Hi Adam,
You need a graphics context to do any OpenGL work, whether this is
provided by a pbuffer or now graphics window, or by the OS in case of
phone OS's. For a desktop system you'd simply use a pbuffer, while
it's use for RTT may be outdated one would still use it for an off
screen context
Hi,
thank you for your reply. I tried to use the code in the simple.cpp file
before posting here and it didn't work for me. As you have said that this is
the way to do it, I have given a second try to that code and, after some
changes and tests, I have managed to make it work, so thank you! :)
Hello Héctor
You need to extend osg::AudioSink with the osgAudio code that you have
working. Have a look at the osgmovie exemple. It (optionally)
implements the osg::AudioSink interface using SDL. You need to do it
using osgAudio (or whatever sound backend you prefer).
cheers
Mattias
2012/1/23
Hi,
Yes, I'm facing the same problem.
I found a workaround by resorting intersections in a new container :
for each intersection :
- I compute the worldIntersectionPoint by transfoming the
localIntersectionPoint in world coordinates
- I compute the camera world position - worldIntersectionPoin
Hi,
is it possibile change texture image of a given 3D model?
I have a 3D model coming from lightwave. I know the node* where i can find the
texture (i.e Sun.tga). I'm wondering if is it possibile to change the SUN
texture with another one (i.e MOON.tga) that has the same resolution.
Moreover
Hi Robert,
Thanks for the reply. When the object is loaded in, is it safe to begin
performing intersection tests on the geometry?
-B
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
Maia Randria writes:
Thanks Alberto.
Which version of Blender and osgExporter ar you using ? Are you
satisfied with the exported file ?
I'm using blender 2.59 and the latest version from Cedric's
repository. Currently I'm just exporting simple meshes and their
associated skeletons, so I
Hi John,
Here I am back about Blender. When you said, don't forget Blender, I do not and
have tried to do some work wit it.
From Blender, there are several exporter: osg models, fbx, 3ds, collada.
Which ones are the best exportes from Blender to OSG ?
I installed the plugin from Cedric Pinson,
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