Re: [osg-users] Animation Morphing

2011-05-02 Thread george papagiannakis
Hi Anastasia, Note that osgAnimation::RigGeometry is different from osg::Geometry class. Better do the morph with the Geometry classes and the new morphed one used it as input for a RigGeometry class... -- Read this topic online here:

Re: [osg-users] Error in the new version OSG

2011-05-02 Thread Robert Osfield
Hi Maxim, I haven't seen any threading issues with svn/trunk, testing with Kubuntu 10.10 64bit, and there aren't any recent changes that are likely to affect threading behaviour under Linux. I would suspect a build issue, runtime linkage issue. Could you try a clean build and double check that

Re: [osg-users] Flush event stack

2011-05-02 Thread Lalit Manchwari
Thanks for reply, I have some another question. Using osgUtil::PolytopeIntersector we get the x, y, and z coordinates at current mouse position. Can I do opposite of it, means if I have x, y and z coordinate then, can I calculate the screen coordinate. Actually I have to find points

Re: [osg-users] Error in the new version OSG

2011-05-02 Thread Maxim Gammer
thanks for advice ... I will try to double-check glxinfo on my machine returns: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 8800 GT/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 260.19.26 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler P.S.

[osg-users] stats issue with svn

2011-05-02 Thread Martin Naylor
Hi all, Not sure if its just me: But on Windows7 64bit,VS 2008 build, latest SVN, when I run osgviewer cow.osg and enable stats using the s key, my draw rate shows up as 15-16(draw thread per a context). Cycling through threading modes using the 'm' key gets rid of the draw rate problem and it

Re: [osg-users] Error in the new version OSG

2011-05-02 Thread Maxim Gammer
Hi Robert, I checked, the result has not changed ... osgviewer ./osgcool.osg Error: In Texture::Extensions::setupGLExtensions(..) OpenGL version test failed, requires valid graphics context. Ошибка сегментирования (Segmentation error) and osgviewer crash with probability 50..70% If i use the

Re: [osg-users] Fine-grained render ordering

2011-05-02 Thread Craig S. Bosma
Will the same technique work with a third camera C? Sent from my iPhone On Apr 28, 2011, at 11:06 AM, Sergey Polischuk pol...@yandex.ru wrote: Hi, Craig In your example, put camera A as child of B with render order on camera A set to prerender. Cheers, Sergey. 27.04.2011, 18:38,

Re: [osg-users] stats issue with svn

2011-05-02 Thread Jean-Sébastien Guay
Hi Martin, Not sure if its just me: But on Windows7 64bit,VS 2008 build, latest SVN, when I run osgviewer cow.osg and enable stats using the s key, my draw rate shows up as 15-16(draw thread per a context). Cycling through threading modes using the 'm' key gets rid of the draw rate problem and

[osg-users] iOS: integration with not-OpenGL apps

2011-05-02 Thread Alessandro Terenzi
Hi, I'm trying to find a way to integrate OSG into a generic app for iOS, but I'm facing some problems. Maybe I'm missing something, but as far as I've understood, it looks like that, in order to use OSG on iOS, I must always use the UIWindow and the corresponding UIView/UIViewController objects

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-02 Thread mike . weiblen
Heh sorry I'm interested, just got back to DFW and hail. Don't have any particular reqs tho, other than the 3ds plugin. Looking fwd to build osgtoy and vrpn on this foundation. --mew Sent from my BlackBerry® smartphone, powered by CREDO Mobile. -Original Message- From: Paul Martz

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-02 Thread Paul Martz
Yep, and we had already discussed this offline. The 3ds writer fixes are on the feature list. Thanks. -Paul On 5/2/2011 11:59 AM, mike.weib...@gmail.com wrote: Heh sorry I'm interested, just got back to DFW and hail. Don't have any particular reqs tho, other than the 3ds plugin. Looking

[osg-users] [forum] please ignore

2011-05-02 Thread Art Tevs
This is a test mail (due to forum's server move), please ignore. Cheers, Art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38931#38931 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Cannot get texture map from loaded .flt file

2011-05-02 Thread ChiaYuan
Hi, I have tried to get the texture map from the loaded .flt file but it returned null. I have looked up the thread here Code: osg::Group* Ground = dynamic_castosg::Group* (osgDB::readNodeFile(C:/Program/Multigen-Paradigm/creator_3_2/tutorials/DesktopTutor/Models/arena.flt));

[osg-users] [forum] Forum server move

2011-05-02 Thread Art Tevs
Hi folks, I had to switch the forum to another server. The new server is already configured and running well. I've made some tests and it seems that everything works fine as before. There should be no messages lost until the server migration is complete. However I would like to ask you for

Re: [osg-users] Cannot get texture map from loaded .flt file

2011-05-02 Thread Paul Martz
I'd suggest looking in the StateSets of Nodes, not just Drawables. -Paul On 4/27/2011 10:43 PM, ChiaYuan wrote: Hi, I have tried to get the texture map from the loaded .flt file but it returned null. I have looked up the thread here Code: osg::Group* Ground = dynamic_castosg::Group*

Re: [osg-users] OSG 2.8.5 stable release discussion

2011-05-02 Thread Paul Martz
Hi Robert and all -- It is very likely that I'll move forward with the 2.8.5 release as we have been discussing on this thread. I'd like to reserve SO version number 74 for this release. -Paul ___ osg-users mailing list