Re: [osg-users] osg 2.8.3 : applyAndIncrement of BIND_PER_VERTEX attributeMaps

2011-11-22 Thread Andrew Cunningham
Hmm, I think I can answer my own question. Code ended up in the drawImplementation "slowpath" which is not well supported. The workaround is to make sure it never ends there. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44006#44006

[osg-users] osg 2.8.3 : applyAndIncrement of BIND_PER_VERTEX attributeMaps

2011-11-22 Thread Andrew Cunningham
Hi, I am not sure if I am missing something obvious here , but in the 2.8.3 implementation of Geometry::drawImplementation There is a loop over primitive types as abridged below Code: for(DrawElementsUInt::const_iterator primItr=drawElements->begin();

[osg-users] maya OBJ files - getting the unit settings

2011-11-22 Thread David Glenn
Greetings All! Pardon me for asking dumb questions agein, but I was wondering if OSG's Obj plugin can read the unit format that is in a Maya OBJ file and how. Thanks! ... D Glenn C.G.E. David Glenn --- D Glenn 3D Computer Graphics & Media Systems. www.dgl

Re: [osg-users] Hierarchical sorting problems

2011-11-22 Thread Sean Sullivan
Seemed like a good idea so I implemented it. Works great! Thanks for the help, Sean On Mon, Nov 21, 2011 at 1:23 PM, Glenn Waldron wrote: > It looks like you want to take groups of drawables, sort each group by > traversal order, and then sort those groups by depth. Right? I can't think > of a

[osg-users] cdash site down

2011-11-22 Thread Jason Daly
Just happened to notice that cdash.openscenegraph.org is unreachable from here (Orlando, FL, USA). --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Getting Started - VS2010

2011-11-22 Thread Chris 'Xenon' Hanson
On 11/22/2011 3:52 AM, Markus Kahl wrote: > Yes, I use the Express Edition. Then that must be the reason. I wonder why > that is. That's what you get for free. I think Express also lacks the optimizer. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.

Re: [osg-users] where is libosgQt in osg2.9.16?

2011-11-22 Thread Marius Kintel
On Nov 22, 2011, at 02:59 AM, Lv Qing wrote: > > I used QOSGWidget which requies libosgQt of osg 2.9.11 . > Also note that QOSGWidget from the examples was deprecated about a year ago. You might want to check out the updated example code containing the ViewerWidget class. Alternatively, I'm try

Re: [osg-users] Getting Started - VS2010

2011-11-22 Thread Markus Kahl
Yes, I use the Express Edition. Then that must be the reason. I wonder why that is. 2011/11/21 Chris 'Xenon' Hanson > On 11/21/2011 7:54 AM, Markus Kahl wrote: > > This is really facepalm-worthy. Thanks a bunch! The one thing I hadn't > thought of. > > For some reason I cannot even choose x64 as

Re: [osg-users] strange pushModelViewMatrix behavior

2011-11-22 Thread Emmanuel Roche
Hi ! please forget about the previous question: it was simply due to the fact that the _modelView matrix was shared between multiple objects because of a desing error. cheers, Manu. 2011/11/21 Emmanuel Roche > Hi everyone, > > I'm wondering about a strange thing I noticed when trying to use >

Re: [osg-users] Problem loading IVE files

2011-11-22 Thread Héctor Martínez
Hi and thank you again, what you are saying is logical for me, but I am pretty sure that I didn't rename that folder. In which step is defined that folder? As far as I remember, I put the dependencies in the 3rdparty folder and run the cmake. I have checked the cmake options, but I have not found

Re: [osg-users] OSG 2.9.10 on iOS

2011-11-22 Thread Büsra Gülten
I really need some information about CMake variables. Could you please give me any advice? Thank you... Büsra -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43993#43993 ___ osg-users mailing list os

Re: [osg-users] where is libosgQt in osg2.9.16?

2011-11-22 Thread Robert Osfield
Hi Lv, libosgQt should be built as long as you have Qt installed, check that cmake has found Qt. I would recommend moving to 3.0.1 as this is a stable release, I can't see a reason why one would move to 2.9.16 rather than 3.0.1. Robert. On 22 November 2011 01:59, Lv Qing wrote: > Hi, > > ... >