Thanks Paul I'll give that a try.
-Ethan
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You can use a Camera update callback to repeatedly set the aspect ratio in the
Camera projection matrix.
-Paul
On 1/21/2013 8:14 AM, Ethan Fahy wrote:
Hello,
Is there any way to set up an osgViewer::Viewer with a locked aspect ratio that
still allows the user to adjust the window size by
Hello,
Is there any way to set up an osgViewer::Viewer with a locked aspect ratio that
still allows the user to adjust the window size by dragging the bottom-right
corner of the view window?
Thanks,
-Ethan
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Hi
ok, thanks for that. I'm still getting issues on an old non-retina MBP and on a
new shiny retina MBP.
I'm not sync'ed up to SVN though… maybe a couple of months behind..
Mike
On 21 Jan 2013, at 14:49, Stephan Huber wrote:
> Hi Mike,
>
> your test-file works on 10.8.2 and even with a simu
Hi Mike,
your test-file works on 10.8.2 and even with a simulated retina-display
w/o problems. I am using the latest osg from svn/trunk
cheers,
Stephan
Am 20.01.13 21:12, schrieb Mike Krus:
Hi
an update: still haven't found the reason for this, but it turns out
if happens on a machine wi
Hi Sebastian,
Thanks for your attention and time !
[/quote]The heightmap has the wrong file-extensions.
It is indeed a tif-file. Can you try it with the renamed file?
>
>
> could be that the height is one of the file already translated with
> gdal_translate so i think it'sbetter that i re-do a
Walter,
I've just took a closer look to the files you provided. They are not
referenced in any way plus the height seems totally out of scale.
I guess you'll have to reference them yourself
Hi,
below you can find my colour and height maps from Worldmachine, if someone can
take look at would b
Hi Walter,
The heightmap has the wrong file-extensions.
It is indeed a tif-file. Can you try it with the renamed file?
Hi,
below you can find my colour and height maps from Worldmachine, if someone can
take look at would be appreciated.
Thanks!
Cheers,
walter
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Hi Mike,
I've tried the model out on my Kubuntu 12.10 system and all the lines
and mesh appear just fine, I would suspect a driver a bug.
I also looked the file and it looks reasonable, I presume you are
using osg::PolygonOffset to push the mesh behind the lines? One thing
you could try is to ad
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