Hi Tom,
2012/5/1 Thomas Hogarth thomas.hoga...@gmail.com
Hi Jordi,
Yes openscenegraph.org is working for me again,
What a dummy, of course I could get the svn url from my existing repos.
I'll try get some more content added this week now I can do the practical
side as I go along.
I'm
Hi Robert,
Thanks for you help too.
I'm very late on my osg posts but the mask were a good improvement,
sufficient for now.
But I'll keep in mind your suggestion for the future implementation.
Thanks again everyone !
Regards,
Vincent.
Le 18/04/2012 10:13, Robert Osfield a écrit :
Hi
Hi Diane,
2012/4/30 Diane Potter di...@springboarddesigns.com
Hi Jordi,
Joomla an Drupal are difficult from the admin side of things. Wordpress on
the inside looks like Microsoft Word, it has bold, italics, underlined etc.
WP is THE most commonly used software to build websites today and
Hi Dan,
What it sounds like is that the particles are being drawn without
depth write and then the skybox is being rendering afterwards and
simply overwriting the particles that are rendered in the transparent
bin. A simple fix for this would be to rendering the skybox first or
in between the
Hi Jordi, Thomas et. al,
I think it would be worth us getting the main root elements of the
website up and working fully and any the main extensions to Joomla
installed that we'll need they do a wider call for feedback on how
well it's working on different browsers/platforms and how different
Hi Robert,
2012/5/2 Robert Osfield robert.osfi...@gmail.com
Hi Jordi, Thomas et. al,
I think it would be worth us getting the main root elements of the
website up and working fully and any the main extensions to Joomla
installed that we'll need they do a wider call for feedback on how
well
Hi Jordi,
On 2 May 2012 10:50, Jordi Torres jtorresfa...@gmail.com wrote:
Ok, maybe I was a little enthusiastic about going on. Anyway filling some
more sections will give us a better idea of how things will look.
Personally I'm pretty chuffed with the new website and Joomla so far,
and have
Hi,
I am newbie to OSG. Pls kindly help me.
I am trying to open some OSG examples using the osgviewer. I can view some of
them but failed to view several models like Avatar.osg, bignathan.osg et.
The following is the reported error message when I open Avatar.osg:
Hi,
I have a geometry with multiple line strips each line strip is primitive set, i
use polytobe intersector for picking certain line, the intersector will get me
the geometry and the primitive index of selected line ,how can i get the
selected line?..even if i give the intersector dimension
when I using CMake to configure the OSG source,If I enabled the option of
BUILD_DOCUMENTATION,CMake show this options:
HTML_HELP_COMPILER
HTML_HELP_INCLUDE_PATH
HTML_HELP_LIBRARY
I don't know what means of that,can you help me.
My system has installed:
doxygen-1.8.0
graphviz-2.28.0
MS HTML
I tried on another computer and can display these examples although there are
some errors.
Is this because of the poor graphic card in my computer?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47491#47491
1. set OSG_FILE_PATH environment variable pointing to your OSG data files
directory,eg:
OSG_FILE_PATH = D:\OSG\OpenSceneGraph-Data-3.0.0
2. Update your graphic card driver or change a new graphic card to support
more OpenGL feature.
At 2012-05-01 22:44:49,Helen Wang hwan...@hotmail.com wrote:
Dear OSG-Community,
I am posting this thread in order to find suitable persons to be moderator
and/or an administrator of the official OSG forum. What we need and expect for
specific tasks:
Moderator (3-5 positions):
- check if new users do respect to our forum rules (i.e. name convention)
-
Hi all,
sorry for being offlist, I was is Barcelona for 6 days :)
@Robert : how do we process with related projects like VirtualPlanetBuilder?
@ Jordi: Would it be worthwhile to add a page where you list the installed
joomla modules/techniques to allow related projects like osgEarth or
Hi Adam,
On 29 April 2012 11:23, Adham Alendar miss.habooo...@yahoo.com wrote:
I have a geometry with multiple line strips each line strip is primitive set,
i use polytobe intersector for picking certain line, the intersector will get
me the geometry and the primitive index of selected line
Thank you for your reply.
I have set OSG_FILE_PATH environment variable and checked the graphic card
driver.
does it mean that the only sultion is to change a better graphic card?
My current graphic card is quite poor, but since my models is quite simple, my
model is working ok
rcyboom
Hi all,
We currently have an crash situation that we unfortunately cannot
consistently reproduce, but when it happens it always occurs in
osgTerrain::Terrain::traverse(osg::NodeVisitor) (see below for stack
trace). The terrain is a standard, but fairly large osgTerrain
database built with
Hi Guys
@Jordi, thanks for the list of pages, wow that is quite a bit to move.
I'm fine with you assigning me a bunch of content to port over, if we limit it
to say 5-10 pages at a time, so I don't fall too far behind.
Could we perhaps use a google doc with all page titles added with current
Hi sholmes,
What version of OSG do you use?
2.9.9 and above should work.
Cheers,
Jens
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47499#47499
___
osg-users mailing list
Hi sholmes,
I use GL_RGBA32F in my projects.
However, CUDA had problems to map
GL_RGBA16F in earlier versions.
Maybe you should try to run this internal GL format
with our RTT-example first.
