[osg-users] Little Warning about using osgGA::GUIEventHandler and linux/input.h

2012-02-01 Thread Christian Schulte
Hello everyone, after some headaches I have found a solution to a compile problem in a program using osgGA::GUIEventHandler and linux/input.h (neccesary for make work an old joystick model, not possible to be modified). Here is an exctract of the code which throw

Re: [osg-users] Little Warning about using osgGA::GUIEventHandler and linux/input.h

2012-02-01 Thread Robert Osfield
Hi Christian, The usual way to avoid pollution of 3rd party #defines to to make sure that the polluters are included after the ones that are effected. If this isn't possible then to #undef the problem #defines. Another possible route would be to simply use a non polutting headers and lib for

[osg-users] Problems with textures converted

2012-02-01 Thread Johan Thengi
Hi, I have a problem with my osgexp on 3dsMax. Latest version for 2012 (1.0.1) When I create my .IVE, it appears with a strange texture. (right the right texture and left after converting.) voltrum.fr/download/batiprob.jpg Thank you! Cheers, Voltrum[/img] -- Read this topic

Re: [osg-users] OSG website error

2012-02-01 Thread Joan Tz
Hi, Yes I am experiencing the same. Does anybody know when the site will be available again? Cheers, Joan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45146#45146 ___ osg-users mailing list

[osg-users] [build] make-ing error with osg

2012-02-01 Thread Hobbes Pierre
Hi everybody, I just tried to run scivi (a 3d scan tool), which depends on OSG. Everytime I get this error: Code: ~/Downloads/scivi$ make g++ -c -O3 -Wall -I Data/Libraries/libPoisson/include -I Data/Libraries/vcglib -I ../ARToolKit/include Applications/ScanGen.cpp -o Applications/ScanGen.o

Re: [osg-users] [build] make-ing error with osg

2012-02-01 Thread Alberto Luaces
Hobbes Pierre writes: /usr/bin/ld: note: 'OpenThreads::Atomic::operator--()' is defined in DSO /home/kati/Downloads/OpenSceneGraph-3.0.1/lib/libOpenThreads.so.12 so try adding it to the linker command line It seems they are not linking with OpenThreads, but the linker says they should. I have

Re: [osg-users] OSG website error

2012-02-01 Thread Robert Osfield
Hi Joan, On 31 January 2012 14:03, Joan Tz tz_ia...@hotmail.com wrote: Yes I am experiencing the same. Does anybody know when the site will be available again? I have email Jose Luis Hidalogo, the site admin, about the problem but heared back yet. The subversion repository is still

[osg-users] Custom Vertex Shader with Parallel Split Shadow Maps

2012-02-01 Thread Nick Jones
Hi, I am trying to integrate the Parallel Split Shadow Map (PSSM) algorithm into my current project. I've noticed that the algorithm utilizes the fixed pipeline as it only incorporates a fragment shader. However, my project requires me to write a custom Vertex shader as well. When I do

Re: [osg-users] Problems with textures converted

2012-02-01 Thread Sergey Polischuk
Hi I've had same problems with 1.0.1, dont have any good solution, but you can export model with external texture files and then use osgconv to embed them, then it'll look ok. Also, if you open max file with some old model (which was used with pre 1.0.1 exporter) clear it, merge with new one

[osg-users] [vpb] Any way to build terrain complex with DEM data and then add different textures after?

2012-02-01 Thread Ethan Fahy
I had been building terrain complexes using osgdem using both the -d and -t flags to combine elevation and textures. This works great when I have relatively low resolution. I am now running into scenarios where I am using 1 meter lidar elevation data and want the maximum number of levels.

