Re: [osg-users] [vpb] bulid a geocentric database with large image(.img )bigger than 4G

2010-11-08 Thread J.P. Delport
Hi, you can also put all your .tiff files in a directory and just do: osgdem -t directory_name rgds jp On 07/11/10 13:55, Lv Qing wrote: Hi, I have splite the big image to 4 small image ,then use osgdem -t testA.tiff -t testB.tiff -t testC.tiff -t testD.tiff,the prpblem seem to solved!

Re: [osg-users] osgAnimation::BasicAnimationManager set animation duration

2010-11-08 Thread Aitor Ardanza
Hi, With setDuration, if I define the time duration less than the original, the animation goes to the original speed, and cut at the end of defined time ... If I define more time goes slowly ... Doesn't work for speed up de animations. Any other idea? Cheers, Aitor -- Read

Re: [osg-users] [build] using static building

2010-11-08 Thread issam boughanmi
Hi Thomas Thanks for your answer i found another Solution that worked for me according to this thread : http://www.mail-archive.com//msg13341.html thanks robert ;) so included GraphicsWindowWin32.cpp in my project + ReaderWriterJPEG.cpp in osglogo example and it worked !!! any comment on

Re: [osg-users] integrating tessellation shaders into osg

2010-11-08 Thread Fred Smith
Hi Holger, I am too very interested in OSG support for OpenGL 4.x tesselation shaders. Maybe I can test your code, feel free to contact me in private. Not sure if your code already made it into the trunk (doesn't seem like it as far as I could see)? Cheers, Fred -- Read this

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-08 Thread Robert Osfield
Hi Peter, There really isn't anything we can comment on without an example file that reproduces the problem. Without a problem test model the next best thing would be a stack trace of the crash. Thanks, Robert. On Sat, Nov 6, 2010 at 5:30 PM, Peter Bear th3fly...@gmail.com wrote: Hi, I have

Re: [osg-users] [build] using static building

2010-11-08 Thread Robert Osfield
Hi Issam, Please have a look at the osgstaticviewer example, this illustrates all what you have to do to force the static linking to pull in all the required symbols. Robert. On Sun, Nov 7, 2010 at 8:31 AM, issam boughanmi amigof...@gmail.com wrote: Hi, i have compiled and build Osg in

Re: [osg-users] integrating tessellation shaders into osg

2010-11-08 Thread Holger Helmich
Hi Fred, I opend a new post under submission. http://forum.openscenegraph.org/viewtopic.php?p=33579#33579 There are all mod files I managed to do till now, including an Example. Because I am working on a project I do that step by step. So if you need something particular, let me know. Would

[osg-users] Image from camera without opened X window

2010-11-08 Thread Daniel Fiser
Hi all, I would like to ask you if it is possible to capture image from camera without actualy have opened any X window (as View). My problem is that I need to, somehow, simulate camera sensor (in my robotic simulator), i.e., I have osg graph (scene) attached to camera but I don't want to open any

Re: [osg-users] Image from camera without opened X window

2010-11-08 Thread J.P. Delport
Hi, look at osgscreencapture example and the code for pbuffer-only option. jp On 08/11/10 12:34, Daniel Fiser wrote: Hi all, I would like to ask you if it is possible to capture image from camera without actualy have opened any X window (as View). My problem is that I need to, somehow,

Re: [osg-users] Visual Studio 2010 binaries

2010-11-08 Thread Christian Buchner
Thank you for your response. I noticed your zip archive contains png.h from version 1.2.39 whereas the supplied .lib file is version 1.4.3. This triggers a runtime error in my application (which also uses Qt and other libraries). And them I am still facing issues with the Collada plugin in Debug

Re: [osg-users] [build] using static building

2010-11-08 Thread issam boughanmi
good to know thanks again -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33586#33586 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Image from camera without opened X window

2010-11-08 Thread Daniel Fiser
Mon, Nov 08, 2010 at 11:45:43AM CET, jpdelp...@csir.co.za napsal(a): Hi, look at osgscreencapture example and the code for pbuffer-only option. Thanks - it seems this is what I was looking for. Dan jp On 08/11/10 12:34, Daniel Fiser wrote: Hi all, I would like to ask you if it is

Re: [osg-users] [forum] TranslateAxisDragger constructor warnings

2010-11-08 Thread Scott Shaw
It turns out I just had to put rd behind osgManipulator in the .pro file. Thank you! Cheers, Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33593#33593 ___ osg-users mailing list

Re: [osg-users] OSG ActiveX + IFC - looking for developer

2010-11-08 Thread Zdravko Clarion
Zdravko wrote: Hi, Do you/your company have any clue about time when you will know something about distribution? Thank you! Cheers, Zdravko Please? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33596#33596

Re: [osg-users] Transparency issues with intersecting objects and shapedrawables.

2010-11-08 Thread Tom Pearce
Hi Jesper, Based on some suggestions I saw previously on the board, I'm using a method with two Geodes sharing a child Drawable and a parent Transform. Code: transform_node-addChild(geode1); transform_node-addChild(geode2); geode1-addDrawable(drawable); geode2-addDrawable(drawable); //Added

[osg-users] Event timing problem

2010-11-08 Thread Eduardo Poyart
Hello, I have an event timing problem when using OSG with wxWidgets. I'm building my application on top of osgViewer and wxWidgets, and using CameraManipulators. The problem is that, when I started using wxWidgets, mouse move event time stamps became delayed about 0.8 seconds from frame time

Re: [osg-users] osgconv segfaults exporting to ac3d

2010-11-08 Thread Peter Bear
robertosfield wrote: Hi Peter, There really isn't anything we can comment on without an example file that reproduces the problem. Without a problem test model the next best thing would be a stack trace of the crash. Thanks, Robert. On Sat, Nov 6, 2010 at 5:30 PM, Peter Bear wrote:

[osg-users] Crowds rendering with OSG

2010-11-08 Thread Roberto Garrido
Hi, We are looking for alternatives for crowd rendering with OSG. For the moment, we have only found academic information, not actual implementations using OSG. We have found out Geopostors, which seems to be a really promising approach. They render the entire geometry of the models for those