[osg-users] Fwd: [osg-submissions] DAE plugin update
Hi All, Nathan posted some changes to the dae plugin back at the end of March and at the end of last week I did a review but as I'm not a COLLADA expert, or regularly use the format I don't feel in a good place knowledge wise to make a judgment call what is the best default. In general I'm inclined to not change defaults because typically those defaults have ended up what the original contributors to the plugin have found works well for their data, and if we change it then we might fix some data for some users but break it for others. However, if there is a bug and it breaks all models then it's a no brainer. Rather than just dive in and merge Nathan's changes and hope for the best I feel it's appropriate to call for a general discussion about it and let the COLLADA users/contributors review Nathan's changes and make recommendations on what to merge/what to change. Thanks, Robert. -- Forwarded message -- From: Nathan Jones Date: 28 March 2013 18:41 Subject: [osg-submissions] DAE plugin update To: osg-submissi...@lists.openscenegraph.org We ran into an issue with using OSG to convert between file formats. daeReader knows about and understands usePredefinedTextureUnits and useSequencedTextureUnits but other writers did not (e.g. 3DS and VRML look at texture unit 0). Furthermore, it looks (by examination and experimentation) that the use of daeReader::Options::usePredefinedTextureUnits in daeReader.cpp was inconsistent. There were some instances where the MAIN_TEXTURE unit expecting the sequenced unit to be at position 0 and some expected it to be at position 1. Since the other exporters expect it to be at position 0, I made it always read/write at position 0 if the user specifies useSequencedTextureUnits. I tested using several collada files from different vendors (Google, BAE, etc.) and tested observable behaviors using osgviewer and osgconv. ___ osg-submissions mailing list osg-submissi...@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org daeSequenced.tgz Description: GNU Zip compressed data ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VRML db plugin won't build on MacOSX without boost_system (with patch)
Hi Stefan, I have just built OpenVRML 0.18.9 and the OSG's vrml plugin from svn/trunk and it works fine on my Kubuntu 13.04 system. What platform are you build against? What version of OpenVRML are you building against? Cheers, Robert. On 26 February 2013 12:39, Stefan Radomski o...@mintwerk.de wrote: Hi there, the VRML plugin in the current SVN head depends on boost_system but won't setup it dependencies correctly. Adding the following at the osgPlugins/vrml/CMakeLists.txt:39 solves the problem: FIND_PACKAGE(Boost 1.37 REQUIRED COMPONENTS system) if (Boost_SYSTEM_FOUND) SET(TARGET_EXTERNAL_LIBRARIES ${Boost_SYSTEM_LIBRARY}) endif() Best regards Stefan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Viewer QT Freeze (refresh problem).
Hi, I'm using now osg 3.0.0-rc7 and osgOcean r258 trunk. I'm experimenting a problem: sometime, the viewer freezes temporarly (the scene render freezes), but is sufficient change the focus of the viewer window to restart the render (for example, reducing the viewer at icon and then enlarge the window again, or changing focus with mouse over another window). This happens in particular way using osgOcean and a lot of particles (6 or 7 emitters with RandomRateCounter range as 300-400 particles), but this happens less in others scenes configuration without particles. Seems a problem of graphics context update (updateGL and similar calls). I'm using a QTViewer similar to osg examples. Someone has noticed a similar problem or someone can suggest to me an idea to debug this problem? Thank you! Cheers, Dario -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54836#54836 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OsgEarth for comercial uses
Hello Glenn ! I d like to know how to proceed to use the osgearth in weather forecast in a broadcast television. We are developing an application using OsgEarth and readymap or arcgis online maps. We ll try to sell this in a future here in Brazil . We want to know how much ll cost this. And if you can sen a better map because some places in Brazil area we have clouds over the tiles. You can answer me in a private e-mail ces...@gmail.com Thank you ! On Fri, Jun 21, 2013 at 12:39 PM, Glenn Waldron gwald...@gmail.com wrote: Carlos, Best way is to use the contact form: http://pelicanmapping.com/?page_id=2 Or email me at gwald...@pelicanmapping.com Thanks. Glenn Waldron / @glennwaldron On Fri, Jun 21, 2013 at 11:34 AM, Carlos Sanches ces...@gmail.com wrote: Hello ! Please I m trying to contact pelican for information about to use maps for comercial ends. The e-mails are returning. Does anybody knows how to contact then ? Thank you ! -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OsgEarth for comercial uses
OSGEarth, like OSG itself is open source, you don't need to pay for it. However, if you're asking about commercial use of the ReadyMap terrain/image servers, that's something you'll need to discuss privately with Pelican Mapping. On Mon, Jun 24, 2013 at 11:35 AM, Carlos Sanches ces...@gmail.com wrote: Hello Glenn ! I d like to know how to proceed to use the osgearth in weather forecast in a broadcast television. We are developing an application using OsgEarth and readymap or arcgis online maps. We ll try to sell this in a future here in Brazil . We want to know how much ll cost this. And if you can sen a better map because some places in Brazil area we have clouds over the tiles. You can answer me in a private e-mail ces...@gmail.com Thank you ! On Fri, Jun 21, 2013 at 12:39 PM, Glenn Waldron gwald...@gmail.comwrote: Carlos, Best way is to use the contact form: http://pelicanmapping.com/?page_id=2 Or email me at gwald...@pelicanmapping.com Thanks. Glenn Waldron / @glennwaldron On Fri, Jun 21, 2013 at 11:34 AM, Carlos Sanches ces...@gmail.comwrote: Hello ! Please I m trying to contact pelican for information about to use maps for comercial ends. The e-mails are returning. Does anybody knows how to contact then ? Thank you ! -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel https://twitter.com/alphapixel facebook.com/alphapixel (775) 623-PIXL [7495] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Changes to osgDB::fstream
Hello, I'm currently working on a project that involves Qt and OSG in VS2010. I've run into several problems with osgDB::fstream and std::fstream. Any time the application is linked it finds multiple references to basic_stream::open etc. A previous post talked about removing the osgDB::fstream implementation and adding a convenience function in osgDB ( http://forum.openscenegraph.org/viewtopic.php?t=12254). I would be willing to do the work, if this is still a direction the project managers wish it to go. Please let me know. Thanks, Braden Edmunds -- Braden Edmunds Reaction Engineering International Software Developer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Changes to osgDB::fstream
Hi Braden, To resolve these problems we removed the use of osgDB::fstream, could you try OSG-svn/trunk or the recent 3.1.8 dev release. Cheers, Robert. On 24 June 2013 19:11, Braden Edmunds edmu...@reaction-eng.com wrote: Hello, I'm currently working on a project that involves Qt and OSG in VS2010. I've run into several problems with osgDB::fstream and std::fstream. Any time the application is linked it finds multiple references to basic_stream::open etc. A previous post talked about removing the osgDB::fstream implementation and adding a convenience function in osgDB (http://forum.openscenegraph.org/viewtopic.php?t=12254). I would be willing to do the work, if this is still a direction the project managers wish it to go. Please let me know. Thanks, Braden Edmunds -- Braden Edmunds Reaction Engineering International Software Developer ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Thirty days till OSG BOF at SIGGRAPH 2013
De-lurking, Thirty days till OSG BOF at SIGGRAPH 2013. Re-lurking. John F. Richardson smime.p7s Description: S/MIME cryptographic signature ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org