Thanks for the answer; I am indeed using Windows and Microsoft Visual studio 10.
Problem solved.
Thank you!
Cheers,
Patrick[/img]
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Hi Baker,
On 7 November 2011 19:32, Bradley Baker Searles bsear...@carsim.com
How would you use gluScaleImage to convert formats? It only takes
one format parameter, and internally it uses that one format to
compute the size of the before and after image? It seems suited only
to scale the image,
Hi Joakim,
On 8 November 2011 07:29, Joakim Low joakim@saabgroup.com wrote:
Just to follow up; I would suggest adding the support for infinite values for
screen space lod, that would be valuable for us. Thank you.
I'm afraid I'm rather busy with client work right now, could you dive
in
Hi,
I need Y as up vector but all manipulaturs by default using Z as up vector.
Does any easy way to setup manipulator? Shall I use CoordinateFrameCallback?
And Can some one give me an easy example?
Thank you!
Cheers,
John
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Hi All,
I got the point. The vertex order of some faces of the wheel causes it.
I modified one face of the wheel inverting the vertex order and after that
modification I can see that face correctly coloured.
Now, since I used the osg::Material::FRONT_AND_BACK option, why it doesn't work?
In
Hi Robert,
I'll give it a try.
Regards,
Joakim
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Hi,
I'd like to use osgParticles on iOS, I tried the example from the book
OpenSceneGraph 3.0.0 - Beginners Guide, but I get lots of warnings like this:
Warning: ParticleSystem::drawImplementation(..) not fully implemented.
and visualization get messed.
Maybe I'm doing something wrong, but I'd
Hi All,
I would like to copy a node (osgWidget::Box) without its contained widget
(osgWidget::Label). I'm trying to use the clone() method but I don't know which
CopyOp should I use in this case.
Alternatively I can do a deep copy of the window (osg::CopyOp::DEEP_COPY_ALL)
but I need a way to
Hi Klaus,
This rather looks like a numerical precision problem. Are the
translations or the sizes of the objects particularly large or small?
To make it possible to use shapes under OpenGLES and OpenGL 3.x+ where
glBegin/glEnd aren't available I introduced a means of converting the
old style
Hi,
osgWidget::Window is Transform and osgWidget::Widget is Drawable.
Window uses private variable _geode, that will append to itself. All Widgets
are stored there. Problem is that Window doesnt have interface for accessing
DrawableList of _geode or index accessing of Widgets.
Solutions are
Hi All,
I solved the problem through the osgWidget::UIObjectParent interface
osgWidget::Window inherits from. I realized that before
window-addWidget(label) the getNumObjects() returned 0, while after I got 1.
So that's the correct API to use (I guess). So window-getByName(osgLabel)
returned
Hi,
I want to implement custom line style. I know about LineStipple and LineWidget,
but I want to create something more complicated than that, for example this
repeating pattern: |
My current solution is custom line geometry created instead of GL_LINE - start
- end. The upside is, that
I'll attempt to make a guess on what may be happening...
Since materials only makes sense with lighting enabled, the lighting
normal may be dependent upon vertex order (auto normal generation).
Specifying osg::Material::FRONT_AND_BACK option simply says to apply the
material to both front and
gambr wrote:
Moreover, since the Label widget I add to the window is indeed a subclass of
osgWidget::Label (say MyLabel class), what should I implement in MyLabel
class to make the clone() call on the osgWidget::Window to create an instance
of MyLabel instead of an osgWidget::Label?
Hi J-S
thanks for the information.
Looking at the link you provided me, the code I have downloaded from
http://code.google.com/p/osgocean/downloads/list is different (and has issues
like nested protected classes which MSVC is complaining about).
I have osgOcean 1.0.1, released on 03/11/09 -
I would work with the version in the trunk.. 1.0.1 is rather dated. I
really do need to do a review and do a new release..
K.
On 8 November 2011 16:06, bart gallet bartgal...@hotmail.com wrote:
Hi J-S
thanks for the information.
Looking at the link you provided me, the code I have
Hi all,
I hope there are some people using osgPPU who can answer my question.
I'm having trouble doing something that I think should be simple, so if
someone has any ideas I'd appreciate it.
What I need is to draw a mesh (which is a blending mesh, and whose
vertices are in eye space) over
Hi Jean,
one way to do so, is to pass the output of osgPPU graph to a texture and then
use that texture in order to draw the background for your scene. So, at the end
of your Unit Graph you don't use UnitOut but UnitInOut and use it's output
texture for your purpose.
If you want to have some
Hi,
I need concrete names and types of monitors, glasses and cards to work with
quad buffered stereo technology.
I know that it can be ATI FireGL or Nvidia Quadro cards.
But I whant know names of monitors which will work with them.
I saw some information on
nvidia site in
Hi Kim,
thanks for the advice
Cheers,
bart
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Hi,
I have a task that will require placing a model of launch vehicle in orbit
around the earth and I've been delving into the OSG library code so I don't
have to re-invent functionality that may already exist. Both the
CoordinateSystemNode and the EllipsoidModel classes are well defined and
I just found that the transparency bin does not disable z writes by default.
Is there a way to do this via the existing API? Pre-traversal callback? Mode?
Attribute?
I've been looking thru the archives and see only one reference. Indeed cites it
as the solution.
Thanks
Bob Buckley
Raytheon
On 11/08/2011 04:26 PM, Buckley, Bob CTR MDA/DES wrote:
I just found that the transparency bin does not disable z writes by
default.
Is there a way to do this via the existing API? Pre-traversal
callback? Mode? Attribute?
I’ve been looking thru the archives and see only one reference.
Hey, Jason.
Was just down in your neck of the woods, kinda - flying @ Sebring.
I got the per state solution. But, I'm looking for fixing the transparency bin.
Should be on that bin rather than wasting resources on identifying and setting
on all the applicable states - transparent colors and
Hi,
Just updated to Fedora 16 running the nouveau video driver and now my app using
OSG and osgviewer give this on exit:
Inconsistency detected by ld.so: dl-close.c: 759: _dl_close: Assertion
`map-l_init_called' failed!
Anyone else seeing/seen this?
Otherwise, I'm happy to see that my app
On 11/08/2011 04:51 PM, Buckley, Bob CTR MDA/DES wrote:
Hey, Jason.
Was just down in your neck of the woods, kinda – flying @ Sebring.
I got the per state solution. But, I’m looking for fixing the
transparency bin.
Should be on that bin rather than wasting resources on identifying and
Jason Daly wrote on 2011-11-08:
On 11/08/2011 04:51 PM, Buckley, Bob CTR MDA/DES wrote:
I got the per state solution. But, I'm looking for fixing the
transparency bin.
Should be on that bin rather than wasting resources on
identifying and setting on all the applicable states -
Hi Alessandro and everyone,
I can't answer yours as having no iOS device or emulator. May I ask some simple
questions on building osg?
1. Is it possible to compile and run the application osgviewer under
OpenSceneGraph/applications/osgviewer on iOS?
2. If the answer of 1 is yes, I think it is
Hi,
anyone wanna answer?
Thank you!
Cheers,
Patrick
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Hi Scott,
I used the conversion from XYZ to lat lon height quite often and it worked as
expected.
Unfortunately I have currently no spare time to dive into the code to explain
why...
Have you simply tried to use it? Does it work as expected or does this
height=0.0 anomaly occure also in
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