[osg-users] Fwd: [osg-submissions] DAE plugin update

2013-06-24 Thread Robert Osfield
Hi All,

Nathan posted some changes to the dae plugin back at the end of March
and at the end of last week I did a review but as I'm not a COLLADA
expert, or regularly use the format I don't feel in a good place
knowledge wise to make a judgment call what is the best default.  In
general I'm inclined to not change defaults because typically those
defaults have ended up what the original contributors to the plugin
have found works well for their data, and if we change it then we
might fix some data for some users but break it for others.  However,
if there is a bug and it breaks all models then it's a no brainer.

Rather than just dive in and merge Nathan's changes and hope for the
best I feel it's appropriate to call for a general discussion about it
and let the COLLADA users/contributors review Nathan's changes and
make recommendations on what to merge/what to change.

Thanks,
Robert.


-- Forwarded message --
From: Nathan Jones
Date: 28 March 2013 18:41
Subject: [osg-submissions] DAE plugin update
To: osg-submissi...@lists.openscenegraph.org

We ran into an issue with using OSG to convert between file formats.
daeReader knows about and understands usePredefinedTextureUnits and
useSequencedTextureUnits but other writers did not (e.g. 3DS and
VRML look at texture unit 0). Furthermore, it looks (by examination
and experimentation) that the use of
daeReader::Options::usePredefinedTextureUnits in daeReader.cpp was
inconsistent. There were some instances where the MAIN_TEXTURE unit
expecting the sequenced unit to be at position 0 and some expected it
to be at position 1. Since the other exporters expect it to be at
position 0, I made it always read/write at position 0 if the user
specifies useSequencedTextureUnits.

I tested using several collada files from different vendors (Google,
BAE, etc.) and tested observable behaviors using osgviewer and
osgconv.

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daeSequenced.tgz
Description: GNU Zip compressed data
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Re: [osg-users] VRML db plugin won't build on MacOSX without boost_system (with patch)

2013-06-24 Thread Robert Osfield
Hi Stefan,

I have just built OpenVRML 0.18.9 and the OSG's vrml plugin from
svn/trunk and it works fine on my Kubuntu 13.04 system.  What platform
are you build against?  What version of OpenVRML are you building
against?

Cheers,
Robert.

On 26 February 2013 12:39, Stefan Radomski o...@mintwerk.de wrote:
 Hi there,

 the VRML plugin in the current SVN head depends on boost_system but won't 
 setup it dependencies correctly. Adding the following at the 
 osgPlugins/vrml/CMakeLists.txt:39 solves the problem:

 FIND_PACKAGE(Boost 1.37 REQUIRED COMPONENTS system)
 if (Boost_SYSTEM_FOUND)
 SET(TARGET_EXTERNAL_LIBRARIES ${Boost_SYSTEM_LIBRARY})
 endif()

 Best regards
 Stefan
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[osg-users] Viewer QT Freeze (refresh problem).

2013-06-24 Thread Dario Minieri
Hi,

I'm using now osg 3.0.0-rc7 and osgOcean r258 trunk. 

I'm experimenting a problem: sometime, the viewer freezes temporarly (the scene 
render freezes), but is sufficient change the focus of the viewer window to 
restart the render (for example, reducing the viewer at icon and then enlarge 
the window again, or changing focus with mouse over another window). 

This happens in particular way using osgOcean and a lot of particles (6 or 7 
emitters with RandomRateCounter range as 300-400 particles), but this happens 
less in others scenes configuration without particles.

Seems a problem of graphics context update (updateGL and similar calls). I'm 
using a QTViewer similar to osg examples. 

Someone has noticed a similar problem or someone can suggest to me an idea to 
debug this problem?

Thank you!

Cheers,
Dario

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Re: [osg-users] OsgEarth for comercial uses

2013-06-24 Thread Carlos Sanches
Hello Glenn !
I d like to know how to proceed to use the osgearth in weather forecast in
a broadcast television.
We are developing an application using OsgEarth and readymap or arcgis
online maps.

We ll try to sell this in a future here in Brazil .
We want to know how much ll cost this.
And if you can sen a better map because some places in Brazil area we have
clouds over the tiles.

