Re: [osg-users] CPU usage

2011-02-20 Thread Neil Neilson
Hi Jean My third notebook has a Mobile Intel(R) 945GM Express Chipset That is the one I use most for development. The refresh rate is set at 60 Hertz I don't know if that is the vsync you are referring to. If it is then osgEarth must be changing it because when zoomed way out pressing the S key sh

Re: [osg-users] CPU usage

2011-02-20 Thread Jean-Sébastien Guay
Hi Neil, I have 2 Notebooks with ATI and a Desktop NVIDIA cards. Changing something there would not help if an app is run on someone else's computer but that is good to know. My comment about the differences between ATI's drivers and Nvidia's only concerned *default* settings. You can make

[osg-users] Porting GraphicsWindowWin32 and PixelBufferWin32 from WGL to EGL

2011-02-20 Thread Eric Weitzman
(cross-post from forum post on "Sat Feb 19, 2011 9:50 pm" to mail2forum) I'm moving along with this port. osgViewer is partially running on top of imgtek's PVRVFrame ES 2.0 emulator on Windows 7. At this point, osgViewer starts ups, OGLES initialization is working, windows are created, and the

[osg-users] Porting GraphicsWindowWin32 and PixelBufferWin32 from WGL to EGL

2011-02-20 Thread Eric Weitzman
(cross-post from forum post on "Fri Feb 11, 2011 6:59 pm" to mail2forum) I'd like to port GraphicsWindowWin32 and PixelBufferWin32 to work on EGL as well as WGL. I'd use the PVRVFrame EGL libraries as the target. There's a pending mini-milestone for this at the bottom of the OpenGL-ES support

Re: [osg-users] Announcing osg.js

2011-02-20 Thread Cedric Pinson
Sure, Do the lift you want and send me back your update I will be happy to look at it and report it back on osg.js Cheers, Cedric On Sat, 2011-02-19 at 19:29 +0100, Martin Scheffler wrote: > Very awesome! > > I'm especially interested in the JS side - I've just been looking for a > javascript l

Re: [osg-users] CPU usage

2011-02-20 Thread Neil Neilson
Hi Jean I tried the --run-on-demand in a .bat file osgviewer --run-on-demand C:\OpenSceneGraph-2.9.9\data\cessna.osg That worked very well, the CPU was nearly 0 when the image was not being changed. I have 2 Notebooks with ATI and a Desktop NVIDIA cards. Changing something there would not hel

Re: [osg-users] CPU usage

2011-02-20 Thread Jean-Sébastien Guay
Hi Neil, After trying the examples using a pre-built 2.9.9 and the latest from the SVN built with VS10 the CPU usage is high. On a dual core one is nearly max and the other core is minimal. Apart from the run on demand functionality that others suggested, you should make sure vsync is enable

Re: [osg-users] Why Compiled OSG is slower than pre-compiled version?

2011-02-20 Thread GeeKer Wang
Yes, it's CXXFLAGS. I just misspelled it and did nothing wrong. I configured it in ccmake and found those flags in gcc comandline. Nothing changed anyway. I don't know what's the real reason for that. On Sun, Feb 20, 2011 at 3:52 PM, Alberto Luaces wrote: > GeeKer Wang writes: > > > Unfortunate