[osg-users] [how to]control the content of saved .osg file?

2012-05-05 Thread Cao Wenjie
Hi, I am working on a multi-texture issue, and confused about how to save the result: The Process is simple, I read a model from .osg or .ive file, then set a new texture unit 1 to it, so it bleng with the model's original texture. While test on the standard cow.osg, saved new.osg contain

Re: [osg-users] [silly and closed....]Control the content of saved .osg file?

2012-05-05 Thread Cao Wenjie
Made a silly mistake I should save the Geode instead of rootNode read into. and, I can't find a way to delete this post XD -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47562#47562 ___

[osg-users] OSG optimization

2012-05-05 Thread Alexey Kargin
Hi dear forum. Wrote the program for visualization and optimization (by means of the standard OSG function). Help to improve it somehow please. I don't know that else it is possible to add. And soon already thesis defense. I will be very grateful. Thank you! Cheers, Alexey P.S. sorry for my

[osg-users] OSG dotNet wrapper for osg 3.1.1 version

2012-05-05 Thread shekhar vishwa
Hi, I am developing the 3D visualization application in C#.net. For 3D visualization part, I want to use the OSG as middleware in windows form. I require OsgDotNet latest version. Can anyone help share the download link for version 3.0.1. Thanks Vishwa

[osg-users] Advice for placing large number of objects on grocery shelves ?

2012-05-05 Thread Maia Randria
Hi, We'd like to create several grocery shelves with very large number of objects. I am looking for some advices on how to read and to place these objects with OSG. I found osgEdit but is it still active ? After reading tutorials, I only found how to read few objets and place each object in a

Re: [osg-users] Advice for placing large number of objects on grocery shelves ?

2012-05-05 Thread Jean-Sébastien Guay
Hello Maia, One solution would be to place everything in a modeler and export as a whole but we need to interact (i.e. pick) with some objects on the shelves. This is the best option I think. The simplest solution is to create the shelves and objects in a modeling program, name the objects

Re: [osg-users] Building JNI wrapper for OSGdem

2012-05-05 Thread Sean K
thanks! On May 4, 2012 4:02 PM, Rafa Gaitan rafa.gai...@gmail.com wrote: Hi Sean, We have made lot of JNI stuff in osgVirtualPlanets. Is a the GIS library for gvSIG3D that we developed. svn co https://devel.gvsig.org/svn/osgvp/trunk The wrappers are inside wrappers directory. Is not

Re: [osg-users] Advice for placing large number of objects on grocery shelves ?

2012-05-05 Thread Maia Randria
Hi, Thank you very much for the advice, we will try this. Cheers, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47570#47570 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OSG dotNet wrapper for osg 3.1.1 version

2012-05-05 Thread Smelik, R.M. (Ruben)
Hi Vishwa, I think OSGDotNet is not maintained anymore. But it is very straightforward to include a form for OSG rendering within a C# application. You'll need to create C++/CLI project for your 3D visualisation, an example of this can be found in the attachments at the bottom of this page

Re: [osg-users] Advice for placing large number of objects on grocery shelves ?

2012-05-05 Thread Terry Welsh
Don't forget to make good use of level-of-detail. Your distant objects can be extremely simple in a case like this. Also, if you have transparency in any of your objects, make sure to remove it from the low-LOD versions so they don't get put in the transparent bin and sorted. -- Terry Welsh