Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Christiansen, Brad
Hi, Just to let you know, I regulary build DEM only data sets and havent run into this problem, so it might be something to do with your particular data. Having said that, I always manually specify the output bounds so maybe that is why I havent had an issue. An examaple command I run is:

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Torben Dannhauer
Hi Brad, that would be great! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44764#44764 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Draw line in 3D screen

2012-01-12 Thread Lalit Manchwari
Hi, Thks Robert and Shayne I solve my problem with your direction. Cheers, Lalit -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44767#44767 ___ osg-users mailing list

[osg-users] [forum] Trying to get account unmoderated

2012-01-12 Thread Kevin Williams
Hi, Seems a second post is not sufficient. Trying #3. Can't see a problem with my profile according to the rules of the forum. Can someone help?? ... Thank you! Cheers, Kevin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44769#44769

Re: [osg-users] [forum] Trying to get account unmoderated

2012-01-12 Thread Art Tevs
KevinZAF wrote: Hi, Seems a second post is not sufficient. Trying #3. Can't see a problem with my profile according to the rules of the forum. Can someone help?? ... Thank you! Cheers, Kevin Hi Kevin. There is no problem with your account. You just have to be patient. As

[osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Kirill Serebtiakov
Hi, I tried to install OSG, but it seems that i missed something. I'll try to describe what i have done. Preparations: 1. Download pre-compiled binaries from AlphaPixel. 3.0.1 Debug + Realease for both architecture (x64/x86). (didn't download PDBs). 2. Download pre-compiled binaries from

[osg-users] osgParticle not working when using osgUtil:SceneView ?

2012-01-12 Thread Stephane Bertout
Hi, I'm actually developing an application using openframework and openscenegraph.. (I'm able to render 3d from osg inside my of application..) Now trying to integrate some particle effects and I have some issues where my particles don't seem to be visible at all.. I've basically copy pasted

[osg-users] Resizing osgViewer widget

2012-01-12 Thread Kevin Williams
Hi, I have an osgViewer as a widget on a main window, but it will not resize on dragging the main window extents. If I simply replace the osgViewer with say a QPushButton, the resizing works as expected. (i.e. no other code changes) I've tried resetting the camera viewport in the appropriate

[osg-users] [build] Compiled Error with osgQt

2012-01-12 Thread Duan.Mithrandir
Hi, I want to use OSG with QT. When I tried to compile the OSG source with QT,there happened some problem. here is what I have: VS2008 sp1 installed Qt4.7.4sdk for VS2008 and Qt add-in for VS installed so I followed the on the VS page downloaded the SVN repository of osg3.0.0 generated the sln

[osg-users] Converter OSG - ?

2012-01-12 Thread Nicolas Baudrey
Hi, I have a scene file in OSG format. I would like to convert it in a more convenient format in order to modify it in an modeling tools like 3DSMax, Maya, ... Is there a converter from OSG to 3DS or something like that ? Thank you! Regards, Nicolas Baudrey -- Read this

[osg-users] View Returns wrong value in computeIntersection with shaders on

2012-01-12 Thread Hong Zhenyang
Hi, Im trying to program a game to track objects with effects like in night Vision and such and Im using shaders with tint and noise programs to create the effect of night vision. With no shaders on, I could track my tank perfectly. However, With shaders on, the hit result is off by quite

[osg-users] Problem with manipulating the projection matrix

2012-01-12 Thread Sven Walther
Hi everyone, I am trying to figure out a problem with manipulating the ProjectionMatrix in one of my views. There is no problem with setting the Matrix itself. This works fine. My problem occurs as I resume my current viewer. Changes of the components like projectionMatrix(0,0) or

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Brad, Thanks for the feedback. Any further enlightenment you can provide would be most helpful. I don't know what source data Torben is using but I'm using raw DTED data (i.e. n41.dt1) geocell tiles. When I build from my source using just osgdem, things build fine. It's when I use vpbmaster that

Re: [osg-users] [forum] Trying to get account unmoderated

2012-01-12 Thread Kevin Williams
Thanks Art!! Sorry for the spam. :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44775#44775 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Converter OSG - ?

