in the forum has the same problem. You've
encountered this kind of problem?
Some friends also, are having this problem and, as I said earlier, we used both
version 2.8.3 (with
Hi Dean,
The OSG doesn't have any scene graph level LOD system specifically for
textures. The OSG supports mipmapping which is a form of LOD, but I
guess you probably ain't thinking of this.
In terms of best performance you are typically best to reduce the
number vertics, the number of separate
Hi,
I'm also interested in your submission ;-)
Kind regards,
2010/5/27 Aitor Moreno aitormor...@gmail.com
Hi,
On Wed, Apr 21, 2010 at 10:07 PM, Joachim Pouderoux j...@mazengon.frwrote:
I have coded a CityGML reader for OSG ! It successfully parses all
geometry, material (color texture)
Hi,
I can get the bones as nodes, but I need to know the position and rotation
matrices of these.
Code:
osg::Node* boneNode =
checkName(skelroot.get()-asGroup(),animList[0]-getChannels()[i]-getTargetName());
Any help?!
Thank you!
Cheers,
Aitor
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I'm am adding support for opacity, reflection and lighting maps to the FBX
plugin...so far I've got good results and I'm going to post the new code as
soon as I've reviewed and 'cleaned' it ;) by the way how and where should I
upload my modifications?
Is there a good repository for FBX models
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hi!
the osgexp plugin for 3dsmax works great.
I'm asking if it's possible to export also not only transform animation
(translate, rotate, scale) but also morph animation (verteces mesh
modification).
Thanks a lot.
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Hello Manjeet,
How to pick a vertex of any triangle by mouse.
You already posted that question not once, not twice but three times.
Plus, Nick gave you a possible solution, and you replied to that message
by repeating the question in large font. That seems a bit rude to me, so
please
Hi,
I spent the whole day chasing a weird memory leak on my GPU.
The following code is part of a (not working well) FBO render solution.
Code:
#include osg/CameraNode
#include osgViewer/ViewerEventHandlers
void foo()
{
osg::ref_ptrosg::Camera c = new osg::Camera();
It looks like that models exported with either the Y-up or Z-up option are
displayed always in the same way (Z-up). I'm using OSG 2.9.8 and FBX SDK 2011.2
(models exported from 3dsMax - FBX Plugin 2011.2).
Cheers,
Alessandro
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hi all,
i am trying to change Projection matrix from perspective to
Orthographic
i am not finding proper way to do that..
i am trying..
void GraphicsScene::makeOrtho()
{
osg::BoundingSphere bs = mRootNode-getBound();
double
I suggest reading this before posting any other questions
http://catb.org/~esr/faqs/smart-questions.html
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Hi Nitin,
There isn't really any proper way to convert between orthographic and
perspective projections, the two are essentially incompatible
projections.
You can try to make best mappings based the eye point, center of
rotation and your field of view in perspective, which makes the scene
look
Hello!
I've spent quite some time figuring out this dependency issue. Whenever I view
the sample cow.osg program and press the key 'h,' I receive the following
problem in std::cout (console):
Code:
Warning: Could not find plugin to read objects from file
I have an Image coming from a texture, and I'd like to add an alpha channel
with values that are an average of the corrensponding pixel RGB values. Is
there any example that could help?
Thanks.
Alessandro
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Hi Carlo,
According to yum, FreeType is already installed.
Code:
Package freetype-2.2.1-21.el5_3.i386 already installed and latest version
Remember that to be able to build anything with it, the -dev package
needs to be installed too... Otherwise you just have the shared libs
installed (so
Hi Skylark,
That helps a lot! I appreciate your responesI'll try that out in the next
few hours, but I'm more confident now.
Carlo
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Hi,
I want to convert an OpenCV IplImage to an OSG image. For this, I first fliped
image from top-left to bottom-left by
cvConvertImage(cvImg , cvImg, CV_CVTIMG_FLIP);
then converted BGR to RGB color format by
cvCvtColor( cvImg, cvImg, CV_BGR2RGB );
then I used setImage to do the actual
Hi community!
I'm José Carlos. Since a few months I'm using OSG, but now I've a problem
trying to render a scene with a orthogonal view.
There are not problems with Perspective or Frustrum, but when I change to
ortogonal the scene doesn't shows nothing.
Here's the code!
//Loading the model
Hi,
On relative issue.
What if viewer-frame() is running on different thread that is different to the
thread that modifies the scene graph. In that case I don't really have the
control when is frame() get called. the modification can happen during the
rendering time, which I guess is bad.
I
Selam Osman,
Did you try void osg::Image::setOrigin (
Originhttp://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00305.html#3eb3fb7f290c3b5ef6122b76d5fe6c69
*origin* ) [inline]function before convert TopLeft image to BottomLeft?
May be you won't need any flipping operation
Hi Osman,
On 29/05/10 23:38 , Osman Hancer wrote:
then converted BGR to RGB color format by
cvCvtColor( cvImg, cvImg, CV_BGR2RGB );
then I used setImage to do the actual conversion.
osgImg-setImage(cvImg-width,cvImg-height, 3, GL_RGB, GL_RGB,
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