Hi,
Did you tried to set Blending Function ?
osg::BlendFunc class, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA is always a good
starting point.
Cheers,
Filip
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44390#44390
marlam wrote:
Hi Evan,
this reply may be a bit late, but you may want to have a look at the post
called Support for floating point data in VirtualPlanetBuilder on the
osg-submissions list.
With this, you can add texture layers containing arbitrary floating point
data (such as your
Hi Evan,
yes that's right, this feature is not yet in OSG/VPB. It is currently only a
proposal, and no decision has been made. But nevertheless you can try it if you
can patch and build the current SVN versions of OSG and VPB yourself.
Martin
--
Read this topic online here:
OperationalError: database is locked
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. -
On 12/14/2011 9:31 AM, Jason Daly wrote:
Actually, Jeremy Moles is working on a nodekit that uses nVidia's path
rendering extension
to OpenGL to render 2d vector graphics in 3d space. I believe the extension
can read SVG
files natively, so Jeremy's osgNVPR kit should be able to as well.
On 12/15/2011 11:37 AM, Chris 'Xenon' Hanson wrote:
On 12/14/2011 9:31 AM, Jason Daly wrote:
Actually, Jeremy Moles is working on a nodekit that uses nVidia's path
rendering extension
to OpenGL to render 2d vector graphics in 3d space. I believe the extension
can read SVG
files natively, so
marlam wrote:
Hi Evan,
yes that's right, this feature is not yet in OSG/VPB. It is currently only a
proposal, and no decision has been made. But nevertheless you can try it if
you can patch and build the current SVN versions of OSG and VPB yourself.
Martin
Thanks. Could you clarify
Could you clarify what you mean by patching the code?
The forum post you found is actually a message to the osg-submissions mailing
list and includes two patches. This forum does not allow me to send a link, but
you can look for osg-submissions archive and browse through the December 2011
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Hi,
I updated http://showwebgl.com . This site let you show 3d models
using webgl. Because it's done with osgjs and osg, It can read most of
osg formats.
Have a try if you are curious
Cedric
- --
Cedric Pinson
Provide OpenGL, WebGL and
Hi,
I just understood that the problem is about releasing the object and also other
primitives that i've added into pyramidGeometry. Because reusing and updating
the pyramidGeometry(i.e rotating about some axis in a simulation) each time the
drawing methods were releasing and creating a new
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