Hi,
I am working on a multi-texture issue, and confused about how to save the
result:
The Process is simple, I read a model from .osg or .ive file, then set a new
texture unit 1 to it, so it bleng with the model's original texture.
While test on the standard cow.osg, saved new.osg contain
Made a silly mistake
I should save the Geode instead of rootNode read into.
and, I can't find a way to delete this post
XD
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Hi dear forum.
Wrote the program for visualization and optimization (by means of the standard
OSG function).
Help to improve it somehow please. I don't know that else it is possible to
add. And soon already thesis defense. I will be very grateful.
Thank you!
Cheers,
Alexey
P.S. sorry for my
Hi,
I am developing the 3D visualization application in C#.net. For 3D
visualization part, I want to use the OSG as middleware in windows form. I
require OsgDotNet latest version.
Can anyone help share the download link for version 3.0.1.
Thanks
Vishwa
Hi,
We'd like to create several grocery shelves with very large number of objects.
I am looking for some advices on how to read and to place these objects with
OSG. I found osgEdit but is it still active ?
After reading tutorials, I only found how to read few objets and place each
object in a
Hello Maia,
One solution would be to place everything in a modeler and export as a whole
but we need to interact (i.e. pick) with some objects on the shelves.
This is the best option I think. The simplest solution is to create the
shelves and objects in a modeling program, name the objects
thanks!
On May 4, 2012 4:02 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hi Sean,
We have made lot of JNI stuff in osgVirtualPlanets. Is a the GIS
library for gvSIG3D that we developed.
svn co https://devel.gvsig.org/svn/osgvp/trunk
The wrappers are inside wrappers directory. Is not
Hi,
Thank you very much for the advice, we will try this.
Cheers,
Maia
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Hi Vishwa,
I think OSGDotNet is not maintained anymore. But it is very straightforward to
include a form for OSG rendering within a C# application. You'll need to
create C++/CLI project for your 3D visualisation, an example of this can be
found in the attachments at the bottom of this page
Don't forget to make good use of level-of-detail. Your distant
objects can be extremely simple in a case like this. Also, if you
have transparency in any of your objects, make sure to remove it from
the low-LOD versions so they don't get put in the transparent bin and
sorted.
--
Terry Welsh
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