2012-01-12 Thread Thrall, Bryan
Nicolas Baudrey wrote on 2012-01-12: Hi, I have a scene file in OSG format. I would like to convert it in a more convenient format in order to modify it in an modeling tools like 3DSMax, Maya, ... Is there a converter from OSG to 3DS or something like that ? The OSG tool osgconv can be

Re: [osg-users] osgParticle not working when using osgUtil:SceneView ?

2012-01-12 Thread Stephan Maximilian Huber
Hi, have you tried the osxOpenSceneGraph[1] addon to embed OpenFrameworks into OpenSceneGraph? It uses a osgCompositeViewer internally, but unfortunately i didn't port it to OF 007 yet. cheers, Stephan [1]https://github.com/stmh/ofxOpenSceneGraph Am 06.01.12 08:42, schrieb Stephane Bertout:

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Jean-Sébastien Guay
Hello Kirill, Project - Properties - General - Character Set - Use Multi-Byte Character Set I think this is your mistake, I have never had to set this, and I believe it creates incompatible binaries. Meaning if the OSG libs were not compiled using multi-byte character set, and you try

[osg-users] Dynamic surface coloring

2012-01-12 Thread Kevin Williams
Hi, This may seem like overkill: using OSG for rendering a 2D polar surface plot, but I have plans for other things, so please bear with me! Basically, what I need to do is mesh a disk, and quite rapidly update the color along the radials (rho, constant theta's) in proportion to incoming

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Chris 'Xenon' Hanson
On 1/12/2012 9:26 AM, Jean-Sébastien Guay wrote: Hello Kirill, Project - Properties - General - Character Set - Use Multi-Byte Character Set I think this is your mistake, I have never had to set this, and I believe it creates incompatible binaries. Meaning if the OSG libs were not

Re: [osg-users] View Returns wrong value in computeIntersection with shaders on

2012-01-12 Thread Chris 'Xenon' Hanson
On 1/6/2012 9:03 PM, Hong Zhenyang wrote: ANy hints onto what I could have done wronly? Obviously, we should ask -- your vertex shaders aren't modifying the vertices at all, right? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Kirill Serebtiakov
Jean-Sébastien Guay wrote: Project - Properties - General - Character Set - Use Multi-Byte Character Set I think this is your mistake Nope...First time tried with unicode.Then i've found OsgInstallationOnWindows.rar which have .txt instructions (How to run OpenSceneGraph

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Mourad Boufarguine
Hi, Are you building your project in 64bit too ? Mourad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Dynamic surface coloring

2012-01-12 Thread Robert Osfield
Hi Kevin, There are wide range of ways to do what you are after, how best to tackle it will depend upon the form or your source data. You could go the route you have taken and assign a colour to each vertex, and just create mesh for it. Creating a mesh should be pretty straight forward for a

Re: [osg-users] osgParticle not working when using osgUtil:SceneView ?

2012-01-12 Thread Robert Osfield
Hi Stephane, My best guess would be that the FrameStamp isn't being updated, or perhaps the update traversal isn't be done. Robert. On 6 January 2012 07:42, Stephane Bertout sbert...@gmail.com wrote: Hi, I'm actually developing an application using openframework and openscenegraph.. (I'm

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Kirill Serebtiakov
bouffa wrote: Hi, Are you building your project in 64bit too ? No, i've triead to build it using x64 and x86 OSG. Similar mistakes. But I'll check just in case. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44786#44786

Re: [osg-users] Dynamic surface coloring

2012-01-12 Thread Kevin Williams
Thanks Robert. I'm not sure what you mean with your second suggestion. I don't understand how a vertex has a texture associated with it, and not a triangle? In my simple view of trying to color facets of the surface, my understanding is that a texture would have to be applied to a specific

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Chris 'Xenon' Hanson
On 1/12/2012 10:25 AM, Kirill Serebtiakov wrote: No, i've triead to build it using x64 and x86 OSG. Similar mistakes. But I'll check just in case. You can turn on linker debgging in VC++ so it tells you exactly what it is searching for, and where it is searching. Usually if you compare the

Re: [osg-users] Help:How to control rasterization stage through osg?

