Hi Hector,
ThirdParty package for android is deployed here:
http://www2.ai2.upv.es/difusion/osgAndroid/3rdpartyAndroid.zip
I'm sure other developers reported that they were able to build in
windows using mingw or cygwin but we usually work on linux or mac
(making our life easier! :)).
Cheers,
Hi,
Am 08.08.11 18:22, schrieb Guido Lucci Baldassari:
Does anyone know how I can obtain the path of @loader_path at runtime
(a better solution than getenv(PWD))? Thanks in advance
you can try one of the NSBundle-methods:
NSBundle* bundle = [NSBundle bundleForClass: [self class]];
anyone can try the attached code please? Just to see if the bug comes from my
compilation (even if i didn't change a think..) my code or something.
Thanks!
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Hi Sergey,
thank you, now its working perfectly
cheers, ParticlePeter
Hi, Peter
This is because osg tries to compute bound of drawable based on vertices it
uses. So if your restart index behind memory allocated for vertices storage osg
will go out of array bound when computing bounds of
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Hi all,
Sorry for the slow reply, I got put on a different project for a week. I'm
going to give the quicktime plugin another try then, I couldn't find any good
documentation on it anywhere so probably got a little confused and made an
error. I will let you know how I get on.
Cheers,
Elliott
Glenn,
Thanks for the response. Do you know where I can find the
osgvirtualprogram example?
The program I have worked on has recently moved from osg 2.2 to 2.8.3 (dark
ages, I know). I do not see osgvirtualprogram in the osg examples
directories for 2.2, 2.8.2, or 2.8.3.
I am adding
Stephen,
That example is in the main distro; you need to enable the examples in CMake
to see it. The source is here
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgvirtualprogram
Yes, yours is a case for shader composition. PrecipitationEffect is
self-contained
Hi,
Its not about using osgVisual, the 3rdparty is designated to OSG in general. It
is only compiled, packed and provided by osgVisual.
Glad to hear it works now. :)
Cheers,
Torben
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Hi David,
I guess I am replying to a rather old post, but I'll try my luck anyway:
Adding to your post on getting the size of the terrain, I had a similar
question in mind. For a given terrain model (built using osgeart/vpb etc), is
there a way to ensure that models loaded on the terrain
Hi Jorge,
I got the issue; application is not able to load data; its plugin problem,
Thanks for the help,
Bye
Anurag
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In response to David's post (which I didn't see until now), it's fairly
straightforward to back-transform a pixel into world coordinates. I've posted on
this in the past, email me offline and I'll send you more info about it.
Sanat, one thing I learned in the GIS classes years ago is that you
Is there some mechanism to determine whether or not a node being traversed
during an update traversal is active or not? I know I could change the
TraversalMode in UpdateVisitor to traverse only active children, but what if
I want to traverse all children and only take action if a particular
I have some code I have inherited that was developed on Linux. I am trying to
get a Windows version of it to run but there is an inconsistency that I am
unable to explain. Perhaps someone here has seen this issue before ...
Anyway, the problem is that on Windows (OSG v2.9.9 and v3.0.0) I get a
On Tue, 2011-08-09 at 22:05 +0200, Paul Leopard wrote:
I have some code I have inherited that was developed on Linux. I am trying to
get a Windows version of it to run but there is an inconsistency that I am
unable to explain. Perhaps someone here has seen this issue before ...
Anyway, the
Hi Mark,
I don't know if this is optimal or not, but one thing you could do is use the
NodeVisitor::getNodePath() method. You can look through the path to find any
switch nodes, and use the Switch::getChildValue(const Node*) method to see if
the next node in the list is on or off. This is of
Thanks for the reply but it didn't fix anything ...
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