Re: [osg-users] ping pong fbo geometry problem

2010-06-05 Thread Julien Valentin
It still not working (I debug fbos powered by glslDevil) As my RTT loop implements a minimization of a selected channel I also test an assumption that ping pong textures would not be required for my use. I have then wrote an implementation that read/write the same texture. only one camera

[osg-users] [osgViewer issue?]

2010-06-05 Thread Julien Valentin
Hi, I would like to create a pre-display texture that is base on an iterative pre rendering process prerender: while(texture not ready) draw a pixel shaded textured quad } render: draw the textured quad For this i use FBO RTT Camera and an overrided myGeometry : public osg::Geometry that

Re: [osg-users] performance issue

2010-06-05 Thread Julien Valentin
Tell more about dynamics of your vertices Static data: I think you would need to make small geometries and a fitted group hierarchy (giving your own bounding boxes) with a visitor ( perhaps just use osgutil::optimizer would make a good work) Dynamic data: you should your own culling policy use

Re: [osg-users] OpenSceneGraph-Data-0.9.6-2

2010-06-05 Thread Julien Valentin
Thinking of a mess in DLL export Macro Try static link or debug yours __declspec(dllimport)/__declspec(dllexport) nerazzuri_4 wrote: Hi, I am working on building a plugin for a an application that uses osg 0.9.6-2. I am having a hard time finding the release version or the source of it.