2012-01-12 Thread wang shuiying
Hi, Thank you all a lot for your help. That really helps me a lot. Now I know that polygon triangulation and rasterization algorithms have something to do with the imperfectness of my programm. I have some other questions: (1) According to triangle raterization function (3.9), p185 in

Re: [osg-users] Dynamic surface coloring

2012-01-12 Thread Kevin Williams
Hi Robert Just to add: The nature of my radar measurements limits the characteristics of the source data. The source data is very specifically only an intensity value at a specific azimuth, at ranges from 0 to a certain value. Kind regards Kevin -- Read this topic online

[osg-users] Invitation to connect on LinkedIn

2012-01-12 Thread Anders Backman via LinkedIn
LinkedIn Anders Backman requested to add you as a connection on LinkedIn: -- mingyue, I'd like to add you to my professional network on LinkedIn. - Anders Accept invitation from Anders Backman

Re: [osg-users] Installation Problems.VS10 - unresolved external symbol

2012-01-12 Thread Kirill Serebtiakov
bouffa wrote: Are you building your project in 64bit too ? Yeah...my bad, you were rigth. That was a reason for x64 OSG. Just change project to x64 and it started work. But still...i had the same errors with x86 OSG (im sure i cheked with both versions 3.0.12.8.5). Well need some time

Re: [osg-users] Problem with manipulating the projection matrix

2012-01-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sebastian, The (2,2) entry of the projection matrix involves the near/far plane settings (e.g. -(f + n)/(f - n)) Perhaps if you issue the call... camera-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR ); for the camera proj matrix you are manipulating, that might help prevent

[osg-users] OSG Texture1D and GL_UNSIGNED_SHORT

2012-01-12 Thread Chris 'Xenon' Hanson
Just wanted to log a peculiar error I just dodged. Ive been using a 1D texture to do contour lines on terrain, a common technique. I had some trouble where it appeared that OSG was turning my GL_RGB UBYTE texture into GL_UNSIGNED_SHORT as it was uploading. I'm not sure why this was. I also

Re: [osg-users] osgParticle not working when using osgUtil:SceneView ?

2012-01-12 Thread Stephane Bertout
Hi, I'm now playing with openCL (because the particle system I need to write would require some complex physics update so I've finally decided to implement it on the gpu side directly) so this is not really urgent.. But having simple particle effects would be useful at some point for our

Re: [osg-users] Bringing OSG to Google's Native Client NaCl

2012-01-12 Thread Michael Guerrero
Just wanna post an update on my progress here. The good news is that today I managed to get things rendering: [Image: http://img337.imageshack.us/img337/5662/osgnacl.png ] That bad news is that I don't have much time left to work on this and I currently cannot get the triangle shown above to

Re: [osg-users] Dynamic surface coloring

2012-01-12 Thread J.P. Delport
Hi, On 12/01/2012 19:40, Kevin Williams wrote: Thanks Robert. I'm not sure what you mean with your second suggestion. I don't understand how a vertex has a texture associated with it, and not a triangle? Texture coordinates are always assigned to vertices. A triangle's colour depens on the

Re: [osg-users] [vpb] Large VPB Database build fails without

2012-01-12 Thread Torben Dannhauer
Hi, I use SRTM full dataset and some hires inlays from http://www.viewfinderpanoramas.org/dem3.html (1arcs Alps and north europe data) and a commercial hi-res inlay. this data is according to gdalinfo correct, and it could be build with an overlay texture, but as apure DEM model it failed.