Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-15 Thread Wang Rui
Hi Ricky and Michael, Yes, Hikari is Windows only as it uses COM to render Flash components onto bitmaps and then apply them to textures, which is of course of low efficiency. And it won't be able to support newer version of Flash because Adobe already closes the door to Flash COM programming. :-(

Re: [osg-users] osgsimplegl3 with opengl 3.2

2012-09-15 Thread Paul Martz
On 9/15/2012 12:53 PM, Peterakos wrote: Hello. I have managed to solve the problem with the 2 warnigs (by removing materials and shades from cessna.osg. Great! Still cant solve the invalid enumerant. I use osgsimplegl3 as it is but with more simple shaders and seting version to 3.2 What c

Re: [osg-users] osgsimplegl3 with opengl 3.2

2012-09-15 Thread Peterakos
Hello. I have managed to solve the problem with the 2 warnigs (by removing materials and shades from cessna.osg. Still cant solve the invalid enumerant. I use osgsimplegl3 as it is but with more simple shaders and seting version to 3.2 Vertex -- #version 150 uniform mat4 osg_ModelViewPr

Re: [osg-users] osgsimplegl3 with opengl 3.2

2012-09-15 Thread Paul Martz
On 9/15/2012 8:23 AM, Peterakos wrote: Hello. The example osgsimplegl3 sets glcontext version to 3.1. I load cow.osg and i get the following warnings : warning: texgen::apply not supported warning: material::apply not supported Do a web search on the text of the error messages to see previous

[osg-users] osgsimplegl3 with opengl 3.2

2012-09-15 Thread Peterakos
Hello. The example osgsimplegl3 sets glcontext version to 3.1. I load cow.osg and i get the following warnings : warning: texgen::apply not supported warning: material::apply not supported When i set version to 3.2 the cow model is not rendered and i get the previous warnings plus the following