Re: [osg-users] How to overcome trnasparency blending distortion

2011-12-15 Thread Filip Arlet
Hi, Did you tried to set Blending Function ? osg::BlendFunc class, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA is always a good starting point. Cheers, Filip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44390#44390

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Ethan Fahy
marlam wrote: Hi Evan, this reply may be a bit late, but you may want to have a look at the post called Support for floating point data in VirtualPlanetBuilder on the osg-submissions list. With this, you can add texture layers containing arbitrary floating point data (such as your

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Martin Lambers
Hi Evan, yes that's right, this feature is not yet in OSG/VPB. It is currently only a proposal, and no decision has been made. But nevertheless you can try it if you can patch and build the current SVN versions of OSG and VPB yourself. Martin -- Read this topic online here:

[osg-users] OSG site down

2011-12-15 Thread Chris 'Xenon' Hanson
OperationalError: database is locked -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. There is no Truth. There is only Perception. To Perceive is to Exist. -

Re: [osg-users] Exporting to SVG from OpenSceneGraph.

2011-12-15 Thread Chris 'Xenon' Hanson
On 12/14/2011 9:31 AM, Jason Daly wrote: Actually, Jeremy Moles is working on a nodekit that uses nVidia's path rendering extension to OpenGL to render 2d vector graphics in 3d space. I believe the extension can read SVG files natively, so Jeremy's osgNVPR kit should be able to as well.

Re: [osg-users] Exporting to SVG from OpenSceneGraph.

2011-12-15 Thread Jason Daly
On 12/15/2011 11:37 AM, Chris 'Xenon' Hanson wrote: On 12/14/2011 9:31 AM, Jason Daly wrote: Actually, Jeremy Moles is working on a nodekit that uses nVidia's path rendering extension to OpenGL to render 2d vector graphics in 3d space. I believe the extension can read SVG files natively, so

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Ethan Fahy
marlam wrote: Hi Evan, yes that's right, this feature is not yet in OSG/VPB. It is currently only a proposal, and no decision has been made. But nevertheless you can try it if you can patch and build the current SVN versions of OSG and VPB yourself. Martin Thanks. Could you clarify

Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Martin Lambers
Could you clarify what you mean by patching the code? The forum post you found is actually a message to the osg-submissions mailing list and includes two patches. This forum does not allow me to send a link, but you can look for osg-submissions archive and browse through the December 2011

[osg-users] showwebgl.com updated - show osg models on the web

2011-12-15 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, I updated http://showwebgl.com . This site let you show 3d models using webgl. Because it's done with osgjs and osg, It can read most of osg formats. Have a try if you are curious Cedric - -- Cedric Pinson Provide OpenGL, WebGL and

Re: [osg-users] How to overcome trnasparency blending distortion

2011-12-15 Thread Tolga Yilmaz
Hi, I just understood that the problem is about releasing the object and also other primitives that i've added into pyramidGeometry. Because reusing and updating the pyramidGeometry(i.e rotating about some axis in a simulation) each time the drawing methods were releasing and creating a new