Hi,
you can also put all your .tiff files in a directory and just do:
osgdem -t directory_name
rgds
jp
On 07/11/10 13:55, Lv Qing wrote:
Hi,
I have splite the big image to 4 small image ,then use osgdem -t testA.tiff -t
testB.tiff -t testC.tiff -t testD.tiff,the prpblem seem to solved!
Hi,
With setDuration, if I define the time duration less than the original, the
animation goes to the original speed, and cut at the end of defined time ... If
I define more time goes slowly ...
Doesn't work for speed up de animations. Any other idea?
Cheers,
Aitor
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Hi Thomas
Thanks for your answer
i found another Solution that worked for me according to this thread :
http://www.mail-archive.com//msg13341.html
thanks robert ;)
so included GraphicsWindowWin32.cpp in my project + ReaderWriterJPEG.cpp in
osglogo example and it worked !!!
any comment on
Hi Holger,
I am too very interested in OSG support for OpenGL 4.x tesselation shaders.
Maybe I can test your code, feel free to contact me in private.
Not sure if your code already made it into the trunk (doesn't seem like it as
far as I could see)?
Cheers,
Fred
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Hi Peter,
There really isn't anything we can comment on without an example file
that reproduces the problem. Without a problem test model the next
best thing would be a stack trace of the crash.
Thanks,
Robert.
On Sat, Nov 6, 2010 at 5:30 PM, Peter Bear th3fly...@gmail.com wrote:
Hi, I have
Hi Issam,
Please have a look at the osgstaticviewer example, this illustrates
all what you have to do to force the static linking to pull in all the
required symbols.
Robert.
On Sun, Nov 7, 2010 at 8:31 AM, issam boughanmi amigof...@gmail.com wrote:
Hi,
i have compiled and build Osg in
Hi Fred,
I opend a new post under submission.
http://forum.openscenegraph.org/viewtopic.php?p=33579#33579
There are all mod files I managed to do till now, including an Example. Because
I am working on a project I do that step by step. So if you need something
particular, let me know.
Would
Hi all,
I would like to ask you if it is possible to capture image from camera
without actualy have opened any X window (as View).
My problem is that I need to, somehow, simulate camera sensor (in my
robotic simulator), i.e., I have osg graph (scene) attached to camera but I
don't want to open any
Hi,
look at osgscreencapture example and the code for pbuffer-only option.
jp
On 08/11/10 12:34, Daniel Fiser wrote:
Hi all,
I would like to ask you if it is possible to capture image from camera
without actualy have opened any X window (as View).
My problem is that I need to, somehow,
Thank you for your response.
I noticed your zip archive contains png.h from version 1.2.39 whereas
the supplied .lib file is version 1.4.3. This triggers a runtime error
in my application (which also uses Qt and other libraries).
And them I am still facing issues with the Collada plugin in Debug
good to know
thanks again
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Mon, Nov 08, 2010 at 11:45:43AM CET, jpdelp...@csir.co.za napsal(a):
Hi,
look at osgscreencapture example and the code for pbuffer-only option.
Thanks - it seems this is what I was looking for.
Dan
jp
On 08/11/10 12:34, Daniel Fiser wrote:
Hi all,
I would like to ask you if it is
It turns out I just had to put rd behind osgManipulator in the .pro file.
Thank you!
Cheers,
Scott
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Zdravko wrote:
Hi,
Do you/your company have any clue about time when you will know something
about distribution?
Thank you!
Cheers,
Zdravko
Please?
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Hi Jesper,
Based on some suggestions I saw previously on the board, I'm using a method
with two Geodes sharing a child Drawable and a parent Transform.
Code:
transform_node-addChild(geode1);
transform_node-addChild(geode2);
geode1-addDrawable(drawable);
geode2-addDrawable(drawable);
//Added
Hello,
I have an event timing problem when using OSG with wxWidgets. I'm building
my application on top of osgViewer and wxWidgets, and using
CameraManipulators.
The problem is that, when I started using wxWidgets, mouse move event time
stamps became delayed about 0.8 seconds from frame time
robertosfield wrote:
Hi Peter,
There really isn't anything we can comment on without an example file
that reproduces the problem. Without a problem test model the next
best thing would be a stack trace of the crash.
Thanks,
Robert.
On Sat, Nov 6, 2010 at 5:30 PM, Peter Bear wrote:
Hi,
We are looking for alternatives for crowd rendering with OSG. For the moment,
we have only found academic information, not actual implementations using OSG.
We have found out Geopostors, which seems to be a really promising approach.
They render the entire geometry of the models for those
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