Cheers,
Jens
--
Read this topic online here:
Hi Torben,
On 2 May 2012 12:10, Torben Dannhauer tor...@dannhauer.info wrote:
@Robert : how do we process with related projects like VirtualPlanetBuilder?
I haven't made any specific plans for VPB and other projects under
osgforge.org, most are currently dormant/orphaned save for VPB. The
I used the following code to paint the text in the scene when the mark is
detected:
osgText::Text* tankLabel = new osgText::Text();
osg::Geode* tankLabelGeode = new osg::Geode();
tankLabel-setCharacterSize(20);
tankLabel-setFont(../arial.ttf);
tankLabel-setText(text that i want to show);
To delete the same text I've tried the following code but it's not working
for me:
osg::ClearNode* clearNode = new osg::ClearNode;
clearNode-addChild(tankLabelGeode);
I'm not sure where you got the idea to use clearNode. Go read the
documentation of what it does. It's not what you need.
Hi all,
I am new to osg and 3d graphics in general and I need a little advice on how to
adjust the camera based on a matrix. I need a camera that will always be
focused at (0,0,0), but has the capabilities to rotate around the origin so
that it moves in a circular motion.
This is my code so
Hi,
I'm trying to port some existing code to use osgText instead of a previous
font-rendering library, and hitting up against the osgText API. In particular,
I'm struggling to measure text without setting it on a osgText::Text instance.
I guess this is because the font-size and pixel size (and
On 05/02/2012 07:38 AM, Helen Wang wrote:
Thank you for your reply.
I have set OSG_FILE_PATH environment variable and checked the graphic card
driver.
does it mean that the only sultion is to change a better graphic card?
My current graphic card is quite poor, but since my models is quite
Hi,
In an OSG application, is there any way to find out how much time has elapsed
since osgviewer started running? I don't want to use any external time based
functions.
Thank you!
Cheers,
Utkarsh
--
Read this topic online here:
I was successfull in using the GLRGBA32F as well as the GL_LUMINANCE_ALPHA32F.
Thanks for the feedback. osgCompute is a very interesting project... Would
like to see across the board support for multithreaded mode though... Is that
in the works?
jens.svt wrote:
Hi sholmes,
I use
I was using 3.0.1, w/osgCompute 1.1, but I switched to the latest greatest
osgCompute from svn and now I am compiling fine. Thanks for the feedback.
jens.svt wrote:
Hi sholmes,
What version of OSG do you use?
2.9.9 and above should work.
Cheers,
Jens
--
Read this
My boss gave me his visual studio 2010 project for vpb.
He and I have the same file directory structure for where we put our
GDAL 1.6.0, OpenSceneGraph-3.0.1, and the vpb0.9.12.
Just using this Visual Studio project files for vpb, it gave me this
build error. I tried to build ALL_BUILD but it
Hi,
There was a fix for this applied to Virtual Planer Builder just yesterday.
I am assuming of course you are building osgcompute against VPB.
Cheers
Martin
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On
Hi Torben, Thomas, Robert et al,
@ Jordi: Would it be worthwhile to add a page where you list the
installed joomla modules/techniques to allow related projects like osgEarth
or osgVisual ;) to move to the new website style?
Once we know what to do with these projects (In my opinion they
Hi,
I know it sounds daft!
But you have tried a clean of the build from VS2010, also make sure you
delete the cache from the CMake menu before rerunning cmake.
I would checkout a fresh copy and see if that builds as well against your
libs etc...
If that still fails then a repair on VS2010, I have
Hi James,
You should be able to go directly to the Font to get the Glyph's
directly. osgText::Text itself will use the Glyph values to position
and size it's quads for rendering. osgText supports Kerning so this
affects the position of text characters as well.
Robert.
On 2 May 2012 17:13,
Hi Utkarsh,
viewer.getViewerFrameStamp()-getReferenceTime();
Robert.
On 2 May 2012 17:27, Utkarsh Patankar osgfo...@tevs.eu wrote:
Hi,
In an OSG application, is there any way to find out how much time has elapsed
since osgviewer started running? I don't want to use any external time based
Hi Jordi,
On 2 May 2012 19:03, Jordi Torres jtorresfa...@gmail.com wrote:
About the migration status I have setup a new migration tasks page in the
website. The idea is that authors are able to modify this page and autoasign
tasks. Then a publisher review the changes and apply them if
Hi Stephan, Thomas,
I would like to follow your procedure to build a set of iOS libs and I
am following your instructions in this mail and on the new website
(which is progressing nicely btw, congrats!). I have some questions
though...
In this mail, you mention that cmake nightly build
I have tried that and when building the error message is
error C2039: 'setNodeMask' : is not a member of 'osgText::Text'
Why is this happening ?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=47521#47521
error C2039: 'setNodeMask' : is not a member of 'osgText::Text'
My mistake. Do setNodeMask on tankLabelGeode. osgText class is not derived
from the Node class, but the Geode is.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting
Thanks for all the responses.
But the only way that I could get rid of the problem is to re-run the
cmake again.
Otherwise the vs2010 project is hosed.
And I could only get the osgdem (release) version compiled and linked
successfully -- with some tweaking in VS2010.
The osgdemd (debug)
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