Hi everyone,
I have a question concerning the possible limitations that might exist in
the following scenario:
- Let's say I have a special node object in my scene graph:
class SpecialNode : public osg::Node {
protected:
osg::ref_ptrosg::PositionAttitudeTransform _subgraph;
public:
void
Hi Laurens,
thanks for the explanation, that makes sense.
cheers,
Stephan
Am 16.11.11 13:20, schrieb Laurens Voerman:
Hi Stephan,
You created a nested renderbin, and because of its non negative bin
number it will draw after the contents of the first bin.
Both are DepthSortedBin with
Hi Emmanuel,
= The question I have is : to which extend could such a mechanism be used:
- would this still work as expected, if instead of changing the
Position, I were to change:
1. A StateAttribute in a sub stateset ?
2. An uniform value ?
No, not as simply as changing the position. The
Hi J-S,
I was suspecting the pointer issue with statesets, thanks for your
clarifications!
But I didn't realize I could just as simply push/pop another stateset, will
certainly use that tip ! ;-)
Cheers,
Manu.
2011/11/17 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Emmanuel,
Hi,
even though sizeof(osgText::Text) is rather small, the object
allocates quite a lot of memory in its constructors, most of it being
caused by osgText::TextBase.
#include osgText/
void main(int argc, char **argc)
{
osgText::Text tmp; // sizeof(tmp) is small, but about 10 times
that
Hello all,
I start with dted data and use gdal_translate to convert this data to a
geotiff. This geotiff has 278x305 pixels. The lat-lon bounding box has right
angles in lat-lon space, but due to the mercator projection being used, the
geotiff has some no-data areas along the edges.
I
I think there should be a new thread where new members can introduce
themselves. If there is any as such, I can't find it.
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___
osg-users
Hi Alex,
thanks, I've patched the file.
art
airion wrote:
Please find attached fix. It fixes a null pointer dereferencing in
UnitTexture::setTexture(), when tex has no image, yet.
Regards,
--Alex
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Hi Alex,
hmm, ok, it seems to be a solution, however I am not sure if this is a general
one. I mean, what if for example the input texture is not 2D and the output
texture is also not 2D. Then fbo will still overwrite current binding.
I would propose to try following solution:
Hi,
Everyone here,I am a freshman,I want to use osgdem to build my terrain.
In general,I download the img format files just like dem and texture to build
the ive format file.
I want the ive format terrain file to have the latitude and longitude
information so I can use it to locate the models.
Hi,
I'm having trouble compiling VPB on VS10, see the compile error below.
I tried both the latest svn and the latest tagged version (0.9.12) and both
give the same result. I'm building against OSG 3.0.1 and gdal 1.8.1, which both
compiled just fine.
Any ideas? I've read this issue can come
Hi,
If you build the database using the --geocentric option, and your source data
uses WGS-84, you can use the EllipsoidModel class to convert from one CS to
another.
Shayne
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