Hi Jan,
no textures on the cube in android. I can see it on my pc. :/ ... Any clue?
Nick
On Fri, Apr 12, 2013 at 4:47 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Here is the model I tried to load. Just for documenting
Nick
On Fri, Apr 12, 2013 at 4:40 PM, Trajce
Hi Pertur,
I don't think it is a good idea to manipulate OSG data across threads. Maybe
you should instead send commands from your GUI thread to the render thread with
Qt signal/slot connections and do the manipulating in the render thread.
Signal/slot connections across threads are always
Ofcourse it will not render textures based on the provided shader :/ (had
to read the code more carefuly). All works now after triggering the GLSL
shaders. Also, got rid of the Warning: Material not supported (thanks to
Raymond !).
For new readers having this default problems:
- remove any
Hi community,
seams like the blender exporter can not be downloaded from their website.
Anyone has it handy to share it over email?
Thanks a lot !
Nick
--
trajce nikolov nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi community,
seams like the blender exporter can not be downloaded from their website.
Anyone has it handy to share it over email?
I guess you are trying to download the version linked from the
Thanks Jan
Nick
On Mon, Apr 15, 2013 at 3:36 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Mon, Apr 15, 2013 at 3:11 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi community,
seams like the blender exporter can not be downloaded from their website.
Anyone has it handy
On Mon, Apr 15, 2013 at 2:45 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Ofcourse it will not render textures based on the provided shader :/ (had
to read the code more carefuly). All works now after triggering the GLSL
shaders. Also, got rid of the Warning: Material not
Hello,
I have been experimenting with the osgWidget library recently, and came
across what I believe to be a memory leak. I added a break point to the
osgWidget::Callback destructor, and it is never called when running the
osgwidgetcanvas example program (the constructor is called a number of
I realize this is a somewhat old thread but I am trying to accomplish the same
thing and haven't been able to find a simple, complete working example of
osg/opencl interop mode setup. How does one put code in the realize
operation? I will keep fiddling with this but any sort of explicit
On 04/15/2013 12:37 PM, Judson Weissert wrote:
Hello,
I have been experimenting with the osgWidget library recently, and
came across what I believe to be a memory leak. I added a break point
to the osgWidget::Callback destructor, and it is never called when
running the osgwidgetcanvas
Hello,
i have problems picking nodes on a terrain (osg 3.1.5 + Vpb on Android)
I create Waypoints on the terrain, and want to pick drag them to new
positions. The waypoint node is a Transform with computeLocalToWorldMatrix. The
model matrix contains rotations, translations and scaling (i use
Hi,
Can somebody explain me or address me to some documentation on what primary and
secondary splits level are ?
I'm trying to make a VPB model working with osgearth but without success.
osgearth works fine with a model generated with osgdem in which all files are
in the XXX_root_L0_X0_Y0
Hi Jeremy,
Thank you for the reply, I appreciate the amount of time and effort you
have put into osgWidget library over the years.
On 4/15/2013 2:07 PM, Jeremy Moles wrote:
On 04/15/2013 12:37 PM, Judson Weissert wrote:
Hello,
I have been experimenting with the osgWidget library recently,
13 matches
Mail list logo