Re: [osg-users] RegisterRenderBinProxy with OSG 3

2013-04-25 Thread Bob Smith
Hi, Thanks for the hint, but I tried that already, it gives me a C2761: 'void osgUtil::RenderBin::addRenderBinPrototype(const std::string ,osgUtil::RenderBin *)' : member function redeclaration not allowed The code which I want to replace is outside a class, like this: Code: #include ...

Re: [osg-users] RegisterRenderBinProxy with OSG 3

2013-04-25 Thread Robert Osfield
Hi Bob, osgUtil::RenderBin::addRenderBinPrototype() is static member function call, so you just call it with the body of your initialization code. You could do this within a proxy object if you wished to keep the implementation similar to what you've used before. Robert. On 25 April 2013

Re: [osg-users] RegisterRenderBinProxy with OSG 3

2013-04-25 Thread Bob Smith
Hi Robert You mean calling it from outside the new renderbin class, for example from the main function, where the root node gets created and the renderbin is assigned? Sorry, I haven't done anything yet with custom renderbins, hence the questions.. Bob -- Read this topic

Re: [osg-users] RegisterRenderBinProxy with OSG 3

2013-04-25 Thread Robert Osfield
Hi Bob, On 25 April 2013 10:08, Bob Smith robert.ha...@gmail.com wrote: You mean calling it from outside the new renderbin class, for example from the main function, where the root node gets created and the renderbin is assigned? You'll want to register your RenderBin prototype prior to

[osg-users] (no subject)

2013-04-25 Thread Daniel Krikun
Hello Nick, How can I check what version of the txp is the format of the terrain? Mess ag e: 2 Date: Mon, 22 Ap r 20 13 09 :4 4: 5 5 +0 20 0 From : Tr ajc e Nik olov NIC K traj ce .n iko lov. ni ck @g m ail .c om To : Ope nS c eneG rap h Us ers osg - use rs@ lis ts . open sc ene gr aph .or g

Re: [osg-users] (no subject)

2013-04-25 Thread Trajce Nikolov NICK
Hi Daniel, somewhere in the header of the txp archive should be something like GetVersion or such. Look in the trpage_* headers Nick On Thu, Apr 25, 2013 at 1:10 PM, Daniel Krikun krikun.dan...@gmail.comwrote: Hello Nick, How can I check what version of the txp is the format of the

Re: [osg-users] RegisterRenderBinProxy with OSG 3

2013-04-25 Thread Bob Smith
Hi, I think I got it. It didn't work in the main program, but found a place in the library itself where it should be called first. Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53804#53804

Re: [osg-users] Order Independent Transparancy with Per-Pixel-Linked-Lists

2013-04-25 Thread Chris Hanson
Marcel, just to clarify, the example isn't mine. I only fixed it to work again. The original author moved on and works at NVidia.now. I would love to see an OSG version of this code. On Wed, Apr 24, 2013 at 11:08 PM, Mathias Fröhlich mathias.froehl...@gmx.net wrote: Hi, On Tuesday, April

[osg-users] indexing model - loss of data

2013-04-25 Thread Sergey Polischuk
Hi all once i've wrote small utility to optimize models with rig geometry, which, among other things, apply INDEX_MESH, VERTEX_PRETRANSFORM, VERTEX_POSTTRANSFORM optimizations and remaps vertex influences of rig geometry to new vertex indices. Now it suddenly dont work any more. Problem is

Re: [osg-users] Order Independent Transparancy with Per-Pixel-Linked-Lists

2013-04-25 Thread Paul Martz
Perhaps developing an OSG version of this example would be a good candidate project for funding through catincan.com? What would be appropriate -- $1000USD? $2k? More? On Thu, Apr 25, 2013 at 7:58 AM, Chris Hanson xe...@alphapixel.com wrote: Marcel, just to clarify, the example isn't mine. I

Re: [osg-users] Problem with RTT, stereo and setViewport

2013-04-25 Thread Arun Yoganandan
Hi Robert, Ah. I missed that. Unfortunately, my project is going to be stuck with OSG 2.8 for a while. I guess I will have to try the separate camera approach. Thanks so much for looking into this though. Thank you! Cheers, Arun -- Read this topic online here:

Re: [osg-users] indexing model - loss of data

2013-04-25 Thread Glenn Waldron
Sergey, I believe the IndexMeshVisitor attempts to detect and remove duplicate vertices. Could that be the reason? Glenn Waldron / @glennwaldron On Thu, Apr 25, 2013 at 11:16 AM, Sergey Polischuk pol...@yandex.ru wrote: Hi all once i've wrote small utility to optimize models with rig

[osg-users] Matrox M9188 OpenGL

2013-04-25 Thread Sergey Kurdakov
Hi Chris, won't AMD Eyefinity 6 monitors on one card ( and I think 12 monitors on two cards - because they could work together, though I did not try, but if I understand correctly this will work http://hardforum.com/showthread.php?t=1645343 http://hardforum.com/showthread.php?t=1645343see also

Re: [osg-users] Matrox M9188 OpenGL

2013-04-25 Thread Chris Hanson
It is my understanding that AMD cards won't frame-lock without the S400 card ( http://www.amd.com/us/PRODUCTS/WORKSTATION/GRAPHICS/S400/Pages/s400.aspx ) , and it is listed as only supporting certain FirePro cards, which drive the price up quite a bit. Do you know of a way to frame-lock without

Re: [osg-users] Matrox M9188 OpenGL

2013-04-25 Thread Sergey Kurdakov
Hi Chris, It is my understanding that AMD cards won't frame-lock without the S400 card you might be correct, but you mentioned, that rendering in not very demanding, thus setting VSync might be enough to soft-frame-lock on powerful card ( which should be oders of magnitude more powerful than

Re: [osg-users] indexing model - loss of data

2013-04-25 Thread Sergey Polischuk
Hi yes, it's doing just that, but it written in a way to keep duplicate vertices with same position if other vertex attributes for this vertex is different. I checked it's sources and all looks fine to me. Also, same code was working fine like half a year ago. Cheers. 25.04.2013, 21:06, "Glenn

Re: [osg-users] Order Independent Transparancy with Per-Pixel-Linked-Lists

2013-04-25 Thread Marcel Pursche
Hi, after reading some of the commit messages it looks like not all necessary api methods are integrated in OpenSceneGraph right now. glMemoryBarrier for example is not called anywhere but necessary to make sure all data is written to the image before starting the next rendering stage. So my