Hi,
I'm new to OSG, coming in from the direction of FlightGear, but I'm here
primarily because I am interested in implementing a CIGI interface to
FlightGear, and would like to put as much of this work as possible into an
OSG module in order to make it useful to the larger OSG community and not
on
Hi Randall and osg-users...
I ran into very similar issues in my attempt to implement OSG & Collada. I
tried to download the latest version suggested from OSG to get the Collada
plugin to work on MS Visual Studio. Have you had any luck or made any progress
or heard back from any other users si
You don't even need to use the openflight api (is it freelebly available?).
Go download the OpenFlight spec from the Presagis website (it is free) and
write something that will change the texture name in the openflight texture
palette. If you are after using dds instead of rgb you change only the
e
57 days - So says the Siggraph website
60 days - says the advanced program for BOF's. Good inexpensive hotels are
still available.
Option 1 for release of osgDisneyland
1) Print the tee shirt
2) Announce osgDisneyland
3) Deliver in 2014
Note: This is similar to the Jello
Hi Jordi,
On 24 May 2013 17:40, Jordi Torres wrote:
> There are still a couple of submissions pending w.r.t android devices.
> Specially one about the static variables initialization in Uniform.cpp from
> Jorge Izquierdo, without this fix the viewer in android won't run.
Thanks for the pointer.
Hi Robert,
There are still a couple of submissions pending w.r.t android devices.
Specially one about the static variables initialization in Uniform.cpp from
Jorge Izquierdo, without this fix the viewer in android won't run.
Cheers.
[1]http://forum.openscenegraph.org/viewtopic.php?t=11939
201
Hi All,
I have been fixing various bugs and merging submissions this week and
am now gearing to wrap this all up as the OpenSceneGraph-3.1.7 dev
release. Some of the changes I had to make to platform specific code
that I can't compile and test here so will need members of the
community to pitch i
If you have a need to actually change the flt file itself to change it
to use dds textures, you can write something using the openFLT API. I
actually just very recently did this myself. We had several hundred
models we were converting to use dds instead of rgb files. The samples
given with the API
Hi you can just give user option or warning about what info is collected Cheers. 24.05.2013, 16:28, "michael kapelko" :Hi.Sorry for off-topic question, but I'm curious if it's legal to collect user video card information like GL_VENDOR, GL_MAX_TEXTURE_UNITS and such to create some possibly public D
Hi.
Sorry for off-topic question, but I'm curious if it's legal to collect user
video card information like GL_VENDOR, GL_MAX_TEXTURE_UNITS and such to
create some possibly public DB with very detailed info about various video
cards for the purpose of video settings autoselection in games?
Thanks.
On 6/05/13 20:42, Kellen Gillespie wrote:
> @ulrich - Thanks for the reply! It definitely makes sense to me that OSG
> would also
> need to be built with libc++ / c++11 in order to properly be linked to by my
> project.
>
> Since that's the case, do you remember how you did build OSG with those
http://lmgtfy.com/?q=__FUNCTION__
2013/5/24 Sajjadul Islam
> Hi forum,
>
> I am going through a source of a plugin and they have mentioned something
> as follows:
>
>
> Code:
>
> .
> .
> osg::notify(osg::WARN)
> << __FUNCTION__ << ": osg::Grap
Hi forum,
I am going through a source of a plugin and they have mentioned something as
follows:
Code:
.
.
osg::notify(osg::WARN)
<< __FUNCTION__ << ": osg::GraphicsContext must have a valid state."
<< std::endl;
..
Hi Judson.
I have refactored the Viewer/CompositeViewer::checkNeedToDo() method
so that it now calls a new Viewer/CompositeViewer::checkEvents()
method that checks for available events rather than rely upon the more
heavier weight eventTraversals() method.
The eventTraversals() method design is f
On Fri, May 24, 2013 at 7:32 AM, Thomas Lerman wrote:
> Incidentally, I have it working using VRPN only and it is insanely cool.
Hehe :)
Enjoy!
Jan
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