Re: [osg-users] OSG for Android

2011-08-09 Thread Rafa Gaitan
Hi Hector, ThirdParty package for android is deployed here: http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip I'm sure other developers reported that they were able to build in windows using mingw or cygwin but we usually work on linux or mac (making our life easier! :)). Cheers,

Re: [osg-users] Mac OSX | Problem loading curl-plugin inside OSG-web-plugin

2011-08-09 Thread Stephan Maximilian Huber
Hi, Am 08.08.11 18:22, schrieb Guido Lucci Baldassari: Does anyone know how I can obtain the path of @loader_path at runtime (a better solution than getenv(PWD))? Thanks in advance you can try one of the NSBundle-methods: NSBundle* bundle = [NSBundle bundleForClass: [self class]];

Re: [osg-users] OSG 2.8.3 3.0.1 view dependent shadow clipping plane

2011-08-09 Thread Cyril Bondue
anyone can try the attached code please? Just to see if the bug comes from my compilation (even if i didn't change a think..) my code or something. Thanks! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41944#41944

Re: [osg-users] osg::Geometry and GL_PRIMITVE_RESTART

2011-08-09 Thread Peter Wrobel
Hi Sergey, thank you, now its working perfectly cheers, ParticlePeter Hi, Peter This is because osg tries to compute bound of drawable based on vertices it uses. So if your restart index behind memory allocated for vertices storage osg will go out of array bound when computing bounds of

[osg-users] Join my network on LinkedIn

2011-08-09 Thread Alberto Jaspe via LinkedIn
LinkedIn Alberto Jaspe requested to add you as a connection on LinkedIn: -- I'd like to add you to my professional network on LinkedIn. Accept invitation from Alberto Jaspe

Re: [osg-users] Video playback on Mac via Imagestream.

2011-08-09 Thread Elliott D'Alvarez
Hi all, Sorry for the slow reply, I got put on a different project for a week. I'm going to give the quicktime plugin another try then, I couldn't find any good documentation on it anywhere so probably got a little confused and made an error. I will let you know how I get on. Cheers, Elliott

Re: [osg-users] Multiple Shaders

2011-08-09 Thread haithcoc
Glenn, Thanks for the response. Do you know where I can find the osgvirtualprogram example? The program I have worked on has recently moved from osg 2.2 to 2.8.3 (dark ages, I know). I do not see osgvirtualprogram in the osg examples directories for 2.2, 2.8.2, or 2.8.3. I am adding

Re: [osg-users] Multiple Shaders

2011-08-09 Thread Glenn Waldron
Stephen, That example is in the main distro; you need to enable the examples in CMake to see it. The source is here http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgvirtualprogram Yes, yours is a case for shader composition. PrecipitationEffect is self-contained

Re: [osg-users] Crash on startup on Win7 x64

2011-08-09 Thread Torben Dannhauer
Hi, Its not about using osgVisual, the 3rdparty is designated to OSG in general. It is only compiled, packed and provided by osgVisual. Glad to hear it works now. :) Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41950#41950

Re: [osg-users] dimension oh a model

2011-08-09 Thread Sanat Talmaki
Hi David, I guess I am replying to a rather old post, but I'll try my luck anyway: Adding to your post on getting the size of the terrain, I had a similar question in mind. For a given terrain model (built using osgeart/vpb etc), is there a way to ensure that models loaded on the terrain

Re: [osg-users] osgAndroidExampleGLES1 crashed

2011-08-09 Thread anurag mairal
Hi Jorge, I got the issue; application is not able to load data; its plugin problem, Thanks for the help, Bye Anurag ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] dimension oh a model

2011-08-09 Thread Paul Martz
In response to David's post (which I didn't see until now), it's fairly straightforward to back-transform a pixel into world coordinates. I've posted on this in the past, email me offline and I'll send you more info about it. Sanat, one thing I learned in the GIS classes years ago is that you

[osg-users] Determining whether a node is active in UpdateVisitor.

2011-08-09 Thread Mark Acosta
Is there some mechanism to determine whether or not a node being traversed during an update traversal is active or not? I know I could change the TraversalMode in UpdateVisitor to traverse only active children, but what if I want to traverse all children and only take action if a particular

[osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-09 Thread Paul Leopard
I have some code I have inherited that was developed on Linux. I am trying to get a Windows version of it to run but there is an inconsistency that I am unable to explain. Perhaps someone here has seen this issue before ... Anyway, the problem is that on Windows (OSG v2.9.9 and v3.0.0) I get a

Re: [osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-09 Thread Jeremy Moles
On Tue, 2011-08-09 at 22:05 +0200, Paul Leopard wrote: I have some code I have inherited that was developed on Linux. I am trying to get a Windows version of it to run but there is an inconsistency that I am unable to explain. Perhaps someone here has seen this issue before ... Anyway, the

Re: [osg-users] Determining whether a node is active in UpdateVisitor.

2011-08-09 Thread Tom Pearce
Hi Mark, I don't know if this is optimal or not, but one thing you could do is use the NodeVisitor::getNodePath() method. You can look through the path to find any switch nodes, and use the Switch::getChildValue(const Node*) method to see if the next node in the list is on or off. This is of

Re: [osg-users] Camera returns NULL viewport on Windows but not Linux

2011-08-09 Thread Paul Leopard
Thanks for the reply but it didn't fix anything ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=41958#41958 ___ osg-users mailing list osg-users@lists.openscenegraph.org