Hi Ricky and Michael,
Yes, Hikari is Windows only as it uses COM to render Flash components
onto bitmaps and then apply them to textures, which is of course of
low efficiency. And it won't be able to support newer version of Flash
because Adobe already closes the door to Flash COM programming. :-(
On 9/15/2012 12:53 PM, Peterakos wrote:
Hello.
I have managed to solve the problem with the 2 warnigs (by removing materials
and shades from cessna.osg.
Great!
Still cant solve the invalid enumerant. I use osgsimplegl3 as it is but with
more simple shaders and seting version to 3.2
What c
Hello.
I have managed to solve the problem with the 2 warnigs (by removing
materials and shades from cessna.osg.
Still cant solve the invalid enumerant. I use osgsimplegl3 as it is but
with more simple shaders and seting version to 3.2
Vertex
--
#version 150
uniform mat4 osg_ModelViewPr
On 9/15/2012 8:23 AM, Peterakos wrote:
Hello.
The example osgsimplegl3 sets glcontext version to 3.1.
I load cow.osg and i get the following warnings :
warning: texgen::apply not supported
warning: material::apply not supported
Do a web search on the text of the error messages to see previous
Hello.
The example osgsimplegl3 sets glcontext version to 3.1.
I load cow.osg and i get the following warnings :
warning: texgen::apply not supported
warning: material::apply not supported
When i set version to 3.2 the cow model is not rendered and i get the
previous warnings plus the following
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