Re: [osg-users] OSC plugin on Windows?

2012-11-20 Thread Christian Schulte
Hi Paul, Hi Stephan, looking at the errors the missing windows lib would be the one containing the network features, as I know it is the basic WinSock library ws2_32.dll. cheers, Christian Le 19/11/2012 20:32, Stephan Huber a écrit : Hi Paul, thanks for the feedback! Yes, osc should

Re: [osg-users] OSG wiki taken over

2012-11-20 Thread Robert Osfield
Hi Ryan, On 19 November 2012 19:00, Ryan Helminen ry...@glsv.com wrote: Jordi and Robert, My bad I'm getting two domains confused. The wiki site that I am referring to is wiki.openscenegraph.com. I just realized that the .com domain is completely separate from the .org domain. After a quick

Re: [osg-users] OSC plugin on Windows?

2012-11-20 Thread Robert Osfield
Hi Paul, Christian, Stephan et. al, On 20 November 2012 07:36, Christian Schulte christian.schu...@onera.frwrote: looking at the errors the missing windows lib would be the one containing the network features, as I know it is the basic WinSock library ws2_32.dll. I've just copied in the

Re: [osg-users] OSC plugin on Windows?

2012-11-20 Thread Stephan Maximilian Huber
Hi all, attached cmakelist.txt fixes the build for windows. There was an additional missing lib. Can you test it on your end? cheers, Stephan Am 20.11.12 11:38, schrieb Robert Osfield: Hi Paul, Christian, Stephan et. al, On 20 November 2012 07:36, Christian Schulte

Re: [osg-users] OSC plugin on Windows?

2012-11-20 Thread Robert Osfield
Hi Stephan, I've merged and checked in your modified CMakeLists.txt. On 20 November 2012 11:21, Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi all, attached cmakelist.txt fixes the build for windows. There was an additional missing lib. Can you test it on your end? cheers,

Re: [osg-users] questions on simple skeletal animation for crowd simulation

2012-11-20 Thread Christian Buchner
Are you sure your agents need to be full 3D models? I've done something using perspective billboards, in the osgrvo2 sample in the osgRecipes repository maintained by Wang Rui. The billboards were rendered in Poser using a python script that rendered it out from many viewing angles. The GPU can

Re: [osg-users] OSC plugin on Windows?

2012-11-20 Thread Paul Martz
Hi all -- There was an issue in this update that caused VS to misinterpret the libraries. The attached osc CMakeLists.txt fixes the issue and results in a clean build. -Paul On 11/20/2012 3:38 AM, Robert Osfield wrote: Hi Paul, Christian, Stephan et. al, On 20 November 2012 07:36,

[osg-users] Status of Collada Reader (November, 2012)

2012-11-20 Thread Jeremy Moles
Hey guys--anyone using OSG with the Collada reader on Linux? Although I doubt this is a Linux-centric issue. I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which work with the OSG code) to no avail. Is there something obvious I'm missing here? The wiki indicates I should use

[osg-users] [osgPPU] multiple processors

2012-11-20 Thread Daniel Schmid
Hi art and all This is not my first post about osgPPU and composite viewer, but I get no read feedback so I try it once more. I have a composite viewer, and I can add views at runtime. I use osgPPU and it works with one viewer (the first created). For every additional viewer I also create a

Re: [osg-users] questions on simple skeletal animation for crowd simulation

2012-11-20 Thread Jan Ciger
Hello, Back in the day I have done about 2000 walking skeletons for a demo using the osgCal plugin - i.e. no instancing, separate node each of them, software skinning (ok, skeletons don't have much skin :-p) they just shared some data. That was running at ~20fps on a GeForce4 back then. So it is

Re: [osg-users] OSC plugin on Windows?

2012-11-20 Thread Robert Osfield
Thanks Paul, fix now merged and submitted to svn/trunk, thanks for your patience on this one. On 20 November 2012 14:11, Paul Martz pma...@skew-matrix.com wrote: Hi all -- There was an issue in this update that caused VS to misinterpret the libraries. The attached osc CMakeLists.txt fixes

Re: [osg-users] Status of Collada Reader (November, 2012)

2012-11-20 Thread Jason Daly
On 11/20/2012 09:50 AM, Jeremy Moles wrote: Hey guys--anyone using OSG with the Collada reader on Linux? Although I doubt this is a Linux-centric issue. I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which work with the OSG code) to no avail. Is there something obvious I'm

[osg-users] Problem turning off the lights with override

2012-11-20 Thread Peterakos
Hello. I try to turn off the lights in my scene using the following code but it fails. group-getOrCreateStateSet()-setMode(GL_LIGHTING, osg::StateAttribute::OFF || osg::StateAttribute::OVERRIDE ); When i use this though, the lights are turned off successfully.

[osg-users] Inconsistent errors whilst building OSG

2012-11-20 Thread Sid Boyce
1. Inconsistent errors whilst building OSG (Sid Boyce) -- Message: 1 Date: Sun, 30 Sep 2012 11:58:25 +0100 From: Sid Boyce sbo...@blueyonder.co.uk To: osg-users@lists.openscenegraph.org Subject: [osg-users] Inconsistent

Re: [osg-users] Status of Collada Reader (November, 2012)

2012-11-20 Thread Jeremy Moles
On 11/20/2012 01:50 PM, Jason Daly wrote: On 11/20/2012 09:50 AM, Jeremy Moles wrote: Hey guys--anyone using OSG with the Collada reader on Linux? Although I doubt this is a Linux-centric issue. I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which work with the OSG code) to no

[osg-users] Huge binaries on Android.

2012-11-20 Thread Philip Lamb
Hi all, I'm doing a few experiments with builds of OSG on Android, and thus far have things compiling and linking OK, but the size of the built binaries is HUGE. With building to static libs and in release mode, the libraries are weighing in at over 1GB per architecture. Once linked into a

Re: [osg-users] Problem turning off the lights with override

2012-11-20 Thread Sebastian Messerschmidt
Hello Peterakos: Hello. I try to turn off the lights in my scene using the following code but it fails. group-getOrCreateStateSet()-setMode(GL_LIGHTING, osg::StateAttribute::OFF || osg::StateAttribute::OVERRIDE ); Did you by any chance mean: osg::StateAttribute::OFF |