You can answer me in a private e-mail  ces...@gmail.com

Thank you !









On Fri, Jun 21, 2013 at 12:39 PM, Glenn Waldron gwald...@gmail.com wrote:

 Carlos,

 Best way is to use the contact form:
 http://pelicanmapping.com/?page_id=2

 Or email me at
 gwald...@pelicanmapping.com

 Thanks.


 Glenn Waldron / @glennwaldron


 On Fri, Jun 21, 2013 at 11:34 AM, Carlos Sanches ces...@gmail.com wrote:

 Hello !
 Please
 I m trying to contact pelican for information about to use maps for
 comercial ends.
 The e-mails are returning.
 Does anybody knows how to contact then ?

 Thank you !




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Re: [osg-users] OsgEarth for comercial uses

2013-06-24 Thread Chris Hanson
OSGEarth, like OSG itself is open source, you don't need to pay for it.

However, if you're asking about commercial use of the ReadyMap
terrain/image servers, that's something you'll need to discuss privately
with Pelican Mapping.


On Mon, Jun 24, 2013 at 11:35 AM, Carlos Sanches ces...@gmail.com wrote:

 Hello Glenn !
 I d like to know how to proceed to use the osgearth in weather forecast in
 a broadcast television.
 We are developing an application using OsgEarth and readymap or arcgis
 online maps.

 We ll try to sell this in a future here in Brazil .
 We want to know how much ll cost this.
 And if you can sen a better map because some places in Brazil area we have
 clouds over the tiles.

 You can answer me in a private e-mail  ces...@gmail.com

 Thank you !









 On Fri, Jun 21, 2013 at 12:39 PM, Glenn Waldron gwald...@gmail.comwrote:

 Carlos,

 Best way is to use the contact form:
 http://pelicanmapping.com/?page_id=2

 Or email me at
 gwald...@pelicanmapping.com

 Thanks.


 Glenn Waldron / @glennwaldron


 On Fri, Jun 21, 2013 at 11:34 AM, Carlos Sanches ces...@gmail.comwrote:

 Hello !
 Please
 I m trying to contact pelican for information about to use maps for
 comercial ends.
 The e-mails are returning.
 Does anybody knows how to contact then ?

 Thank you !




 --


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-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography
• Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS •
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[osg-users] Changes to osgDB::fstream

2013-06-24 Thread Braden Edmunds
Hello,

I'm currently working on a project that involves Qt and OSG in VS2010. I've
run into several problems with osgDB::fstream and std::fstream. Any time
the application is linked it finds multiple references to
basic_stream::open etc. A previous post talked about removing the
osgDB::fstream implementation and adding a convenience function in osgDB (
http://forum.openscenegraph.org/viewtopic.php?t=12254).

I would be willing to do the work, if this is still a direction the project
managers wish it to go.

Please let me know.

Thanks,
Braden Edmunds

-- 
Braden Edmunds
Reaction Engineering International
Software Developer
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Re: [osg-users] Changes to osgDB::fstream

2013-06-24 Thread Robert Osfield
Hi Braden,

To resolve these problems we removed the use of osgDB::fstream, could
you try OSG-svn/trunk or the recent 3.1.8 dev release.

Cheers,
Robert.

On 24 June 2013 19:11, Braden Edmunds edmu...@reaction-eng.com wrote:
 Hello,

 I'm currently working on a project that involves Qt and OSG in VS2010. I've
 run into several problems with osgDB::fstream and std::fstream. Any time the
 application is linked it finds multiple references to basic_stream::open
 etc. A previous post talked about removing the osgDB::fstream implementation
 and adding a convenience function in osgDB
 (http://forum.openscenegraph.org/viewtopic.php?t=12254).

 I would be willing to do the work, if this is still a direction the project
 managers wish it to go.

 Please let me know.

 Thanks,
 Braden Edmunds

 --
 Braden Edmunds
 Reaction Engineering International
 Software Developer

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[osg-users] Thirty days till OSG BOF at SIGGRAPH 2013

2013-06-24 Thread John Richardson
De-lurking,

 

Thirty days till OSG BOF at SIGGRAPH 2013.

 

Re-lurking.

 

John F. Richardson

 



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