[osg-users] FBO and mipmaps

2012-02-01 Thread Aurelien Albert
Hi, I'm using FRAME_BUFFER_OBJECT as render target to render into an FBO. I would like to generate mipmaps for this FBO... How can I do this ? Is there any function like myFBOTexture-buildMipMaps() that I can call in my FBO camera's post-render callback ? Thank you! Cheers, Aurelien

Re: [osg-users] FBO and mipmaps

2012-02-01 Thread Sebastian Messerschmidt
Just use the setUseHardwareMipMapGeneration to the texture object you bind to the FBO Hi, I'm using FRAME_BUFFER_OBJECT as render target to render into an FBO. I would like to generate mipmaps for this FBO... How can I do this ? Is there any function like myFBOTexture-buildMipMaps() that I

Re: [osg-users] FBO and mipmaps

2012-02-01 Thread Aurelien Albert
Does that mean mipmap generation is fully automated ? If I try to access to FBO's mipmaps from a shader program, mipmaps will be available ? Are the mipmaps always generated (even if not used) or are they only generated on demand when they are used ? -- Read this topic online

Re: [osg-users] FBO and mipmaps

2012-02-01 Thread Riccardo Corsi
Hi Aurelien, if you ask the hardware to create the mipmaps for you ( setUseHardwareMipMapGeneration() ) they are generated automatically. Otherwise you can write on a given mipmap level yourself, see the level parameter of Camera::attach() method. I believe that if you use

[osg-users] osgviewer random crashes on a Quadro 2000M

2012-02-01 Thread Alessandro Terenzi
A user of our OSG application is experiencing some random crashes on his machine. To investigate the problem I provided the osgviewer application and he keeps experiencing the same problem. By the way, if a crash occurs, then it occurs at the very beginning and no OpenGL windows (context?) is

Re: [osg-users] Problems with textures converted

2012-02-01 Thread Alessandro Terenzi
In some cases, that bad visualization is due to the Gamma/LUT Correction. Don't know if this is also your case, but try disabling the Gamma/LUT Correction: from Rendering menu, Gamma/LUT Setup..., Gamma and LUT tab and finally uncheck the Gamma/LUT Correction option. Hope this helps.

Re: [osg-users] [vpb] Any way to build terrain complex with DEM data and then add different textures after?

2012-02-01 Thread Chris 'Xenon' Hanson
On 2/1/2012 7:02 AM, Ethan Fahy wrote: I had been building terrain complexes using osgdem using both the -d and -t flags to combine elevation and textures. This works great when I have relatively low resolution. I am now running into scenarios where I am using 1 meter lidar elevation data

Re: [osg-users] osgmaxexp problems

2012-02-01 Thread Seppo
Hi Laurens and Sergey, Thank for your answers, the problem was what Laurens brought up - I had compiled (recopiled osgexp also) with VC 2010. I recompiled all (including osg files) with 2008 and no more errors J Cheers, Seppo From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] [vpb] Any way to build terrain complex with DEM data and then add different textures after?

2012-02-01 Thread Ethan Fahy
Thanks Chris, I actually compile osgEarth and osgGIS last week and played around with them a bit thinking I may go in that direction. I was having trouble getting the vpb driver to work properly and the osgEarth vpb driver page even says: If at all possible, you should run osgEarth against the

Re: [osg-users] [vpb] Any way to build terrain complex with DEMdata and then add different textures after?

2012-02-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Ethan, VPB is typically used for creating statically built pre-runtime databases. osgEarth is more of a dynamic model and paradigm. I would use either one or the other depending upon your needs. Based on what you want to do, I agree with Chris that osgEarth would probably be the better fit.

Re: [osg-users] [vpb] Any way to build terrain complex with DEM data and then add different textures after?

2012-02-01 Thread Ethan Fahy
I think the best thing then is for me to get my scenarios up and running with osgEarth and see just how much a speed hit I'd take using it vs VPB. Plus the project I'm working on may ultimately be better served by hosting the data on a server and creating a web interface for the user, and

Re: [osg-users] [vpb] Any way to build terrain complex with DEMdata and then add different textures after?

2012-02-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All things considered, I think that would be a wise direction to go in. If you do any database performance profiling between osgEarth and VPB, feedback on this would be informative... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] GSoC 2012

2012-02-01 Thread Mohammed Rashad
will OSG participate in GSoC 2012? -- Regards, Rashad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Invitation to connect on LinkedIn

2012-02-01 Thread Ariadie Chandra via LinkedIn
LinkedIn Ariadie Chandra requested to add you as a connection on LinkedIn: -- mingyue, I'd like to add you to my professional network on LinkedIn. - Ariadie Accept invitation from Ariadie Chandra